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SkepticalFox

space.bin (CompiledSpace) - packer/unpacker

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That would be a GREAT!!!
I spent the last 2 days sorting out BSMA again. I have it all other than where the count for the DDS files attached to the end.

I also have to figure out how the .srt SpeedTree files are stored. I spent a month sorting out the .ctree format but those files are no longer used in the game.
I found the source from the unreal 4 engine for loading SpeedTree 7.0 files.. World of tanks uses 6.0 .srt files.
If you want a challenge, maybe you could help sort how the data is arranged.
I uploaded the SpeedTree.zip to http://tnmshouse.com/public

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Hey @SkepticalFox i found that the outland terrain is messed a little by your unpacker, instead of addind line max to bounding box(i guess this is it), is adding again min.

if you don't understand it i prepare some screen shoots:

 

with this config terrain will appear only 25 %.

image.png.8bbc68daa5c0c427ac776c061a8b81bb.png

 

and with this terrain and outland will appear correctly

image.png.2a6c7ef84ff613e8159fd4bbb74e3e27.png

 

Can you check where is the issue when is compile the space.setting?

 

Also global probe(main probe of lighting) and sh_grid is not compyled by you tool and water.xml .

 

Thank you.

Edited by olix_vameshu
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