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Beliy.IV

World of Tanks Model Editor

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Помогите запустить программу World of Tanks Model Editor

В программе есть Help файл, т.е. ReadMe, но он на английском и я не как не допетраю в какой последовательности и что нужно установить.

 

Устанавливаю прогу

Распаковываю .pkg файлы в D:\Games\World_of_Tanks\extracted например content ( D:\Games\World_of_Tanks\extracted\content )

Запускаю программу, File, Open Primitive File, указываю любой файл, например: D:\Games\World_of_Tanks\extracted\content\GatesAndFences\gaf002_WoodGates\normal\lod0\gaf002_WoodGates.primitives

И выскакивает ошибка

post-9529-0-13463400-1438353490_thumb.png

 

'Текст ошибки "Сведения"'

Подробная информация об использовании оперативной
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.

************** Текст исключения **************
System.IO.DirectoryNotFoundException: Не удалось найти часть пути "C:\wot_temp\InnerXml.xml".
в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
в System.IO.StreamWriter.CreateFile(String path, Boolean append)
в System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
в System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
в System.IO.File.WriteAllText(String path, String contents, Encoding encoding)
в Model_Viewer.vis_main.DecodePackedFile(BinaryReader reader)
в Model_Viewer.vis_main.openVisual(String file)
в Model_Viewer.frmMain.build_primitive_data(Boolean _add)
в Model_Viewer.frmMain.m_open_primitive_Click(Object sender, EventArgs e)
в System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
в System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
в System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
в System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
в System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
в System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
в System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
в System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
в System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
в System.Windows.Forms.Control.WndProc(Message& m)
в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
в System.Windows.Forms.ToolStrip.WndProc(Message& m)
в System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Загруженные сборки **************
mscorlib
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Model_Viewer
Версия сборки: 1.0.0.24
Версия Win32: 1.0.0.24
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/WoT%20Model%20Editor/Model_Viewer.exe
----------------------------------------
Microsoft.VisualBasic
Версия сборки: 8.0.0.0
Версия Win32: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Tao.Platform.Windows
Версия сборки: 1.0.0.5
Версия Win32: 1.0.0.5
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/WoT%20Model%20Editor/Tao.Platform.Windows.DLL
----------------------------------------
System.Data
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Windows.Forms.resources
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Data.DataSetExtensions
Версия сборки: 3.5.0.0
Версия Win32: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Data.DataSetExtensions/3.5.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Core
Версия сборки: 3.5.0.0
Версия Win32: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
cttools
Версия сборки: 1.0.4723.22902
Версия Win32:
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/WoT%20Model%20Editor/cttools.DLL
----------------------------------------
msvcm90
Версия сборки: 9.0.30729.4940
Версия Win32: 9.00.30729.4940
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4940_none_50916076bcb9a742/msvcm90.dll
----------------------------------------
Tao.FreeGlut
Версия сборки: 2.4.0.2
Версия Win32: 2.4.0.2
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/WoT%20Model%20Editor/Tao.FreeGlut.DLL
----------------------------------------
Tao.OpenGl
Версия сборки: 2.1.0.12
Версия Win32: 2.1.0.12
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/WoT%20Model%20Editor/Tao.OpenGl.DLL
----------------------------------------
mscorlib.resources
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Tao.DevIl
Версия сборки: 1.6.8.3
Версия Win32: 1.6.8.3
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/WoT%20Model%20Editor/Tao.DevIl.DLL
----------------------------------------
Accessibility
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.mshtml
Версия сборки: 7.0.3300.0
Версия Win32: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
FastColoredTextBox
Версия сборки: 2.16.11.0
Версия Win32: 2.16.11.0
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/WoT%20Model%20Editor/FastColoredTextBox.DLL
----------------------------------------

************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.

Например:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.

 

'ReadMe'

This is info on my World of Tanks Model Editor:

New and Improved! But wait!... These more!!!!

Most of this program has been completely redone. It loads (as far as I can test) all model formats in the game.
It works with HD models but the lighting is not prefect. (physical base shading is not implemented)

NOTE: there are a few issues with some tracks in HD mode.. I.E. The E-100 German tanks tracks don't display correctly
in HD mode.. However.. it's fine in stardard mode.

To get the most out of this tool.. READ! At CURSE there are some tutorials on how to use this.
As far as I know, this is the only tool for exporting models in FBX format. You can load that format
in a very large number of tools.. 3DS, Maya and Blender to mention a few:

I added a way to edit the .vuisuals in side of the editor.. Look under the File menu.
Be aware: If you save a file that you messed up. the game may not load!
BACK UP EVERYTHING BEFORE PLAYING WITH FILES!!!

NOTE: There are MANY different .Visual file formats for the tank models.
If you insert model you may need to manually edit the .visual to add/remove item tags and their values.


This program allows you to load.. export.. import.. translate.. rotate.. scale and finally save the model in the .primitives format.
It also contains a UV map viewer that is capable of saving this map in transparent background .PNG and as a .BMP
This will enable creating custom textures a whole lot easier.

Currently, you can load and export most models in FBX and OBJ file formats.
This allows importing in to other programs such as Maya or 3DS Max.
Once these files have been edited, you can import them back in and write out
the primitives file. The streaming UV2 coordinate set is supported on the models as well.

Steps to making this all work:

1. Get a 3D model editor such as 3DS Max or Maya. Blender is FREE!. (Only if you are actually going to do modding of the geometry)
( you will probably want to get a image editing program.. Paint.net and Gimp2 are free )
2. You will need 7-Zip or other ZIP porgram to extract the packages in the WoT game..
3. Because this app is able to use AutoDesk's FBX format, You need a 3D program that can import and export FBX files.
4. I have been testing and writing this on a Intel Q9550 with 4gig of mem with an nVidia 8800 GT.
5. You will probably need at least 256meg on your video card.

Set up:

Generally, you will want to create a folder in the root WoT folder like this:
"C:\Games\World_of_Tanks\extracted"
If you have the game installed elsewhere.. you need to create this folder path.
Use 7-Zip to unzip any packages to this folder.
This app uses this path as the root if it can not find textures or other items.
So typically you will have multiple folders within this folder such as: They will be created when you unzip the .pkg.
content
objects
vehicles
and folders within these folders.
The vehicles (Tank Models), will need the objects folder to find the collision skins and other textures that are not stored with the actual models.
"shared_content.pkg" contians the some of the collision textures.

Warning: Extracting folders in to your "res_mods" folder will cause the game to load much slower. Use the "extracted" folder and copy them after making changes.
This app also uses Tao's wrapper for OpenGL.
This contains code from KatzSmile's WoTTools program. (Thanks who ever you are for this. I could not of created this with out that bit of code!!)
This program uses Fbx.Net .. Its a wrapper to AutoDesk's FBXSDK . You probably wont need to download this but I'm putting the link here for you to get info on this Powerful SDK.
Also check out AutoDesk's free FBX Converter. It allows conversion from FBX to and from other 3D formats.
Also... Fast Colored TextBox by Pavel Torgashov : Simply brilliant syntax highlighting control for the .NET environment. Please read the licenses HERE.

This App uses Display lists. Its deprecated and may not function on later versions of OpenGL. So far this has caused no problems.
Report Issues/Bugs/ to: ME
Please... EMAIL ME if you want to report a bug or ask a question!! Dont post where I wont see it unless I check constantly.. which I dont!
If you are reporting a bug/issue.. give as much info as you can.. screen shot.. text thrown by an exception.. ect.
Edited by Beliy.IV

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Тему можно закрывать, автор программы ответил, программа запущена.

 

РЕШЕНИЕ:

создания вручную папки wot_temp на диске С:\

 

Программой доволен, загружает сама текстры во всех возможных видах, т.е. объект, разрушенный, землю - любую можно отключить двойным кликом .


Это ты кряк кинул, а саму программу что то не найду. BigWorld Engine v2.0 такую искать ?

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