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CarlitosMelis

Change color damage Markers

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Hello, I would like to change the color of the writing with the damage inflicted on the enemy on the markers, how can I do?

 

p.s.:

Sorry for my english! :blush:

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File markersAliveNormal.xc  "def"->"damageText"->"textFormat"->"color".

For example:

  "def": {
    // Floating damage values.
    // Всплывающий урон.
    "damageText": {
      // false - disable / не отображать.
      "enabled": true,
      // Axis field coordinates
      // Положение поля по осям
      "x": 0,
      "y": -67,
      // Opacity (dynamic transparency allowed, see macros.txt).
      // Прозрачность (допускается использование динамической прозрачности, см. macros.txt)
      "alpha": 100,
      "align": "center",
      // Font options.
      // Параметры шрифта.
      "textFormat": {
        "font": "$FieldFont",           // Font name      / Название
        "size": 18,                     // Font size      / Размер
        // Color (dynamic colors allowed, see macros.txt).
        // Цвет (допускается использование динамического цвета, см. macros.txt)
        "color": "0xFF0000", // red
        "bold": false,                  // True - bold    / Жирный.
        "italic": false                 // True - italic  / Курсив.
      },

 

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6 hours ago, ktulho said:

File markersAliveNormal.xc  "def"->"damageText"->"textFormat"->"color".

For example:


  "def": {
    // Floating damage values.
    // Всплывающий урон.
    "damageText": {
      // false - disable / не отображать.
      "enabled": true,
      // Axis field coordinates
      // Положение поля по осям
      "x": 0,
      "y": -67,
      // Opacity (dynamic transparency allowed, see macros.txt).
      // Прозрачность (допускается использование динамической прозрачности, см. macros.txt)
      "alpha": 100,
      "align": "center",
      // Font options.
      // Параметры шрифта.
      "textFormat": {
        "font": "$FieldFont",           // Font name      / Название
        "size": 18,                     // Font size      / Размер
        // Color (dynamic colors allowed, see macros.txt).
        // Цвет (допускается использование динамического цвета, см. macros.txt)
        "color": "0xFF0000", // red
        "bold": false,                  // True - bold    / Жирный.
        "italic": false                 // True - italic  / Курсив.
      },

 

Ok, but I want to change the color of when I do damage on the enemies, now it's yellow and I want to differentiate it from the color of the shots of the platoon friends.

 

In my config i have:

Quote

"def": {
    // Floating damage values.
    // Всплывающий урон.
    "damageText": {
      // false - disable / не отображать.
      "enabled": true,
      // Axis field coordinates
      // Положение поля по осям
      "x": 0,
      "y": -90,
      // Opacity (dynamic transparency allowed, see macros.txt).
      // Прозрачность (допускается использование динамической прозрачности, см. macros.txt)
      "alpha": 100,
      "align": "center",
      // Font options.
      // Параметры шрифта.
      "textFormat": {
        "font": "$FieldFont",           // Font name      / Название
        "size": 18,                     // Font size      / Размер
        // Color (dynamic colors allowed, see macros.txt).
        // Цвет (допускается использование динамического цвета, см. macros.txt)
        "color": null,
        "bold": true,                  // True - bold    / Жирный.
        "italic": false                 // True - italic  / Курсив.
      },

 

Edited by CarlitosMelis

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@CarlitosMelis add definition:

"damageTextSquad": {
  "$ref": { "path":"def.damageText" },
  "textFormat": {
    "color": "0x00FF00", // green
  }
},

and change "enemy"->"damageTextSquadman":

    "damageTextSquadman": {
      "$ref": { "path":"def.damageTextSquad" }
    },

 

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this is what you are Looking for. and can be found in Colors.xc

 

      "squadman_enemy_hit":         ${"def.sq"},
      "squadman_enemy_kill":        ${"def.sq"},
      "squadman_enemy_blowup":      ${"def.sq"},

example:

"squadman_enemy_hit":         "0x0d77ca",

 

Edited by Golfer

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57 minutes ago, ktulho said:

@CarlitosMelis add definition:


"damageTextSquad": {
  "$ref": { "path":"def.damageText" },
  "textFormat": {
    "color": "0x00FF00", // green
  }
},

and change "enemy"->"damageTextSquadman":


    "damageTextSquadman": {
      "$ref": { "path":"def.damageTextSquad" }
    },

 

I tried as you told me, but now all the pop-up damage on the markers you see green, I would like only when I hit come out green, if he shoots a red ally, and if he shoots a platoon mate in yellow.
is it possible to differentiate the color for the three different situations?

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