devlishtanker 0 Posted April 26, 2015 I prefer something a bit more subtle than the light bulbs. In addition they seem to be a little too far out to the left. I can't figure out how to move them closer to the tank icon. So, I figured I would just turn them off. I found the line to disable them and I set it to false. The light bulbs no longer appear but the skull and crossbones of dead players still does. I have a freshly installed 9.7 version with no other mods. Any idea how I can move the icons closer to the tank icon and/or turn them all off if I decide I don't want them? Quote Share this post Link to post Short link Share on other sites
TornadoCat 1,027 #265724 Posted April 27, 2015 go to alpha.xc, find "spotted" and change all digits in it to 0 Quote Share this post Link to post Short link Share on other sites
bluestealth 0 #265773 Posted April 27, 2015 go to alpha.xc, find "spotted" and change all digits in it to 0 That would only make the icons 100% transparent, they would still be functioning, yes? Is there a way to shut the function off like the light bulbs? I am just thinking about optimization. Quote Share this post Link to post Short link Share on other sites
TornadoCat 1,027 #265786 Posted April 27, 2015 That would only make the icons 100% transparent, they would still be functioning, yes? Is there a way to shut the function off like the light bulbs? I am just thinking about optimization.Try theBattle.xc - allowSpottedStatus: false Quote Share this post Link to post Short link Share on other sites
bluestealth 0 #265796 Posted April 27, 2015 Try the Battle.xc - allowSpottedStatus: false here is my block of code so you can see the value // true - enable {{spotted}} macro in players panels and minimap. WARNING: performance expensive // true - включить макрос {{spotted}} в ушах и на миникарте. ВНИМАНИЕ: может понизить производительность "allowSpottedStatus": false, // true - enable {{hp*}} macros ability in players panels and minimap. WARNING: performance expensive // true - включить возможность {{hp*}} макросов в ушах и на миникарте. ВНИМАНИЕ: может понизить производительность "allowHpInPanelsAndMinimap": false, // true - enable {{marksOnGun}} macro in players panels and minimap. WARNING: performance expensive // true - включить макрос {{marksOnGun}} в ушах и на миникарте. ВНИМАНИЕ: может понизить производительность As the OP stated, the light bulbs go away when an enemy is spotted, but the skull and crossbones for dead enemies remain. Possibly a bug? Quote Share this post Link to post Short link Share on other sites
TornadoCat 1,027 #265798 Posted April 27, 2015 here is my block of code so you can see the value // true - enable {{spotted}} macro in players panels and minimap. WARNING: performance expensive // true - включить макрос {{spotted}} в ушах и на миникарте. ВНИМАНИЕ: может понизить производительность "allowSpottedStatus": false, // true - enable {{hp*}} macros ability in players panels and minimap. WARNING: performance expensive // true - включить возможность {{hp*}} макросов в ушах и на миникарте. ВНИМАНИЕ: может понизить производительность "allowHpInPanelsAndMinimap": false, // true - enable {{marksOnGun}} macro in players panels and minimap. WARNING: performance expensive // true - включить макрос {{marksOnGun}} в ушах и на миникарте. ВНИМАНИЕ: может понизить производительность As the OP stated, the light bulbs go away when an enemy is spotted, but the skull and crossbones for dead enemies remain. Possibly a bug?attach da config, I'll explore it when get back home Quote Share this post Link to post Short link Share on other sites
bluestealth 0 #265979 Posted April 27, 2015 attach da config, I'll explore it when get back home Gladly. Thanks for the help. bluestealth config.7z Quote Share this post Link to post Short link Share on other sites
TornadoCat 1,027 #266006 Posted April 27, 2015 @bluestealth, take it bluestealth config.7z Quote Share this post Link to post Short link Share on other sites
bluestealth 0 #266038 Posted April 27, 2015 (edited) @bluestealth, take it bluestealth config.7z Thanks for the help Metallist. I found that you changed the following block in the text.xc file, deleting on each line the information in the second set of " "s: "spotted": { "neverSeen": "", "lost": "<font face='xvm' size='23'>p</font>", "revealed": "<font face='xvm' size='23'>p</font>", "dead": "<font face='xvm' size='23' alpha='#80'>v</font>", "neverSeen_arty": "", "lost_arty": "<font face='xvm' size='23'>p</font>", "revealed_arty": "<font face='xvm' size='23'>p</font>", "dead_arty": "<font face='xvm' size='23' alpha='#80'>v</font>" }, Following the {{spotted}} reference, I found 4 of the following blocks in the playerPanels.xc file: "extraFieldsRight": [ // enemy spotted status marker (see above). // маркер статуса засвета (см. выше). ${"enemySpottedMarker"} ] I found that commenting out the ${"enemySpottedMarker"} provided the desired result as well. My question is, do you think that one method is better than the other in terms of optimization, or does it matter? My concern is that I don't know whether or not the calls to the {{spotted}} function are executing with either method? Regardless, I really appreciate the help. Edited April 27, 2015 by bluestealth Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #266039 Posted April 27, 2015 This doesn't matter. If you comment it, values from the internal config will be used. Quote Share this post Link to post Short link Share on other sites
bluestealth 0 #266040 Posted April 27, 2015 This doesn't matter. If you comment it, values from the internal config will be used. Thanks for the response. Just trying to further understand the code ^^ Quote Share this post Link to post Short link Share on other sites
devlishtanker 0 #266152 Posted April 28, 2015 Thank you for the help so far. Just to make sure I understand... There are no true/false options other than Battle.xc - allowSpottedStatus: false which as stated previously turns off the light bulbs but not the skulls. In order to turn the bulbs and the skull off I can just comment out playerPanels.xc - ${"enemySpottedMarker"}. If I decide I want to keep them until I get another mod, how do I move them closer to the tank icons? They stick out farther than they need to. Maybe I will keep them if there is a way to dim them down. They are also brighter than I need them to be and are distracting. Just a reminder, I am working with a fresh stock config for 9.7. Quote Share this post Link to post Short link Share on other sites
jem1510 107 #266160 Posted April 28, 2015 In order to turn the bulbs and the skull off To prevent the bulbs and the skull, add in all the modes of the playerspanels: "extraFieldsLeft": [ ], "extraFieldsRight": [ ] Quote Share this post Link to post Short link Share on other sites
Rado_BGR 1 #266609 Posted April 29, 2015 Hello, i try all this and my light build and dead skulls still work. alpha.xc find "spotted" and change all digits in it to 0 (done no effect) Battle.xc - allowSpottedStatus: false "allowSpottedStatus": false, (done no effect) "allowHpInPanelsAndMinimap": false, (done no effect) bluestealth config.7z (done no effect) In order to turn the bulbs and the skull off I can just comment out playerPanels.xc - ${"enemySpottedMarker"}. (find this $ but have no idea what to do with it) Even save the empty row in conf.editor: Hit log-> marked for dead (no effect) And in conf,editor the mark for spotted tanks is star but...in game is bulbs Any ideas why ? Quote Share this post Link to post Short link Share on other sites
jem1510 107 #266614 Posted April 29, 2015 (edited) @Rado_BGR, attach your config. Edited April 29, 2015 by jem1510 Quote Share this post Link to post Short link Share on other sites
Rado_BGR 1 #266633 Posted April 29, 2015 (edited) Config ? U mean XVM.xc file right ? OK. xvm.xc Edited April 29, 2015 by Rado_BGR Quote Share this post Link to post Short link Share on other sites
jem1510 107 #266705 Posted April 29, 2015 (edited) @Rado_BGR, take. xvm.xc P.S. I'm replace macro {{c:rating}}, {{rating%2d~%|--%}} to {{c:winrate}}, {{winrate%2d~%|--%}} at all config. Edited April 29, 2015 by jem1510 Quote Share this post Link to post Short link Share on other sites
dangrig 2 #266758 Posted April 29, 2015 (edited) Hello. I use a default XVM downloaded from the website. Untill now i used the old XVM with XVM.xc file (modified with the XVM Configuration editor from website) , but in 9.7 i use from the Config folder (because i had some errors from old XVM.xc) I succeeded to turn on things like dead tanks on minimap, hit log for 5 tanks, 500m cercle, wn8 colors, server ping in garage. But i can not turn ON the "spotted and dead markers in player panel"... After reading this topic i looked in the : - alpha.xc for "spotted" and all are at 100 -Battle.xc - allowSpottedStatus: true and still nothing works :( Can someone help me please ? I want to make it to work. new XVM(patch 9.7) - no "spotted and dead markers" how it looked in the old XVM (patch 9.6) dangrig config.rar Edited April 29, 2015 by dangrig Quote Share this post Link to post Short link Share on other sites
Qu1ckJ 7 #266901 Posted April 29, 2015 Im trying from yesterday to enable spotted and dead markers in players panel. This is my single xvm.xc config if anyone can help Quote Share this post Link to post Short link Share on other sites
manpleb 1 #266918 Posted April 29, 2015 But i can not turn ON the "spotted and dead markers in player panel"... After reading this topic i looked in the : - alpha.xc for "spotted" and all are at 100 -Battle.xc - allowSpottedStatus: true and still nothing works :( I have exactly the same problem. Default configs for 9.6 used to show spotted markers in playerpanel. Default for 9.7 is not even though they look as if they should. Quote Share this post Link to post Short link Share on other sites