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Question about soundbanks

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Hey,

 

my soundbank (used for various sixth sense sounds) usually doesn't work after including another sound. When rebuilding the whole thing from scratch however it usually does.

 

Here is what I do:

 

- Start a project in WWise (nothing checked etc.)

- include license

- set Default Conversion Settings to Vorbis with quality 6

- create one random container per sound

- import sound file to container

- set conversion setting for that file to "override parent"

- create play event for container

- create soundbank

- include all the containers in the soundbank

 

Thing is, like I said, occasionally this works, at other times I get alternatively (based on whether I "override parent" with "default" or "Vorbis High Quality") either this:

 

Cannot load sound bank. Audiokinetic error code: 2

 

Or the same with error code 7.

 

Anyone got an idea/manual for how to reliably do this without having to redo it every time you want to add a new sound?

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Turns out restarting the game works, too, at least occasionally. Sometimes there is a loading error, sometimes there is not. With the same file, of course.

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Thank you!

 

Turns out I did it correctly. For some reason when I change the file it gives an error (7 = invalid file or 2 = fail) at the first attempt of starting and loading it and then, after closing and restarting the game, it loads the completely unchanged file correctly. Well, easy to work around, but maybe this is giving someone some info.

 

Either way, the threads you linked to are great help for the future. Thanks alot.

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