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linaWOT

Bug: SixthSense Sound with v6.5.7 -> Soundbank

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Hello,

 

I installed the new version of XVM (6.5.7) and noticed that the SixthSense sound does not work anymore.

 

My sounds.xc looks like this ->

 

// Disable original sixth sense light bulb sound event (Variant 1, Variant 2, User sound)
// Отключить оригинальный звук лампы шестого чувства (Вариант 1, Вариант 1, Пользовательский)
"lightbulb": "",
"lightbulb_02": "",
"sixthSense": "",
//
// Disable original enemy detection event
// Отключить оригинальный звук обнаружения противника
//"enemy_sighted_for_team": "",
//
// Disable original fire sound event
// Отключить оригинальный звук пожара
//"vo_fire_started": "",
//
// Disable original ammo bay damaged event
// Отключить оригинальный звук повреждения боеукладки
//"vo_ammo_bay_damaged": "",
//
// Disable original notifications informing about the imminent end of the battle event
// Отключить оригинальный звук оповещения сообщающий о скором завершении боя
//"time_buzzer_01": "",
//"time_buzzer_02": "",
//
// Sound events added by XVM
// Звуковые события, добавленные в XVM
//
// Sixth sense perk
// Перк Шестое чувство
"xvm_sixthSense": "xvm_sixthSense",
// Sixth sense perk for Т-34-85 Rudy
// Перк Шестое чувство для Т-34-85 Rudy

"xvm_sixthSenseRudy": "xvm_sixthSense",

 

 

 

 

So I don't use the original sounds, but the ones what come with XVM. Since v6.5.7 this is broken. The soundbank  xvm.bnk in \res_mods\mods\shared_resources\xvm\audioww seems to have a problem. All is fine when I replace the new xvm.bnk with the one from version 6.5.6.

 

Another workaround is ofc to enable the original sounds by editing the sounds.xc:

 

// Disable original sixth sense light bulb sound event (Variant 1, Variant 2, User sound)
// Отключить оригинальный звук лампы шестого чувства (Вариант 1, Вариант 1, Пользовательский)
"lightbulb": "lightbulb",
"lightbulb_02": "lightbulb_02",
"sixthSense": "sixthSense",

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