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llVIU

9.5 issue with enemy spotted status marker

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How can I turn it on?

 

I don't understand how I should fix this... I used to just have one single easy to use file with all the configs, "xvm.xc", and I could easily open and edit it using the online editor

 

http://www.koreanrandom.com/z/sirmax/xvm-editor/XVMEditor.swf

 

however, whatever I tried, I couldn't get garage to show 2 rows instead of one... so I got a convertor to have a whole big folder with 33 files in it... hard to edit, hard to find anything... but that was the only way to edit the garage carousel...

 

but now with 9.5, I got a new problem. Enemy spotted status markers don't work. The default one works... mine doesn't.

 

my "playersPanel.xc" http://pastebin.com/uUMk0sRa (it's strange that "enabled": true is outside the { } thingy, but that's how it was... I didn't put it there... and it worked in 9.4. If I put it in the { } thingy, it doesn't work)

 

my "text.xc" http://pastebin.com/4M9nqAAe

 

After searching and searching... I found that the enemy spotted status marker section was supposed to be in text.xc... this is the default

 

"spotted": {
      "neverSeen": "",
      "lost": "<font face='$FieldFont' size='24' color='#999999'>*</font>",
      "revealed": "<font face='$FieldFont' size='24' color='#FFFFFF'>*</font>",
      "dead": ""

}

 

However, if I add these lines in MY text.xc, it doesn't work. Putting the whole default file in my config doesn't work. Adding that "enabled": true thingy doesn't work

 

Whatever I try, doesn't work. Please help, This would greatly help me in battle

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You need to use {{spotted}} macro where you want to see this mark. Take a look into default config.

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You need to use {{spotted}} macro where you want to see this mark. Take a look into default config.

thanks, I eventually found out and came here to edit, but saw your reply...

 

 

HOWEVER for someone else who is googling this...

 

"extraFieldsRight": [      { "alpha": ${"playersPanel.spottedMarkersAlpha"}, "x": 0, "y": 5, "valign": "top", "bindToIcon": true, "format": "{{spotted}}", "shadow": {} }],

 

that's what I put to actually activate the feature. And this section

 

"enemySpottedMarker": {

   "Xoffset": -35,

   "Yoffset": -10,

   "format": {

    "artillery": {

     "neverSeen": "",

     "revealed": "<FONT FACE='Arial' SIZE='25' COLOR='#FF0000'>> </FONT>",

     "lost": "<FONT FACE='Arial' SIZE='25' COLOR='#DDDDDD'> ●</FONT>",

     "dead": ""

    },

    "neverSeen": "<FONT FACE='Arial' SIZE='25' COLOR='#FF0000'> ●</FONT>",

    "revealed": "",

    "lost": "<FONT FACE='Arial' SIZE='25' COLOR='#DDDDDD'> ●</FONT>",

    "dead": ""

   },

   "enabled": true

  },

 

is now useless 100%, however I didn't remove it, and it doesn't mess up anything....

 

also, yes, texts.xc however it doesn't accept my format that you see above, I will upload the text files of both (but note, I need to keep testing)

 

http://pastebin.com/EcU59X4w

 

http://pastebin.com/FpZF07z5

 

if only the editor still worked... instead of having to edit the files in notepad like a caveman...

 

btw pity that I can't use ● anymore or "Xoffset": -35,   "Yoffset": -10, to put it close to tank icon, but that's how it always is... each wot update messes up some mod, somehow...

Edited by llVIU

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Editor was dead long time ago. We have no time to maintain it. So the only way is to use notepad or special editors like XCPad or XCTuner.

You can remove "enemySpottedMarker" section, it is useless now.

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How can I change the settings of this macro {{spotted}}? Do I need to be able to program Python? Thanks for all the work you guys do by the way :) I really appreciate all the extra functions of XVM! 

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I'm also having issues with this marker. 

The main problem is when I add { "alpha": ${"playersPanel.spottedMarkersAlpha"}, "x": 0, "y": 5, "valign": "top", "bindToIcon": true, "format": "{{spotted}}", "shadow": {} }

to my "playersPanel.xc", the marker works, but then everything else goes do default xvm and it ignores my custom config. The moment I remove this line, my custom config works again. 

 

Secondly, previously, I had the " * " disappear the moment the tank is spotted, now it seems to be the opposite - it appears when the tank is spotted and fades to grey when the tank is lost. Is there a way to change this? 

 

______________________

EDIT:

Ok, after hours of testing I seem to have gotten rid of the first problem. With playersPanel.xc in build 3526 I can edit the players panel while keeping my custom config *only* if I edit the file in notepad. With xctuner, it goes to default settings.

Basically, I replaced my old playersPanel.xc file with the new one from build 3526. (Save a copy of your old playersPanel.xc) Then using notepad instead of xctuner, I edited "nickFormatRight" and whatnot until it matched my previous settings. 

Edited by JDruyd

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Hello,

 

I wish the icon used for information if the vehicle is spotted.

 

Before I used this:

"enemySpottedMarker": {
"enabled": true,
"Xoffset": 30,
"Yoffset": 0,
"format": {
"neverSeen": "*",
"lost": "",
"revealed": "",
"dead": "",
"artillery": {
"neverSeen": "*",
"lost": "",
"revealed": "",
"dead": ""
}
}

I do not see how to incorporate this:

{ "alpha": ${"playersPanel.spottedMarkersAlpha"}, "x": 0, "y": 5, "valign": "top", "bindToIcon": true, "format": "{{spotted}}", "shadow": {} }
OK i find

 

in the file texts.xc add:

 

,
    "spotted": {
      "neverSeen": "",
      "lost": "<img src='xvm://res/icons/Dede2larue/EnemySpottedMarker/lost.png' width='24' height='24'>",
      "revealed": "<img src='xvm://res/icons/Dede2larue/EnemySpottedMarker/revealed.png' width='24' height='24'>",
      "dead": ""
    }

 

It's a exemple.

 

But the gunmarkers don't work:

{ "x": 325, "y": 1, "valign": "center", "format": "{{marksOnGun%1.1d|-}}", "alpha": "{{alive?100|0}}" }

??

Edited by dede2larue

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I'd say most changes are due to wg changing the game, and xvm has to adapt... plus, it's not their job, so it's hardly motivating to just slave away countless hours to fix the irritating bugs caused by wg or whatever else...

 

they might just make a simple single file bug-free and editor yet again... but maybe next month the next updates fucks everything up again and they might have to start from scratch...

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hello,
I try to use the new function for the information panel spotted at the players.
But all my modifications not no impact.

 

first:
In medium I use the new line in extrafield to display the icon.
Ok it is displayed but I can not seem to change its location.

 

second:
In all other I do but not the new line and I still have the icon to be displayed.

 

Then all the formats marks the marksOnGun no steps.

 

I joined my configuration files.

Thank you in advance.

playersPanel.xc

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yep in the latest nightly build the marker is placed top of clan logo and its hard to see, it was much better place e.g in 3518 version, also it seems that I cant move it whatever I do with my config. Could it be possible to move it back as it was in 3518

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I doesnt move whatever I do my config-- it was much better place in 3518

Edited by Andyss

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Spotted markers are not working on my end.....I get these Stars instead which are semi-annoying when you look quick and don't see them cause they are white.....I use colored markers, but regardless of what I do to correct it with the XVM, it does not go away. Help? Shot 283 is last patch, what it is supposed to look like, Shot 301 is today, what it currently looks like. (Enemy player list) Checked my XVM.XC file and it directs to the correct folder to the correct icons, etc.

 

post-23770-0-23931600-1419365495_thumb.jpg

post-23770-0-04233700-1419365497_thumb.jpg

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