lina_wot 5 Posted November 24, 2016 (edited) Hi all, I'm talking about that stuff: Later on I changed the elements.xc to give these bar another position. /*** GUI elements settings (experts only)* Настройки графических элементов (только для экспертов!)* http://www.koreanrandom.com/forum/topic/1761-** TODO: doc** commands:* "$log": 1, // команда $log используется для вывода значений в лог, число - уровень вложенности* "$delay": 1,* "$interval": 1,* "$textFormat": { // подстановка для формата текста* //"$log": 1, // тоже можно логгировать* "size": 30, // размер шрифта* "font": "$TitleFont", // шрифт пожирнее* "align": "center" // выравнивание* }**/{// TODO: elements//// Interface elements// Элементы интерфейса"elements": [// "x" - положение по горизонтали / horizontal position// "y" - положение по вертикали / vertical position// "alpha" - прозрачность / transparency//// Example: Players panels// Пример: Панели игроков (уши){"$delay": 100,"ribbonsPanel": { "y": 150 }},{ // в бою НЕ настраивать отображение в клиенте, иначе все сползет по высоте"$delay": 100, // задержка в 100 мсек, чтобы все успело инициализироваться"battleDamageLogPanel": { // урон от ВГ: нанесенный/ассист/заблокированный//"y": 441 // "глобальные" координаты всего поля, автоматически подгоняются клиентом под разрешение экрана//"x": 50 // приведены дефолтные координаты для 1366х768, отсчет от верхнего левого угла экрана"summaryDamageBlock": { // нанесенный, картинка"y": -30, // -8, // <-- дефолт"x": -229},"damageValTF": { // нанесенный, текст"y": -22, // 0,"x": -205},"summarySupportBlock": { // ассист, картинка"y": -30, // 36,"x": -149 // 0},"supportValTF": { // ассист, текст"y": -22, // 44,"x": -125 // 24},"summaryDefenceBlock": { // заблокированный, картинка"y": -30,"x": -69 // 0},"defenceValTF": { // заблокированный, текст"y": -22,"x": -45 // 24}}}/*"battleDamageLogPanel" - Панель: Обратная связь - Урон / Panel: Feedback - Damage"battleMessenger" - Чат / Chat"battleTicker" - ? / ?"battleTimer" - Таймер боя / Battle timer"consumablesPanel" - Панель снарядов и расходников / Ammo bar"damageInfoPanel" - ? / ?"damagePanel" - Панель повреждений / Damage panel"debugPanel" - Панель пинга/лага/фпс / Debug panel (ping/lag/fps)"destroyTimersPanel" - ? / ?"endWarningPanel" - Панель оповещяющая о конце боя / Panel informing about the imminent end of the battle"fragCorrelationBar" - Счёт боя / Battle score"fullStats" - ? / ?"minimap" - Миникарта / Minimap"playersPanel" - Панели игроков (уши) / Players panels"prebattleTimer" - Таймер до начала боя / Timer before a battle start"radialMenu" - Радиальное меню / Radial menu"ribbonsPanel" - Ленты боевой эффективности / Battle performance badges"sixthSense" - Лампа шестого чувства / Sixth sense lamp"teamBasesPanelUI" - Полоса захвата баз / Capture bar*/]} But with the newer version of XVM I dont see that vanilla information anymore. They are not displayed at their standard positions even when I undo my changes to the elements.xc. Did I miss something? Edited November 24, 2016 by lina_wot Quote Share this post Link to post Short link Share on other sites
nilsenth 5 #366961 Posted November 24, 2016 Open damageLog.xc and scroll down to "disabledSummaryStats": false, change from true to false. To move the XVM log open battleLabelsTemplates.xc and scroll down to "damageLog": { "enabled": true, "updateEvent": "PY(ON_HIT)", "x": 310, "y": 0, play with the X and Y values until you are satisfied 1 Quote Share this post Link to post Short link Share on other sites
lina_wot 5 #366993 Posted November 24, 2016 Open damageLog.xc and scroll down to "disabledSummaryStats": false, change from true to false. I missed this new added parameter. Thanks. That was the problem. Quote Share this post Link to post Short link Share on other sites
Gang_Starr 0 #368479 Posted December 10, 2016 (edited) Thanks! Edited December 10, 2016 by Gang_Starr Quote Share this post Link to post Short link Share on other sites
DeltaFighter 0 #369165 Posted December 14, 2016 the solutions do not work I read all relevant topics but no use in damageLog.xc "damageLog": { // true - disable standard detailed damage. // true - отключить стандартный детальный урон. "disabledDetailStats": false, // true - disable standard summarized damage. // true - отключить стандартный суммарный урон. "disabledSummaryStats": false, in battleLabelsTemplates.xc "def": { "hitlogHeader": { "enabled": false, ... }, "hitlogBody": { "enabled": false, ... }, and also "damageLog": { "enabled": true, "updateEvent": "PY(ON_HIT)", "x": 310, "y": 0, Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #369333 Posted December 14, 2016 the solutions do not work I read all relevant topics but no use If you follow nilsenth's method, it should work. In any case, the latest XVM build shows that vanilla information below the damagelog like so: There's a new section "totalEfficiency" in battleLabels.xc and battleLabelsTemplates.xc, and the new icons are found in \res_mods\mods\shared_resources\xvm\res\icons\Efficiency. Quote Share this post Link to post Short link Share on other sites
pramalot 3 #369341 Posted December 14, 2016 How can i prevent XVM messing with the vanilla hitlog and putting it in the bottom? it interferes with the shells icons. Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #369342 Posted December 14, 2016 See the 2nd post in this thread? Quote Share this post Link to post Short link Share on other sites
pramalot 3 #369361 Posted December 14, 2016 Yea but that deals just with position. I want the hitlog just as it is in vanilla, vertical, not horizontal, as it is with this version Quote Share this post Link to post Short link Share on other sites
konrad509 445 #369362 Posted December 14, 2016 (edited) That hitlog is from XVM. To turn it off, go to battleLabelsTemplates.xc->def->totalEfficiency->enabled and change it to false. Edited December 14, 2016 by konrad509 Quote Share this post Link to post Short link Share on other sites
pramalot 3 #369370 Posted December 15, 2016 I tried what you said and it got deactivated altogether. I wish XVM messed with the defaults as little as possible... Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #369391 Posted December 15, 2016 There are 3 relevant parts here: 1. vanilla information display (pic) 2. XVM's reproduction of item 1 above (pic) 3. XVM damagelog (damage received; same pic as item 2) To preserve item 1, see nilsenth's post (#2) above (which also shifts item 3). To disable item 2, see konrad509's post (#10) above. To disable item 3, go to battleLabelsTemplates.xc > damageLog > enabled = false. 2 Quote Share this post Link to post Short link Share on other sites
Grabaah 0 #369463 Posted December 15, 2016 (edited) scyorkie use this line (if ya are still using it): "format": "<textformat tabstops='[65,130]'><img src='xvm://res/icons/Efficiency/damage.png' width='16' height='16' align='baseline' vspace='-3'> {{py:xvm.totalDamage}}<tab><img src='xvm://res/icons/Efficiency/assist.png' width='16' height='18' align='baseline' vspace='-3'> {{py:xvm.totalAssist}}<tab><img src='xvm://res/icons/Efficiency/reflect.png' width='16' height='16' align='baseline' vspace='-3'> {{py:xvm.totalBlocked}}</textformat>" Text will move up (in line with icon) so it will look more like vanilla, and because I wanted it to look like vanilla I deleted last value and icon (tab value too). Edited December 15, 2016 by Grabaah Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #369514 Posted December 15, 2016 (edited) Thanks for the tip on using vspace! I have the new panel turned on but I don't even look at it, since I'm done with the first round of personal missions. Also, I don't think I've seen the last icon (number of tanks spotted) work -- it's always at 0. Edited December 15, 2016 by scyorkie Quote Share this post Link to post Short link Share on other sites
pramalot 3 #369649 Posted December 15, 2016 There are 3 relevant parts here: 1. vanilla information display (pic) 2. XVM's reproduction of item 1 above (pic) 3. XVM damagelog (damage received; same pic as item 2) To preserve item 1, see nilsenth's post (#2) above (which also shifts item 3). To disable item 2, see konrad509's post (#10) above. To disable item 3, go to battleLabelsTemplates.xc > damageLog > enabled = false. Thank you so much! Quote Share this post Link to post Short link Share on other sites
DeltaFighter 0 #369667 Posted December 15, 2016 I can not view xvm damage log and hit log as well am I missing some thing how can I activate XVM to show damage log Quote Share this post Link to post Short link Share on other sites
konrad509 445 #369807 Posted December 16, 2016 We can't help without config. Quote Share this post Link to post Short link Share on other sites
DeltaFighter 0 #369808 Posted December 16, 2016 I solved the problem I had, the problem I was facing may be the same as the others face, I did not uninstall previous versions just installed new version over old one, xvm config files seems had problem maybe did not overwrite by new version file, I uninstalled xvm and deleted all remaining xvm files (in res_mod/config included ) and made a clean install, now problem is solved.xvm original damage log appears and I am able to replace them by solutions mentioned here Quote Share this post Link to post Short link Share on other sites
geulach 0 #370256 Posted December 18, 2016 (edited) I have the perfect solution here: All you need to do is edit elements.xc and you can have both of them working together "elements": [ { "$delay": 50, "battleDamageLogPanel": {"y":443,"x":0} //"y":541,"x":229 } Edited December 18, 2016 by geulach Quote Share this post Link to post Short link Share on other sites
enigma66 4 #370319 Posted December 18, 2016 hi geulach, you can post your file element.xc please 1 Quote Share this post Link to post Short link Share on other sites