Ruadd 0 Posted July 22, 2015 https://goo.gl/U4ADMs Here above is the a link with picture of the mod i want, I am already searching for quite a while and i cant seem to find it. if sombody with give me his/her support i would be very greatfull ! :) Quote Share this post Link to post Short link Share on other sites
Alfalis 15 #284063 Posted July 22, 2015 This is not a separate mod but a feature of XVM. As you are asking your question in the XVM support forum I guess you already figured that out - so how exactly can we help you? 1 Quote Share this post Link to post Short link Share on other sites
Ruadd 0 #284071 Posted July 22, 2015 Alfalis, Ofcourse ^^ I am not familiar with enabling / disabling features of xvm, altho I did it a few times without really knowing what I was doing. all that aside, I would really like to know how to have this xvm feature (https://goo.gl/U4ADMs) =>picture. btw thnxs 4 the reply! Quote Share this post Link to post Short link Share on other sites
Alfalis 15 #284128 Posted July 23, 2015 The following part is from my own config (full config can be found here): "texts":{ "spotted":{ "neverSeen": "<font face=\"Wingdings\" size=\"16\" color=\"#EE0000\">l</font>", "lost": "<font face=\"Wingdings\" size=\"16\" color=\"#FFEE00\">l</font>", "revealed": "<font face=\"Wingdings\" size=\"16\" color=\"#00DD00\">l</font>", "dead": "<font FACE=\"Wingdings\" size=\"17\" color=\"#FFFFFF\">N</font>", "neverSeen_arty": "<font face=\"Wingdings\" size=\"16\" color=\"#EE0000\">l</font>", "lost_arty": "<font face=\"Wingdings\" size=\"16\" color=\"#FFEE00\">l</font>", "revealed_arty": "<font face=\"Wingdings\" size=\"16\" color=\"#00DD00\">l</font>", "dead_arty": "<font FACE=\"Wingdings\" size=\"17\" color=\"#FFFFFF\">N</font>" }}, and the result looks like this (dots instead of lightbulbs): Are you able to implement this yourself or do you need further help/information? 1 Quote Share this post Link to post Short link Share on other sites
Ruadd 0 #284268 Posted July 23, 2015 If I just have to copy everything after "texts":{ and paste it in my xvm after "texts":{ then I can do it, otherwise I would love to receive some help on this. your config looks pretty neat tho! Quote Share this post Link to post Short link Share on other sites
konrad509 445 #284285 Posted July 23, 2015 If it's your first time using XVM, you also need to change the name of the xvm.xc.sample file to xvm.xc. And do you know where you're supposed to paste that code? 1 Quote Share this post Link to post Short link Share on other sites
Ruadd 0 #284353 Posted July 23, 2015 yea the name is changed :) and not really i tried but didnt work :/ Quote Share this post Link to post Short link Share on other sites
konrad509 445 #284451 Posted July 24, 2015 Actually, you should already be able to see the spotted markers, because they're turned on by default. Not exactly the same ones as Alfalis' though. It would be the best if you just post your config here. Quote Share this post Link to post Short link Share on other sites
seth_321 5 #284919 Posted July 26, 2015 The following part is from my own config (full config can be found here): "texts":{ "spotted":{ "neverSeen": "<font face=\"Wingdings\" size=\"16\" color=\"#EE0000\">l</font>", "lost": "<font face=\"Wingdings\" size=\"16\" color=\"#FFEE00\">l</font>", "revealed": "<font face=\"Wingdings\" size=\"16\" color=\"#00DD00\">l</font>", "dead": "<font FACE=\"Wingdings\" size=\"17\" color=\"#FFFFFF\">N</font>", "neverSeen_arty": "<font face=\"Wingdings\" size=\"16\" color=\"#EE0000\">l</font>", "lost_arty": "<font face=\"Wingdings\" size=\"16\" color=\"#FFEE00\">l</font>", "revealed_arty": "<font face=\"Wingdings\" size=\"16\" color=\"#00DD00\">l</font>", "dead_arty": "<font FACE=\"Wingdings\" size=\"17\" color=\"#FFFFFF\">N</font>" } }, and the result looks like this (dots instead of lightbulbs): Are you able to implement this yourself or do you need further help/information? I love your color coding for tanks spotted/dead, etc... However, I did a copy and paste of your code and it works, but it's not located in the same place as your color markers. I like how the color markers are on the tanks (contour?) themselves. How do I code it? Quote Share this post Link to post Short link Share on other sites
konrad509 445 #284941 Posted July 26, 2015 You can change their positions in the playerPanel.xc file. Quote Share this post Link to post Short link Share on other sites
Alfalis 15 #284977 Posted July 26, 2015 I love your color coding for tanks spotted/dead, etc... However, I did a copy and paste of your code and it works, but it's not located in the same place as your color markers. I like how the color markers are on the tanks (contour?) themselves. How do I code it? You can find my full config here (relevant line is marked): https://github.com/Alfalis/XVM-Config---Simple-but-effective/blob/master/Alfalis_XVM_Config/res_mods/configs/xvm/xvm.xc#L319 "extraFieldsRight":[ {"x": -50, "y": 8, "bindToIcon": true, "format": "{{spotted}}"} ] The x and y value define the position relevant to the contour icon (make sure "bindToIcon" is enabled) Quote Share this post Link to post Short link Share on other sites