panteror 54 Posted May 8, 2018 Hi, Since yesterday my sixth sense sound doesn't work anymore i don't know why, i change nothing in my xvm config and mods. I use the last nightly 8350 I use a custom bank sound sixthsensemgs, the same file since many months In python log i see Quote 2018-05-08 10:39:07.426: ERROR: Traceback (most recent call last): 2018-05-08 10:39:07.426: ERROR: File "xfw_wwise/python/__init__.py", line 190, in _bank_load 2018-05-08 10:39:07.427: ERROR: RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 66 2018-05-08 10:39:07.427: ERROR: 2018-05-08 10:39:07.428: ERROR: Traceback (most recent call last): 2018-05-08 10:39:07.428: ERROR: File "xfw_wwise/python/__init__.py", line 190, in _bank_load 2018-05-08 10:39:07.428: ERROR: RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 66 2018-05-08 10:39:07.428: ERROR: Thanks for your help. python.log xvm.log sounds.xc sixthsensemgs.bnk Quote Share this post Link to post Short link Share on other sites
HEKPOMAHT 2,158 #430077 Posted May 8, 2018 1) нужно выйти из игры 2) зайти повторно, звуки появятся 1 Quote Share this post Link to post Short link Share on other sites
panteror 54 #430085 Posted May 8, 2018 (edited) Edit you are right it's a bug, reload game and it's ok Thanks Edited May 8, 2018 by panteror 1 Quote Share this post Link to post Short link Share on other sites
panteror 54 #430936 Posted May 18, 2018 it's an xvm bug or a game problem ?, each new game version, i still have the problem. Quote Share this post Link to post Short link Share on other sites
OddBod 0 #430938 Posted May 18, 2018 (edited) I have the Sixth Sense sound problem also and restarting does not help. It works ok without xvm I have edited sounds.xc to change - "sounds": { "enabled": false, Still not working with either QB modpack or Last Nightly (8372) I have also tried disabling all lines in sounds.xc with // Edited May 18, 2018 by OddBod Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #430940 Posted May 18, 2018 (edited) В 5/8/2018 в 15:47, panteror сказал: Edit you are right it's a bug, reload game and it's ok This is now a feature of plug-ins in the XVM. Previously, the modules loaded into the temporary system directory "temp", from this they zagiuszhalis immediately. Now they are unloaded to the "mods" folder, and they start working normally after the second client launch. 48 минут назад, OddBod сказал: works ok without xvm I have edited sounds.xc to chang Как в дефолтном конфиге XVM вернуть оригинальный клиентский звук лампочки (перка Шестое чувство). Edited May 18, 2018 by night_dragon_on Quote Share this post Link to post Short link Share on other sites
OddBod 0 #430956 Posted May 18, 2018 Thank you night_dragon_on but I tried making the changes you suggest and still have no sixth sense sound (variant 1, 2 or User) if xvm is installed Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #430966 Posted May 18, 2018 @OddBod , attach to message: python.log xvm.log sounds.xc Quote Share this post Link to post Short link Share on other sites
OddBod 0 #430969 Posted May 18, 2018 (edited) Just uninstalled xvm - sound works Installed nightly (8372) - sixth sound not working I do not code so if a change is needed please keep it simple :) sounds.xcxvm.logpython.log Edited May 18, 2018 by OddBod Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #430972 Posted May 18, 2018 @OddBod You did not restart the client, because of this you have auxiliary modules and work. I judge by the logs. You did not make any changes to the config according to the instructions above that I gave. sounds.xc Quote Share this post Link to post Short link Share on other sites
OddBod 0 #430976 Posted May 18, 2018 After running without xvm I shut down the client After installing nightly I tested but did not then shut down before sending logs - sorry I will shut down now - here are the logs sounds.xcpython.logxvm.log Unless there is anything else to do I am unsure how to make the changes to sounds.xc and may not have done it correctly. I really appreciate your help Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #430977 Posted May 18, 2018 (edited) 1 минуту назад, OddBod сказал: I really appreciate your help I attached you the file in the previous message Edited May 18, 2018 by night_dragon_on Quote Share this post Link to post Short link Share on other sites
OddBod 0 #430980 Posted May 18, 2018 Doh - you included sounds.xc - I forgot Replaced sounds.xc, started client, no sound for sixth sense Restarted client - still no sixth sound. New logs attached sounds.xcxvm.logpython.log Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #430985 Posted May 18, 2018 10 минут назад, OddBod сказал: no sound for sixth sense [LoadBank] Cannot link or copy bank file. "xvm://audioww/sixthSenseMGS.bnk" There is no bank in the specified path, so it can not be loaded, and accordingly there is no sound. Quote Share this post Link to post Short link Share on other sites
OddBod 0 #430989 Posted May 18, 2018 (edited) I tried turning off my AV and re-installing nightly but still no change in audioww folder. Only one file there called xvm.bnk Other than that I do not understand I have been using Updater 2.9 to donwload xvm so instead I downloaded the nightly direct from http://nightly.modxvm.com/ There are no bnk files in audioww either Edited May 18, 2018 by OddBod Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #430998 Posted May 18, 2018 19 минут назад, OddBod сказал: There are no bnk files in audioww either And you have it registered in the file that attached to the message. Quote Share this post Link to post Short link Share on other sites
OddBod 0 #431001 Posted May 18, 2018 (edited) You have only quoted the end of my message. In the same message I said "but still no change in audioww folder. Only one file there called xvm.bnk" This is the path - C:\Games\World_of_Tanks\res_mods\1.0.1.1\audioww\xvm.bnk Yes xvm.bnk is there. But these are not things I have done. I simply installed nightly, added your sounds.xc and made no other changes So 'you have registered it' I do not understand Edited May 18, 2018 by OddBod Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #431003 Posted May 18, 2018 (edited) 5 минут назад, OddBod сказал: So 'you have registered it' I do not understand You attach a new file "sounds.xc" in each new message, decide which one you are using. 5 минут назад, OddBod сказал: Only one file there called xvm.bnk In this message, you attach a file in which the bank "sixthSenseMGS.bnk" is not in the folder. Because of this, the sound does not work. Edited May 18, 2018 by night_dragon_on Quote Share this post Link to post Short link Share on other sites
OddBod 0 #431004 Posted May 18, 2018 But that is the file you sent me and told me to use Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #431005 Posted May 18, 2018 (edited) @OddBod , no this is not my file, my in this message. /** * Extra sounds settings. * Настройки дополнительных звуков. * https://koreanrandom.com/forum/topic/18955-/ */ { "sounds": { "enabled": true, // true to enable remote communication between WoT client and WWISE Authoring Tools // установите в true для включения коммуникации между клиентом WoT и WWISE Authoring Tools "remote_communication": false, // List of extra banks to load // Use comma for multiple values: ["bank1.bnk", "bank2.bnk"]. Path is relative to ./res_mods/x.x.x/audioww/ // You can use xvm:// (path relative to /res_mods/mods/shared_resources/xvm/ ) and cfg:// (path relative to /res_mods/configs/xvm/ ) // Список дополнительных банков для загрузки // Несколько банков необходимо указывать через запятую: ["bank1.bnk", "bank2.bnk"]. Путь относителен к ./res_mods/x.x.x/audioww/ // Разрешено использование xvm:// (путь относительно /res_mods/mods/shared_resources/xvm/ ) и cfg:// (относительно /res_mods/configs/xvm/ ) "soundBanks": { "battle": ["xvm://audioww/xvm.bnk"], "hangar": ["xvm://audioww/xvm.bnk"] }, // Enable sound events logging in the xvm.log // Включить логгирование звуковых событий в xvm.log "logSoundEvents": false, // Sound events remapping // Переопределение звуковых событий "soundMapping": { // Event mapping // Переопределение события //"originalEventName": "newEventName" // To disable sound event use empty string for value // Для отключения звукового события используйте пустую строку для значения //"originalEventName": "" // // Disable original sixth sense light bulb sound event (Variant 1, Variant 2, User sound) // Отключить оригинальный звук лампы шестого чувства (Вариант 1, Вариант 2, Пользовательский) "lightbulb": "lightbulb", "lightbulb_02": "lightbulb_02", "sixthSense": "sixthSense", // // Disable original enemy detection event // Отключить оригинальный звук обнаружения противника //"enemy_sighted_for_team": "", // // Disable original fire sound event // Отключить оригинальный звук пожара //"vo_fire_started": "", // // Disable original ammo bay damaged event // Отключить оригинальный звук повреждения боеукладки //"vo_ammo_bay_damaged": "", // // Disable original notifications informing about the imminent end of the battle event // Отключить оригинальный звук оповещения сообщающий о скором завершении боя //"time_buzzer_01": "", //"time_buzzer_02": "", // // Sound events added by XVM // Звуковые события, добавленные в XVM // // Sixth sense perk // Перк Шестое чувство "xvm_sixthSense": "", // Sixth sense perk for Т-34-85 Rudy // Перк Шестое чувство для Т-34-85 Rudy "xvm_sixthSenseRudy": "", // Enemy detection (Use in together with disable original enemy detection event) // Обнаружение противника (Используйте вместе с отключением оригинального звука обнаружения противника) "xvm_enemySighted": "", //"xvm_enemySighted": "xvm_enemySighted", // Fire alert (Use in together with disable original event) // Пожар (Используйте вместе с отключением оригинального звука) //"xvm_fireAlert": "", "xvm_fireAlert": "xvm_fireAlert", // Damage ammoBay (Use in together with disable original event) // Повреждение боеукладки (Используйте вместе с отключением оригинального звука) //"xvm_ammoBay": "", "xvm_ammoBay": "xvm_ammoBay", // The sound of the end of recharging the gun // Озвучка окончания перезарядки орудия "xvm_gunReloaded": "", //"xvm_gunReloaded": "xvm_gunReloaded", // Notifications informing about the imminent end of the battle (Use in together with disable original event) // Оповещения сообщающие о скором завершении боя (Используйте вместе с отключением оригинального звука) "xvm_battleEnd_5_min": "", //"xvm_battleEnd_5_min": "xvm_battleEnd_5_min", "xvm_battleEnd_3_min": "", //"xvm_battleEnd_3_min": "xvm_battleEnd_3_min", "xvm_battleEnd_2_min": "", //"xvm_battleEnd_2_min": "xvm_battleEnd_2_min", "xvm_battleEnd_1_min": "", //"xvm_battleEnd_1_min": "xvm_battleEnd_1_min", "xvm_battleEnd_30_sec": "", //"xvm_battleEnd_30_sec": "xvm_battleEnd_30_sec", "xvm_battleEnd_5_sec": "" //"xvm_battleEnd_5_sec": "xvm_battleEnd_5_sec" } } } Edited May 18, 2018 by night_dragon_on Quote Share this post Link to post Short link Share on other sites