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TankIconMaker - программа для создания иконок танков.

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30 минут назад, night_dragon_on сказал:

Версия 062 (2021-01-27) Что нового:

  • поддержка 1.11.1.0
  • опция "Еще > Ширина|Высота атласа"

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а что с прошлой версией не так. вроде сегодня с новыми танками атлас собирал без проблем собралось и в игре нет проблем. или я что то не замечаю. Подскажите???

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40 минут назад, night_dragon_on сказал:

Ничего, просто релиз давно не делал.

До этого "тестовые" были.

ок понял спасибо. но перешел на ваш релиз. классная прога. спасибо большое за ваши труды

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Hi, i have those lines of error in python.log.

 

2021-01-29 10:09:08.229: ERROR: Loader failed to open 'gui/flash/atlases/.../.../maps/icons/vehicle/contour/.dds'
2021-01-29 10:09:08.229: WARNING: Failed loading URL "../flash/atlases/.../.../maps/icons/vehicle/contour/.dds"
2021-01-29 10:09:08.229: ERROR: [IOErrorEvent type="ioError" bubbles=false text="Error reading ../flash/atlases/.../.../maps/icons/vehicle/contour/.dds"]
2021-01-29 10:09:08.229: ERROR: Loader failed to open 'gui/flash/atlases/.../.../maps/icons/vehicle/contour/.xml'
2021-01-29 10:09:08.229: ERROR: [IOErrorEvent type="ioError" bubbles=false text="Can't open gui/flash/atlases/.../.../maps/icons/vehicle/contour/.xml"]

I put my atlas files .dds .xml in the game folder \res_mods\1.11.1.1\gui\flash\atlases\

 

and i have set my iconset.xc of xvm like this

 

/**
 * Icons set atlases.
 * Атласы с набором иконок.
 *
 * Path relative to:
 * Пути относительно:
 *   res_mods/x.x.x/gui/flash/atlases.
 */
{
  "iconset": {
    // Path to the atlas with icons for the battle loading screen.
    // Путь к атласу с иконками для экрана загрузки боя.
    "battleLoadingLeftAtlas": ".../.../maps/icons/vehicle/contour/",
    "battleLoadingRightAtlas": ".../.../maps/icons/vehicle/contour/",
    // Path to the atlas with icons for the players panels.
    // Путь к атласу с иконками для "ушей".
    "playersPanelLeftAtlas": "battleAtlas",
    "playersPanelRightAtlas": "battleAtlas",
    // Path to the atlas with icons for the full stats form (on "Tab" key pressed).
    // Путь к атласу с иконками для формы подробной статистики (при нажатии клавиши "Tab").
    "fullStatsLeftAtlas": "battleAtlas",
    "fullStatsRightAtlas": "battleAtlas",
    // Path to the atlas with icons for the over-target markers.
    // Путь к атласу с иконками для маркеров над танками.
    "vehicleMarkerAllyAtlas": "vehicleMarkerAtlas",
    "vehicleMarkerEnemyAtlas": "vehicleMarkerAtlas"
  }
}

All is correct ? Thanks

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1 минуту назад, panteror сказал:

All is correct

 

No, the path is incorrect.

    "battleLoadingLeftAtlas": ".../.../maps/icons/vehicle/contour/",
    "battleLoadingRightAtlas": ".../.../maps/icons/vehicle/contour/",

In this folder, you do not have atlas files, which is why you get an error in the log.

Also, at the end of this path, the name of the atlas should be written. You don't have it.

Example:

    "battleLoadingLeftAtlas": ".../.../maps/icons/vehicle/contour/battleAtlas",
    "battleLoadingRightAtlas": ".../.../maps/icons/vehicle/contour/battleAtlas",

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20 minutes ago, night_dragon_on said:

 

No, the path is incorrect.


    "battleLoadingLeftAtlas": ".../.../maps/icons/vehicle/contour/",
    "battleLoadingRightAtlas": ".../.../maps/icons/vehicle/contour/",

In this folder, you do not have atlas files, which is why you get an error in the log.

Also, at the end of this path, the name of the atlas should be written. You don't have it.

Example:


    "battleLoadingLeftAtlas": ".../.../maps/icons/vehicle/contour/battleAtlas",
    "battleLoadingRightAtlas": ".../.../maps/icons/vehicle/contour/battleAtlas",

 

so in my case, i should keep the default iconset.xc config ?

 

 * Path relative to:
 * Пути относительно:
 *   res_mods/x.x.x/gui/flash/atlases.
 */
{
  "iconset": {
    // Path to the atlas with icons for the battle loading screen.
    // Путь к атласу с иконками для экрана загрузки боя.
    "battleLoadingLeftAtlas": "battleAtlas",
    "battleLoadingRightAtlas": "battleAtlas",

 

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I am getting tiny black lines displayed on the minimap, on the camera direction and on my own tank.

Those lines are probably the very top of the contour icons that are in battleAtlas.

(Hard to see, but more noticeable in battle, screenshot quality is a little bad)

image.png.d1d768dab0dbb0aae9f9b5819a7f5c7b.pngimage.png.0f9d5bcea232df8f476256e47359673f.pngimage.png.3a75a3c359dab85f988b7696f173bde7.png

(Using 062, b207)

 

Aslain has been helping and messing around some and found that there might be some issue with the PersonalArrowEntry element

 

Okay, so it seems there's just an issue with the way TIM is creating the battleatlas files. At least for me, doesn't seem to happen to Aslain's own icon projects.

When the "broken" battleatlas file from TIM is cut up with CCAtlas, and no changes are made other than just reassembling it from the same files, the black lines are gone. :huh:

Edited by Quaksen
added one with red lines to highlight where the black lines are, edited again, added more info, edited 14th to add new information about CCAtlas seemingly fixing it by cutting and remaking the atlas from TIM

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@night_dragon_on 

china-Ch41_WZ_111_QL надо из исключений убрать, на черном рынке в продаже будет

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21 минуту назад, steaxch сказал:

на черном рынке в продаже будет

 

Слухи - это не аргумент.

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44 минуты назад, night_dragon_on сказал:

 

Слухи - это не аргумент.

Черный рынок точно будет, в файлах релизного 1.12. тексты и кейсы присутствуют.

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45 минут назад, AtotIK сказал:

тексты и кейсы присутствуют

 

Необходимо наличие контурной иконки.

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Версия 063 (2021-03-03) Что нового:

  • поддержка 1.12.0.0
  • обновлен перевод на Китайский язык (tagkker)
  • добавлен перевод на Чешский язык (Mace Ace)

Скачать

  • Upvote 10

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Спасибо огромное за программу. Очень быстро обновили к 1.12.0.0.

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2 часа назад, night_dragon_on сказал:

Версия 063 (2021-03-03) Что нового:

  • поддержка 1.12.0.0
  • обновлен перевод на Китайский язык (tagkker)
  • добавлен перевод на Чешский язык (Mace Ace)

Скачать

 

:no1:

  • Upvote 1

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Добрый день. Кто подскажет мне (по шагам) изменить настройки в проге, что бы по класам техники иконки, их название были как раньше - без учота коллекционных? Пользуюсь HARDicons.

Спасибо

Edited by Vovynka1

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