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night_dragon_on

[Wwise] Пособие по созданию звуковых модов

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2 часа назад, Heliomalt сказал:

Is there a new version of Wwise?

 

Not.

 

2 часа назад, Heliomalt сказал:

I use Wwise from google drive

 

Check if you are trying to download the file that you collected in this version. Most likely not that file you load.

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I use the same version like before, for 1.0.1.1, no new download. Before it works. But it seems its not the problem from wwise. I read a little back on this topic and now I have to work with some xml files, to load my to bnk files. Both files are only for changing battlesounds. Try to add them to the engine_config.xml, but nothing is loaded.

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25 минут назад, Heliomalt сказал:

Try to add them to the engine_config.xml, but nothing is loaded

 

You used the old configuration file attached in this message or took a new one from the client and recoded it using PjOrion?

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I use the new one from C:\Games\World_of_Tanks\res and add the two soundbanks frag_announcer.bnk and heliomalt.bnk to it. I copy the bnk files to C:\Games\World_of_Tanks\res_mods\1.2.0\audioww and C:\Games\World_of_Tanks\res_mods\mods\shared_resources\xvm\audioww, the engine:config.xml to C:\Games\World_of_Tanks\res_mods.

 

So if I understand correct, at the moment it's not possible to load and config the bnk files with xvm, like this way I did before, with sounds.xc?

 

sounds.xc

 

engine_config.xml

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25 минут назад, Heliomalt сказал:

with xvm, like this way I did before, with sounds.xc?

 

For XVM, everything is as before, according to the recommendations described in the next topic.

You do not need to use "engine_config.xml" with XVM.

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So in the end, nothing has changed, it should working as before?

 

I never use the engine_config.xml, just add the soundbanks in the sounds.xc, the one from the last post, put both bnk. files at the places I described also in the post before and I can use the same soundbanks like 1.1.0.1?

 

But this gives me an error in python.log and the sounds are not played in the battle and hangar.

python.log

xvm.log

 

sounds.xc

 

frag_announcer.bnk heliomalt.bnk

 

 

quake3.zip

frag_announcer.zip

 

Edit: after a few times loading a replay and play a game, sounds are working, but the error still exist:

 

xvm.logpython.log

 

 

Edited by Heliomalt
Working

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1 час назад, Heliomalt сказал:

sounds are working, but the error still exist

 

RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 2

This error will be present in the log, just ignore her.

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omg, this error makes me crazy.

 

But why is it working only after first game or replay, I mean it works from the second game or replay?

 

Edit: This happens every time, when I start the game or play a replay. In the game after the first game the sounds are working, in the replay, I have to restart the replay with the homebutton.

Edited by Heliomalt

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16 часов назад, Heliomalt сказал:

This happens every time, when I start the game or play a replay

 

Fixed in client version:

  • 1.2.0 #1001

 

В 09.10.2018 в 17:02, Andre_V сказал:

баг с загрузкой кастомных банок через audio_mods.xml

 

Починили.

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В 10.10.2018 в 01:15, Руслан cb сказал:

не сочтите за каламбур )

но нашел музыку с прошлого патча на еврофоруме и она прекрасно поет в этом (изменил только названия папок,на 1.2.0)

Привет!

Ссылкой на мод можешь поделиться?

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1 час назад, Andre_V сказал:

Привет!

Ссылкой на мод можешь поделиться?

https://wwiihwa.blogspot.com/

в принципе у меня тоже запело ( хз может после микрообновы сегодняшней)

а может и наковырял чё ,.уже и не знаю

Edited by Руслан cb

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8 минут назад, Руслан cb сказал:

https://wwiihwa.blogspot.com/

в принципе у меня тоже запело ( хз может после микрообновы сегодняшней)

а может и наковырял чё ,.уже и не знаю

Это немножко не то.

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2 часа назад, night_dragon_on сказал:

Починили.

Ром, починили audio_mods в смысле с обновой?

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Я только начала разбираться с модами. Подскажите пожалуйста, почему при изменении файлов в voiceover.bnk по примеру приведенному в шапке, все получается и работает, а во втором варианте нет. Я пробовала enemySighted.bnk и crit_damaged.bnk, ничего не меняя кроме звуковых фалов, но они не срабатывают в игре. Сообщение как было стандартным так и  осталось. Похожий вопрос задавался раньше, но ответа я так и не нашла. Прошу объясните, не ругайтесь.

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2 минуты назад, Лесси Форест сказал:

Сообщение как было стандартным так и  осталось

 

voiceover.bnk - не нуждается в особой загрузке, его достаточно разместить в директории с модами.

Указанные выше другие банки нужно установить, подробнее в пункте:

  • Установка озвучки в клиент

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