night_dragon_on 5,601 #442577 Posted October 10, 2018 2 часа назад, Heliomalt сказал: Is there a new version of Wwise? Not. 2 часа назад, Heliomalt сказал: I use Wwise from google drive Check if you are trying to download the file that you collected in this version. Most likely not that file you load. 1 Quote Share this post Link to post Short link Share on other sites
Heliomalt 52 #442578 Posted October 10, 2018 I use the same version like before, for 1.0.1.1, no new download. Before it works. But it seems its not the problem from wwise. I read a little back on this topic and now I have to work with some xml files, to load my to bnk files. Both files are only for changing battlesounds. Try to add them to the engine_config.xml, but nothing is loaded. Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #442579 Posted October 10, 2018 25 минут назад, Heliomalt сказал: Try to add them to the engine_config.xml, but nothing is loaded You used the old configuration file attached in this message or took a new one from the client and recoded it using PjOrion? 1 Quote Share this post Link to post Short link Share on other sites
Heliomalt 52 #442583 Posted October 10, 2018 I use the new one from C:\Games\World_of_Tanks\res and add the two soundbanks frag_announcer.bnk and heliomalt.bnk to it. I copy the bnk files to C:\Games\World_of_Tanks\res_mods\1.2.0\audioww and C:\Games\World_of_Tanks\res_mods\mods\shared_resources\xvm\audioww, the engine:config.xml to C:\Games\World_of_Tanks\res_mods. So if I understand correct, at the moment it's not possible to load and config the bnk files with xvm, like this way I did before, with sounds.xc? sounds.xc engine_config.xml Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #442589 Posted October 10, 2018 25 минут назад, Heliomalt сказал: with xvm, like this way I did before, with sounds.xc? For XVM, everything is as before, according to the recommendations described in the next topic. You do not need to use "engine_config.xml" with XVM. 1 Quote Share this post Link to post Short link Share on other sites
Heliomalt 52 #442594 Posted October 10, 2018 (edited) So in the end, nothing has changed, it should working as before? I never use the engine_config.xml, just add the soundbanks in the sounds.xc, the one from the last post, put both bnk. files at the places I described also in the post before and I can use the same soundbanks like 1.1.0.1? But this gives me an error in python.log and the sounds are not played in the battle and hangar. python.log xvm.log sounds.xc frag_announcer.bnk heliomalt.bnk quake3.zip frag_announcer.zip Edit: after a few times loading a replay and play a game, sounds are working, but the error still exist: xvm.logpython.log Edited October 10, 2018 by Heliomalt Working Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #442601 Posted October 10, 2018 1 час назад, Heliomalt сказал: sounds are working, but the error still exist RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 2 This error will be present in the log, just ignore her. 1 Quote Share this post Link to post Short link Share on other sites
Heliomalt 52 #442603 Posted October 10, 2018 (edited) omg, this error makes me crazy. But why is it working only after first game or replay, I mean it works from the second game or replay? Edit: This happens every time, when I start the game or play a replay. In the game after the first game the sounds are working, in the replay, I have to restart the replay with the homebutton. Edited October 10, 2018 by Heliomalt Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #442648 Posted October 11, 2018 16 часов назад, Heliomalt сказал: This happens every time, when I start the game or play a replay Fixed in client version: 1.2.0 #1001 В 09.10.2018 в 17:02, Andre_V сказал: баг с загрузкой кастомных банок через audio_mods.xml Починили. 2 Quote Share this post Link to post Short link Share on other sites
Andre_V 216 #442654 Posted October 11, 2018 В 10.10.2018 в 01:15, Руслан cb сказал: не сочтите за каламбур ) но нашел музыку с прошлого патча на еврофоруме и она прекрасно поет в этом (изменил только названия папок,на 1.2.0) Привет! Ссылкой на мод можешь поделиться? 1 Quote Share this post Link to post Short link Share on other sites
Руслан cb 16 #442666 Posted October 11, 2018 (edited) 1 час назад, Andre_V сказал: Привет! Ссылкой на мод можешь поделиться? https://wwiihwa.blogspot.com/ в принципе у меня тоже запело ( хз может после микрообновы сегодняшней) а может и наковырял чё ,.уже и не знаю Edited October 11, 2018 by Руслан cb Quote Share this post Link to post Short link Share on other sites
Andre_V 216 #442670 Posted October 11, 2018 8 минут назад, Руслан cb сказал: https://wwiihwa.blogspot.com/ в принципе у меня тоже запело ( хз может после микрообновы сегодняшней) а может и наковырял чё ,.уже и не знаю Это немножко не то. Quote Share this post Link to post Short link Share on other sites
AXE 6 #442671 Posted October 11, 2018 2 часа назад, night_dragon_on сказал: Починили. Ром, починили audio_mods в смысле с обновой? Quote Share this post Link to post Short link Share on other sites
Руслан cb 16 #442672 Posted October 11, 2018 2 минуты назад, Andre_V сказал: Это немножко не то. ну у него вообще там грамотно всё сделано Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #442673 Posted October 11, 2018 @AXE , да. Я выше же написал, с версии 1.2.0 #1001 Quote Share this post Link to post Short link Share on other sites
Лесси Форест 0 #442690 Posted October 11, 2018 Я только начала разбираться с модами. Подскажите пожалуйста, почему при изменении файлов в voiceover.bnk по примеру приведенному в шапке, все получается и работает, а во втором варианте нет. Я пробовала enemySighted.bnk и crit_damaged.bnk, ничего не меняя кроме звуковых фалов, но они не срабатывают в игре. Сообщение как было стандартным так и осталось. Похожий вопрос задавался раньше, но ответа я так и не нашла. Прошу объясните, не ругайтесь. Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #442694 Posted October 11, 2018 2 минуты назад, Лесси Форест сказал: Сообщение как было стандартным так и осталось voiceover.bnk - не нуждается в особой загрузке, его достаточно разместить в директории с модами. Указанные выше другие банки нужно установить, подробнее в пункте: Установка озвучки в клиент Quote Share this post Link to post Short link Share on other sites
Лесси Форест 0 #442695 Posted October 11, 2018 Я меняла audio_mods.xml. Может чего-то не так? audio_mods.xml Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #442696 Posted October 11, 2018 @Лесси Форест , пятый пункт установки не выполнен. Не прописана подмена стандартных событий. Quote Share this post Link to post Short link Share on other sites
Лесси Форест 0 #442699 Posted October 11, 2018 Я понимаю, что прошу слишком много, но не могли бы вы в качестве примера прописать, хотя бы одно событие. Я так с ходу не могу сообразить. Quote Share this post Link to post Short link Share on other sites