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scyorkie

totalEfficiency issues (7032)

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I've been grinding arty recently, and noticed that one issue arises frequently in arty games.

 

If you refer to this screenshot, you will see that the damage counter at the top says "4061" damage.

That was damage done while I was looking at the targets.

However, at the bottom, totalEfficiency shows "0" damage throughout the entire game (replay is attached).

 

A different issue is where I look away before the arty shot lands, so the damage counter at the top will stay at "0".

However, totalEfficiency at the bottom sometimes will register the damage done.

This also happens to other tank classes when making blind shots / shooting enemies just before they go dark.

20170114_1127_ussr-R27_SU-14_29_el_hallouf.wotreplay

Edited by scyorkie

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New related issue in 7072.

 

If you refer to this screenshot, you will see that the damage counter at the top says "981" damage (which is correct).
However, at the bottom, totalEfficiency shows "749" damage.

 

Have attached replay + xvm.log + python.log

20170122_1626_sweden-S06_Ikv_90_Typ_B_Bofors_47_canada_a.wotreplay

python.log

xvm.log

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Hmm so it's vanilla issue.

I can't check that in vanilla, because for some unknown reason the settings are blacked out when I try to change them while viewing a replay (screenshot).

I can set them while playing a game, but somehow the settings are separate for replays.

 

In the meantime, are the new features (repair timers for destroyed devices + damageLog background) not going into the default branch?

Edited by scyorkie

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