Rado_BGR 1 #266985 Posted April 29, 2015 @Rado_BGR, take. xvm.xc P.S. I'm replace macro {{c:rating}}, {{rating%2d~%|--%}} to {{c:winrate}}, {{winrate%2d~%|--%}} at all config. No change, still spotted marks and dead-skulls are active and showed up :( Quote Share this post Link to post Short link Share on other sites
jem1510 107 #267185 Posted April 30, 2015 (edited) No change, Screenshot with your config. @dangrig, your config dangrig config.rar Edited April 30, 2015 by jem1510 1 Quote Share this post Link to post Short link Share on other sites
dangrig 2 #267220 Posted April 30, 2015 (edited) Screenshot with your config. shot_187.jpg @dangrig, your config dangrig config.rar Thank you. Can you help me with same problem but for old XVM style please, the one with config loaded from XVM.xc file ? Because with new XVM i can't make some things working and i want to use my old style XVM. And "spotted / lost" enemies is the only thing that doesn't work on my old XVM style. (XVM Confi Editor website works , but in game doesn't work ) I uploaded my XVM.xc file if you can take a look ... xvm.xc Edited April 30, 2015 by dangrig Quote Share this post Link to post Short link Share on other sites
manpleb 1 #267223 Posted April 30, 2015 To get the asterisks to display like they did under 9.6, I've had to change two of the 9.7 config files:- In the default 9.7 Texts.xc, it has the lines "spotted": { "neverSeen": "", "lost": "<font face='xvm' size='23'>p</font>", "revealed": "<font face='xvm' size='23'>p</font>", "dead": "<font face='xvm' size='23' alpha='#80'>v</font>", "neverSeen_arty": "", "lost_arty": "<font face='xvm' size='23'>p</font>", "revealed_arty": "<font face='xvm' size='23'>p</font>", "dead_arty": "<font face='xvm' size='23' alpha='#80'>v</font>" The problem as far as I can tell is that when I look at the XVM font on my PC, keycodes x70, and x76 are blank. Maybe I have an out of date XVM font. Anyway, I have replaced those lines with a normal font like Arial "spotted": { "neverSeen": "", "lost": "<font face='Arial' size='26' color='#FFB964'>*</font>", "revealed": "<font face='Arial' size='26' color='#00DE00'>*</font>", "dead": "<font face='xvm' size='23' alpha='#80'>v</font>", "neverSeen_arty": "", "lost": "<font face='Arial' size='26' color='#FFB964'>*</font>", "revealed": "<font face='Arial' size='26' color='#00DE00'>*</font>", "dead_arty": "<font face='xvm' size='23' alpha='#80'>v</font>" I don't care about dead tanks so I've left those two lines as they are. I also changed playerspanel.xc. In the first section called "enemyspottedmarker", I changed x axis position to -80 (negative 80), and y axis to 8 (positive 8). With these changes, the spotted markers now display like they did in Screenshot with your config. @dangrig, your config dangrig config.rar I think the problem dangrig was having is the same as mine. The 9.7 default texts.xc uses the XVM font and on my PC, keycodes x70, x76, and x80 are blanks. Maybe I have an old XVM font. It is Verson 1 from January 2013. Anyway, changing the font and a couple of other bits much like the changes you did for dangrig and the markers now work OK. Quote Share this post Link to post Short link Share on other sites
jem1510 107 #267226 Posted April 30, 2015 @dangrig, here your old config. xvm.xc 1 Quote Share this post Link to post Short link Share on other sites
moularia 0 #267443 Posted May 1, 2015 any one can help me? how do i get the xvm spotted system to look like this? i use default xvm and i change only the hitlog and disable the xvm healthbars Quote Share this post Link to post Short link Share on other sites
jem1510 107 #267464 Posted May 1, 2015 (edited) @moularia, this option must be turned off? 'If yes.' In file battle.xc "allowSpottedStatus": false, Edited May 1, 2015 by jem1510 Quote Share this post Link to post Short link Share on other sites
moularia 0 #267465 Posted May 1, 2015 (edited) @moularia, this option must be turned off? 'If yes.' In file battle.xc "allowSpottedStatus": false, no its on true....atm i change the text.xc configs and i use j1mb0s icons but i want to use the one in the picture..even if i install brand new xvm i still cant get it to work i get the old one with cross res_mods.rar Edited May 1, 2015 by moularia Quote Share this post Link to post Short link Share on other sites
jem1510 107 #267481 Posted May 1, 2015 @moularia, here. res_mods.rar Quote Share this post Link to post Short link Share on other sites
CharliePL 1 #271437 Posted May 19, 2015 I had exactly the same problem. The reason was old XVMSymbol font. When I removed it and installed new, issue was solved. I downloaded font from this location: http://www.koreanrandom.com/forum/topic/2172-6111-150515-demon2597-config-ru-en-more/ Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #271444 Posted May 19, 2015 You don't need to install this font anymore. It is embedded now. Quote Share this post Link to post Short link Share on other sites
Rado_BGR 1 #283245 Posted July 18, 2015 Hello, can i ask why you return back spoted marks bulb and dead marks skulls in the xvm ? It was so good without them in 0.9.8 and now...probably i must find some dev. version where they dont appear, cause they cant be turn of. 1 Quote Share this post Link to post Short link Share on other sites
soulza 14 #283502 Posted July 20, 2015 yes they can , just delete the image files 1 Quote Share this post Link to post Short link Share on other sites
Helkar 385 #283504 Posted July 20, 2015 cause they cant be turn of of course they can =) see my first post http://www.koreanrandom.com/forum/topic/24060-%D0%BF%D0%BE%D0%BF%D1%83%D0%BB%D1%8F%D1%80%D0%BD%D1%8B%D0%B5-%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81%D1%8B-%D0%B8-%D0%BE%D1%82%D0%B2%D0%B5%D1%82%D1%8B-%D0%B2-097-faq-097/ 1 Quote Share this post Link to post Short link Share on other sites