ChuckNorris 5 Posted January 13, 2017 there're overlayed unknown values to the VehicleTypeIcon the current content: /** * Parameters of the Battle Loading screen. */ { "battleLoading": { "formatLeftNick": "", "formatLeftVehicle": "", "formatRightNick": "", "formatRightVehicle": "", "darkenNotReadyIcon": true, "showBattleTier": true, "clockFormat": "", "removeSquadIcon": true, "removeVehicleLevel": false, "removeVehicleTypeIcon": false } } the screenhsot: Quote Share this post Link to post Short link Share on other sites
OlliN 13 #374732 Posted January 13, 2017 Wrong file, battleLoadingTips.xc is the correct one. Quote Share this post Link to post Short link Share on other sites
ChuckNorris 5 #374773 Posted January 14, 2017 Jesus, never thought that the battleLoadingTips.xc makes entries to the battleLoading listI removed these from battleLoadingTips.xc /** * Parameters of the Battle Loading screen. * Параметры Ñкрана загрузки боÑ. */ { "battleLoadingTips": { "$ref": { "file": "battleLoading.xc", "path": "battleLoading" }, "nameFieldShowBorder": false, // Show border for name field (useful for config tuning) "vehicleFieldShowBorder": false, // Show border for vehicle field (useful for config tuning) "squadIconOffsetXLeft": -100, // X offset for allies squad icons "squadIconOffsetXRight": -100, // X offset for enemies squad icons field "nameFieldOffsetXLeft": -108, // X offset for allies player names field "nameFieldWidthDeltaLeft": 120, // Width delta for allies player names field "nameFieldOffsetXRight": -103, // X offset for enemies player names field "nameFieldWidthDeltaRight": 120, // Width delta for enemies player names field "vehicleFieldOffsetXLeft": 0, // X offset for allies vehicle names field "vehicleFieldWidthDeltaLeft": 130, // Width delta for allies vehicle names field "vehicleFieldOffsetXRight": 0, // X offset for enemies vehicle names field "vehicleFieldWidthDeltaRight": 130, // Width delta for enemies vehicle names field "vehicleIconOffsetXLeft": -24, // X offset for allies vehicle icons "vehicleIconOffsetXRight": -18 } } but the basic problem still remainEntries of battleLoading.xc are overlayed to the VehicleTypeIconcurrent content of battleLoading.xc: /** * Parameters of the Battle Loading screen. */ { "battleLoading": { "formatLeftNick": "", "formatLeftVehicle": "{{vehicle}}", "formatRightNick": "", "formatRightVehicle": "{{vehicle}}", "darkenNotReadyIcon": true, "showBattleTier": true, "clockFormat": "", "removeSquadIcon": true, "removeVehicleLevel": false, "removeVehicleTypeIcon": false } } screenshot: Quote Share this post Link to post Short link Share on other sites
soulza 14 #374881 Posted January 14, 2017 Jesus, never thought that the battleLoadingTips.xc makes entries to the battleLoading list I removed these from battleLoadingTips.xc /** * Parameters of the Battle Loading screen. * Параметры Ñкрана загрузки боÑ. */ { "battleLoadingTips": { "$ref": { "file": "battleLoading.xc", "path": "battleLoading" }, "nameFieldShowBorder": false, // Show border for name field (useful for config tuning) "vehicleFieldShowBorder": false, // Show border for vehicle field (useful for config tuning) "squadIconOffsetXLeft": -100, // X offset for allies squad icons "squadIconOffsetXRight": -100, // X offset for enemies squad icons field "nameFieldOffsetXLeft": -108, // X offset for allies player names field "nameFieldWidthDeltaLeft": 120, // Width delta for allies player names field "nameFieldOffsetXRight": -103, // X offset for enemies player names field "nameFieldWidthDeltaRight": 120, // Width delta for enemies player names field "vehicleFieldOffsetXLeft": 0, // X offset for allies vehicle names field "vehicleFieldWidthDeltaLeft": 130, // Width delta for allies vehicle names field "vehicleFieldOffsetXRight": 0, // X offset for enemies vehicle names field "vehicleFieldWidthDeltaRight": 130, // Width delta for enemies vehicle names field "vehicleIconOffsetXLeft": -24, // X offset for allies vehicle icons "vehicleIconOffsetXRight": -18 } } but the basic problem still remain Entries of battleLoading.xc are overlayed to the VehicleTypeIcon current content of battleLoading.xc: /** * Parameters of the Battle Loading screen. */ { "battleLoading": { "formatLeftNick": "", "formatLeftVehicle": "{{vehicle}}", "formatRightNick": "", "formatRightVehicle": "{{vehicle}}", "darkenNotReadyIcon": true, "showBattleTier": true, "clockFormat": "", "removeSquadIcon": true, "removeVehicleLevel": false, "removeVehicleTypeIcon":false <<<<<<<<this needs to be set to true } } screenshot: Quote Share this post Link to post Short link Share on other sites
ChuckNorris 5 #374987 Posted January 15, 2017 "removeVehicleTypeIcon":false <<<<<<<<this needs to be set to true i know, it disables the icons, but i want to show the VehicleTypeIcon and the other entries if not possible, we should accept that there's a bug that needs to be fixed Quote Share this post Link to post Short link Share on other sites
soulza 14 #375177 Posted January 16, 2017 (edited) you need these commands active both commands below move the icons either left or right Edited January 16, 2017 by soulza Quote Share this post Link to post Short link Share on other sites
ChuckNorris 5 #375345 Posted January 16, 2017 sounds like a good idea but it happened following: i got my new computer running and installed wot at last weekend, at this time on Win10now it looks okchanges of vehicleiconoffset changed nothingfirst screenshot with"vehicleIconOffsetXLeft": -2, "vehicleIconOffsetXRight": -1 second screenshot with"vehicleIconOffsetXLeft": -24, "vehicleIconOffsetXRight": -18really no joke, previous screenshots and posts done on win7, now on win10, looks okthanks for your effort :) Quote Share this post Link to post Short link Share on other sites
soulza 14 #375359 Posted January 17, 2017 only thing i can think of is screenshots above are of battle loading not battle loading tips (tips has picture in middle of screen) Quote Share this post Link to post Short link Share on other sites