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VladSnow

Sixth sense sound broken by default configuration.

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For the last few updates installing XVM breaks the sixth sense sound. It doesn't work during the game, and not even when attempting to test it from the settings dialog. Can somebody fix that?

 

This section in sounds.xc causes it:

 

      // Disable original sixth sense light bulb sound event (Variant 1, Variant 2, User sound)
      // Отключить оригинальный звук лампы шестого чувства (Вариант 1, Вариант 2, Пользовательский)
      "lightbulb": "",
      "lightbulb_02": "",
      "sixthSense": "",
 

Each time I update XVM I have to change them to:

 

      "lightbulb": "lightbulb",
      "lightbulb_02": "lightbulb_02",
      "sixthSense": "sixthSense",

 

to make it work again. These should be the default settings.

 

Having to edit them each time I install XVM to make a basic and important feature like sixth sense work is quite annoying.

 

I would even go as far as calling it a bug.

 

Edited by VladSnow

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I wouldn't say that it's broken. It's just that by default, those sounds are disabled as described in the comment notes in the file. One reason for this is that it allows you to use custom XVM audio for other events in game and still use other mods like popular sixthSense mods that have their own sounds. It's just that the devs chose this to keep the support complaints to a minimum. My best guess anyway. Otherwise, you'll be hearing two sounds at the same time. This is the best default setting IMHO as it minimizes problems of that nature. Just trying to explain why it is the way it is.

 

 

 


If you do not use XVM sounds, it might be easier to simply change:


 

 


  "sounds": {
    "enabled": true,

 

to:

 

  "sounds": {
    "enabled": false,

 

 

If you do use XVM sounds, then back up your config instead of overwriting it after each update? Just a thought. Read the changelog and update your config accordingly if needed during an update. T'is the nature of having so many choices. I would run into many problems and annoyances myself if I overwrote my config every time I applied an update too! ;)

 

As well, the XVM sounds behavior changed when WG made significant changes to the client's audio engine a number of patches ago. That is why you noticed the difference. As annoying as that might be. =) 

Edited by SmashPuppet
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@SmashPuppet I don't see how disabling core game functionality by default, without replacing it with anything else, is not a bug.

 

If XVM would come with other sounds configured as default, as a replacement for the default sounds, that would be understandable.

 

But since it doesn't, and it affects everyone that uses XVM with the default settings and without using other mods, I must insist this is a bug.

 

It took me hours to troubleshot the problem. Initially I was suspecting problems with my computer or with the game. Then I realized that XVM is configured to completely disable any 6th sense sound by default.

 

And if that wasn't annoying enough, I have to re-enable it by editing the configuration files after each XVM upgrade, because, as far as I know, XVM doesn't have a special configuration file where you can override the default settings, and that is kept between upgrades.

 

I will still use XVM, but I'll complain about this behavior until it's fixed.

 

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On 12/1/2017 at 3:42 PM, VladSnow said:

I would even go as far as calling it a bug.

 

This is the logic of work by default and there is no mistake. XVM muffles the standard sounds of a light bulb to use its sound and that they are not superimposed on each other.

 

7 hours ago, VladSnow said:

I will still use XVM, but I'll complain about this behavior until it's fixed.

 

Do not like this logic of work, do not use the whole module with sounds.

 

7 hours ago, VladSnow said:

If XVM would come with other sounds configured as default, as a replacement for the default sounds, that would be understandable.

 

In XVM, its sound is configured by default in the default configuration.

 

7 hours ago, VladSnow said:

And if that wasn't annoying enough, I have to re-enable it by editing the configuration files after each XVM upgrade

 

Change three lines, or one if you turn off the entire module a lot of mind is not needed. Or you can not do it. Mod is not updated so often. And the configuration of this file "sounds.xc" many versions no longer touch.

Edited by Jonario

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@Jonario 

6 hours ago, Jonario said:

In XVM, its sound is configured by default in the default configuration.

 

That's the problem. I don't hear those sounds. Just silence. I use just WoT with XVM, no other mods. It seems this section is not working:

 

      // Sixth sense perk
      // Перк Шестое чувство
      "xvm_sixthSense": "xvm_sixthSense",
      // Sixth sense perk for Т-34-85 Rudy
      // Перк Шестое чувство для Т-34-85 Rudy
      "xvm_sixthSenseRudy": "xvm_sixthSenseRudy",

 

Maybe I'm deaf and they are working, although I hear the default WoT sound just fine, so I doubt my hearing is the issue.

 

I'll try again with the latest update, maybe it was fixed.

 

Later edit:

Yep, seems fixed in the latest update.

Edited by VladSnow

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46 minutes ago, VladSnow said:

Yep, seems fixed in the latest update.

 

The sound always worked, that now that earlier. Just need to properly install the mod.

Edited by Jonario
  • Upvote 1

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