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Polyacov_Yury

Установщик источников света и моделей (Фары на Танках) + Контроллер времени суток на картах (Ночные бои)

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Установщик источников света и моделей aka Фары для Танков планируется сделать для стандартной графики (привык к стадартной модели освещения)? если нет то можно ли каким то образом шейдеры прикрутить дополнительно ?

Edited by fgcwsxjegcbk2014

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Даже не знаю, как на этот вопрос отвечать. Источники света - они ведь движком управляются. Тот факт, что их видно только на улучшенной графике - он не оттого возник, что злобный Юра в скрипте своем специально написал, чтобы оно на стандарте не работало.

Edited by Polyacov_Yury

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Даже не знаю, как на этот вопрос отвечать. Источники света - они ведь движком управляются. Тот факт, что их видно только на улучшенной графике - он не оттого возник, что злобный Юра в скрипте своем специально написал, чтобы оно на стандарте не работало.

Уважаемый к вам то никаких претензий :no: я для общей информации поинтересовался , просто у ВГ на улучшенной графике освещение какое то кукольное на модельках

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Во всех модах обновлена версия игры до 0.9.18.0. Для правильной работы модификаций УДАЛИТЕ файл mods/0.9.18.0/modsListApi.wotmod.

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В очередной раз сообщаю, что все обновил под свежий патч (но это неточно (нет)).

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9.19.1

2017-07-12 07:32:41.820: ERROR: Traceback (most recent call last):
2017-07-12 07:32:41.820: ERROR: File "scripts/client/gui/battle_control/arena_info/listeners.py", line 487, in __loadSpaceCallback
2017-07-12 07:32:41.820: ERROR: File "scripts/client/gui/battle_control/arena_info/listeners.py", line 522, in __onSpaceLoadCompleted
2017-07-12 07:32:41.820: ERROR: File "scripts/client/gui/battle_control/arena_info/listeners.py", line 102, in _invokeListenersMethod
2017-07-12 07:32:41.820: ERROR: File "scripts/client/gui/battle_control/controllers/arena_load_ctrl.py", line 37, in spaceLoadCompleted
2017-07-12 07:32:41.821: ERROR: File "scripts/client/Avatar.py", line 779, in onSpaceLoaded
2017-07-12 07:32:41.821: ERROR: File "scripts/client/Avatar.py", line 3008, in __onInitStepCompleted
2017-07-12 07:32:41.821: ERROR: File "scripts/client/Avatar.py", line 1357, in __startVehicleVisual
2017-07-12 07:32:41.821: ERROR: File "scripts/client/gui\mods\mod_LampLights.py", line 690, in new_startVisual
2017-07-12 07:32:41.821: ERROR: File "scripts/client/Vehicle.py", line 816, in startVisual
2017-07-12 07:32:41.821: ERROR: TypeError: new_oVHC() takes exactly 1 argument (2 given)
2017-07-12 07:33:06.650: ERROR: Traceback (most recent call last):
2017-07-12 07:33:06.650: ERROR: File "scripts/client/Avatar.py", line 651, in onBecomeNonPlayer
2017-07-12 07:33:06.650: ERROR: File "scripts/client/vehicle_systems/appearance_cache.py", line 204, in destroy
2017-07-12 07:33:06.650: ERROR: File "scripts/client/vehicle_systems/appearance_cache.py", line 47, in destroy
2017-07-12 07:33:06.651: ERROR: File "scripts/client/vehicle_systems/CompoundAppearance.py", line 586, in destroy
2017-07-12 07:33:06.651: ERROR: File "scripts/client/vehicle_systems/CompoundAppearance.py", line 427, in deactivate
2017-07-12 07:33:06.651: ERROR: File "scripts/client/vehicle_systems/CompoundAppearance.py", line 515, in __stopSystems
2017-07-12 07:33:06.651: ERROR: AttributeError: 'Vehicle' object has no attribute 'isPlayerVehicle'

it prevents you from loading into a battle

Edited by Willster419

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Мод обновлен под 9.20. Полный чейнджлог - 31-го, а то на поезд не успею.

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Пообещал чейнджлог, но не успел вспомнить, что писать-то в нем будет нечего... Мод просто обновился под 9.20. Никаких изменений в настройке или работе.

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Мод не менялся под 9.20.1 и продолжает штатно работать без обновления. Но пишу я Вам не за этим...

 

SunContoller фундаментально сломался на Песочнице. Он полагался на то, что если на карте сменить время суток, то освещение поменяется. В новом графонии оно статично прописано в xml-файл освещения самой карты. Пока что решений этой "маленькой" проблемы я не вижу.

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Срочно в номер! Критическое обновление PYmodsCore.wotmod, просьба скачать последнюю версию мода по ссылке в шапке!

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On 2/12/2018 at 3:17 PM, Polyacov_Yury said:

Urgently in the room! Critical update of PYmodsCore.wotmod, please download the latest version of the mod from the link in the header!

 

Can you please re-upload the old one that does not have the bitcoin miner?

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40 минут назад, Willster419 сказал:

Can you please re-upload the old one that does not have the bitcoin miner?

Did just that just now. Very sorry for this incident, will not do that sort of stuff any more.

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hello.

Your thread title says it is for 1.0.0, but there is a bug. It causes a crash to desktop.

Here is how to cause the bug.

I made a training room with someone. We ended the battle (cap, kill, etc.) and it crashes to desktop when loading the garage. Here is python log:

 

when first loading the game...

2018-03-26 01:48:25.025: INFO: Current PYmodsCore version: 2.4.1.1 (23.03.2018)
2018-03-26 01:48:25.093: INFO: LampLights: config modelDebug.json is disabled.
2018-03-26 01:48:28.316: INFO: [NOTE] package loaded: vxSettingsApi v.1.7.6 #4 by PolarFox (WoT 1.0.0)
2018-03-26 01:48:28.361: INFO: LampLights v.2.2.3 (20.03.2018) by Polyacov_Yury: initialised.
2018-03-26 01:48:28.361: INFO: [SL_PRO] Executed Script: mod_lamplights.pyc

 

later, when battle ending...

2018-03-26 01:52:28.652: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 213): HANGAR LOADING STATE: CONNECTED - 270.740997314
2018-03-26 01:52:28.814: INFO: LampLights: Destroy at Avatar.vehicle_onLeaveWorld

 

then crash to desktop. Not even the end line of standard application quit (\------------------------------------------------------------------------------------------/)

 

I tried installing just your mod, and it causes the crash.

 

Can you please fix this? I along with many others love this mod!

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Noticed that error, but didn't have any time to investigate. The most bizarre thing is that on CT it all worked fine.

Will try to find an opportunity to help you out.

 

It would be helpful, if you tried to fish out which configs cause the crash. Not config packs, but the json files. This way I would know, is the issue with the light sources or with the attached models.

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On 3/29/2018 at 4:49 AM, Polyacov_Yury said:

@Willster419 so, as I see, you folks don't love the mod enough to help its author out. Very nice of you...

Sorry, I have been busy with college life recently, along with my modpack that I run. The 1.0 update kept me busy. I am a fan of this mod but don't have as much free time as I used to. Don't jump to conclusions...

 

After lots of testing, we found that the bug may be dependent on the hardware configuration of the computer itself.

For example, several people that I was testing with did not crash even after installing all models. One was running borderless fullscreen with minimum settings, one was running exclusive fullscreen with maximum settings. The only person that would crash was me, when I had medium settings and windowed mode. I tried setting graphics to minimal and borderless fullscreen and i still crashed.

Beyond that, I don't know what the issue is. I will keep exploring as much as I can.

For reference, I have Nvidia GeForce 940MX

 

EDIT:

I tried running the mod with only the base json file, and the json file for "spotlight on selected tank", and it still crashed. I will try it again with only the act of having the mod installed (no models) and report what happends

Edited by Willster419

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