ThreeNill 0 Posted November 7, 2017 (edited) So this is a problem I originally posted in Aslain's forums (because I thought it's because of the modpack). After some investigation there was a conclusion that XVM is actually causing the underlying problem. The problem: Text is not displayed correctly and is hardly readable. Examples: Ingame , How it actually looksHow it shoud look Now a user there suggested that the Compatibility for WorldOfTanks.exe is set with the "Disable display scaling on high DPI settings". And indeed it was. However, whenever I remove it and start the game, it was reappearing. And that only happened when there were mods installed. So with the method of exclusion I singled XVM as the culprit. Video proof (2:02 min) (Explanation of timeline in the video description, if needed) Attached python and xvm logs from the video. Problem appeared with patch 0.9.20.1.1 (Halloween patch) P.S. If it's not obvious, I am looking into how to stop that behaviour so I can have the text in the client displayed properly. python.log xvm.log Edited November 7, 2017 by ThreeNill Share this post Link to post Short link Share on other sites
Mixaill 1,737 #410866 Posted November 7, 2017 (edited) This is the expected behavior for the XVM. XVM sets the DPI Aware flag for game client and game launcher to disable system scaling of the window surface, which results in a blurry image. But we do this for years. Is 2x UI scaling available for you in the game settings? In this case, this should be the right solution. Maybe the Halloween patch breaks the UI scaling setting? OK, looks like you are using 1920x1080 monitor on Windows 7. 1. What is your system display scaling %? 2. Can you attach dxdiag log file? (Win+R -> dxdiag -> save all information) 3. Can 1920x1080 resolution be selected in settings on vanilla client without DPI-Aware checkbox? If yes we can just higher DPI-Aware-forcing requirements from Vista to 8 for client. Edited November 8, 2017 by Mixaill Share this post Link to post Short link Share on other sites
ThreeNill 0 #410867 Posted November 8, 2017 (edited) You are correct - win7, 24'' 1920x1080 60hz monitor UI scaling is either auto or x1. I've played around with preferences.xml but nothing yields better results than x1 (tried a range from 0.9 to 1.33) 1. 100% 2. Attached (64 bit, it was the larger of the two) 3. I assume the DPI-Aware flag is the Compatibility setting. And yes 1080p is available (and selected). Edited November 8, 2017 by Mixaill DxDiag reviewed and was removed Share this post Link to post Short link Share on other sites
Mixaill 1,737 #410869 Posted November 8, 2017 (edited) Then this is a false trail, because DPI-Aware should not have any effect in this case. Try to replace <WoT_dir>/mods/0.9.19.1.2/com.modxvm.xfw_7.2.2.840.wotmod with this file. com.modxvm.xfw_7.2.2.840.wotmod It will disable DPI-Aware forcing. But, unfortunately, this should not have any effect. Edited November 8, 2017 by Mixaill 1 Share this post Link to post Short link Share on other sites
ThreeNill 0 #410870 Posted November 8, 2017 Unfortunately you are right... Thank you for your time. I was just following on a plausible cause. Back to the drawing board. Share this post Link to post Short link Share on other sites
Mixaill 1,737 #410871 Posted November 8, 2017 Then it will be nice if you attach archive with your config and some uncompressed screenshots in PNG format: - vanilla - xvm with your config Share this post Link to post Short link Share on other sites
ThreeNill 0 #410873 Posted November 8, 2017 I just confirmed it's not because of xvm (now with the DPI flag off). I am annoyed because the contour icons in the playerPanels are not to proper size and thus hardly readable. (and that's without xvm as well) Judging by windows explorer manual scaling - they are 2 clicks smaller than "Large Icons" or I'd assume 80% of normal size. Anyhow I'd consider this thread closed, thanks again for your assistance :) Share this post Link to post Short link Share on other sites