Ekspoint Posted October 19, 2014 Share Posted October 19, 2014 зачет,красавчик @ Quote Link to comment Short link Share on other sites More sharing options...
P_S_I_H_O Posted October 19, 2014 Share Posted October 19, 2014 (edited) python.log увидеть можно? /------------------------------------------------------------------------------------------------------------------------\ BigWorld Release Client (compiled at 15:29:52 Sep 3 2014) starting on Sun Oct 19 23:08:31 2014 Content Type: content Checking ./res_mods/0.9.3: mods found Executing: LampLights [NOTE] (scripts/common/fortified_regions.py, 188): fortified_regions.init() [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read fractureEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read touchdownEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read fractureEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole10.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read touchdownEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole10.model [NOTE] (scripts/client/post_processing/__init__.py, 267): The quality = 4 was selected. [NOTE] (scripts/client/post_processing/__init__.py, 267): The quality = 3 was selected. [sPACE] Loading space: spaces/18_cliff [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [ERROR] (scripts/client/VehicleAppearance.py, 2461): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2465): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [ERROR] (scripts/client/VehicleAppearance.py, 2461): can't load track segment model <vehicles/american/A66_M103/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2465): can't load track segment model <vehicles/american/A66_M103/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2470): can't load track segment 2 model <vehicles/american/A66_M103/track/segment2.model> [ERROR] (scripts/client/VehicleAppearance.py, 2474): can't load track segment 2 model <vehicles/american/A66_M103/track/segment2.model> [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [ERROR] (scripts/client/VehicleAppearance.py, 2461): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2465): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [ERROR] (scripts/client/VehicleAppearance.py, 2461): can't load track segment model <vehicles/american/A66_M103/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2465): can't load track segment model <vehicles/american/A66_M103/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2470): can't load track segment 2 model <vehicles/american/A66_M103/track/segment2.model> [ERROR] (scripts/client/VehicleAppearance.py, 2474): can't load track segment 2 model <vehicles/american/A66_M103/track/segment2.model> [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [ERROR] (scripts/client/VehicleAppearance.py, 2461): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2465): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [ERROR] (scripts/client/VehicleAppearance.py, 2461): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2465): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) [ERROR] (scripts/client/VehicleAppearance.py, 2461): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [ERROR] (scripts/client/VehicleAppearance.py, 2465): can't load track segment model <vehicles/russian/R40_T-54/track/segment.model> [NOTE] (scripts/client/mods\LampLights.py, 85): note: (450.0, -0.699999988079071, 0.25, 1.2000000476837158, 0.25, -0.25, 1.2000000476837158, 0.25, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True, 5.0, 20.0, 0.4300000071525574, True, 255.0, 255.0, 255.0, 0.0, True, True, True) PostProcessing.Phases.fini() \------------------------------------------------------------------------------------------------------------------------/ Edited October 19, 2014 by P_S_I_H_O @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 19, 2014 Author Share Posted October 19, 2014 (edited) Перезалив. Добавлена возможность отключения всех фар по кнопке. Блок enable теперь отвечает за состояние фар в начале боя, полное отключение - visl и visr (для левой и правой соответственно). Edited October 19, 2014 by Polyacov_Yury @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 22, 2014 Author Share Posted October 22, 2014 Поступил запрос на клаксон. Как вам идея?P.S. Поскольку клаксон будет слышно только на вашем клиенте, думаю приделать к нему чатоматерилку. 2 @ Quote Link to comment Short link Share on other sites More sharing options...
SEREGA_SF Posted October 22, 2014 Share Posted October 22, 2014 Поступил запрос на клаксон. Как вам идея? P.S. Поскольку клаксон будет слышно только на вашем клиенте, думаю приделать к нему чатоматерилку. Зачет, прикольно @ Quote Link to comment Short link Share on other sites More sharing options...
vlad_cs_sr Posted October 22, 2014 Share Posted October 22, 2014 думаю приделать к нему чатоматерилку. Типа "не мешай стрелять")) @ Quote Link to comment Short link Share on other sites More sharing options...
SEREGA_SF Posted October 22, 2014 Share Posted October 22, 2014 Блок enable теперь отвечает за состояние фар в начале боя, полное отключение - visl и visr (для левой и правой соответственно). По умолчанию F2 - она отключает сразу обе фары, или есть возможность по одной отключать (л. и п.)? @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 22, 2014 Author Share Posted October 22, 2014 По умолчанию F2 - она отключает сразу обе фары, или есть возможность по одной отключать (л. и п.)? F2 - отключает все фары на всех танках. Планирую после выхода 9.4 начать работу над модулем включения отдельных фар для каждого танка. На данный момент отключение фар по одной - для всех танков сразу, через конфиг. Кнопка F2 полностью выключает\включает мод. Типа "не мешай стрелять")) Типа "Куда прёшь, скотина?!" @ Quote Link to comment Short link Share on other sites More sharing options...
SEREGA_SF Posted October 22, 2014 Share Posted October 22, 2014 Типа "Куда прёшь, скотина?!" И правой фарой подмигивать @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 22, 2014 Author Share Posted October 22, 2014 (edited) Перезалив. Исправлено отсутствие фар при игре в реальном бою, а не на реплее. Фары включатся после фразы "В бой!"Перезалив. Убрано отладочное сообщение, спамившееся в питонлог в огромных количествах. Edited October 22, 2014 by Polyacov_Yury @ Quote Link to comment Short link Share on other sites More sharing options...
vault_boy633 Posted October 22, 2014 Share Posted October 22, 2014 мод, конечно, интересный, но, увы, не работает, возможно он связан с другим модом или как-то с ним взаимодействует? @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 23, 2014 Author Share Posted October 23, 2014 Попробуйте установить последнюю версию. Если проблема останется, прошу прислать python.log. Возможна реактивация фар при нажатии кнопки после окончания обратного отсчёта. @ Quote Link to comment Short link Share on other sites More sharing options...
vault_boy633 Posted October 23, 2014 Share Posted October 23, 2014 Попробуйте установить последнюю версию. Если проблема останется, прошу прислать python.log. Возможна реактивация фар при нажатии кнопки после окончания обратного отсчёта. переустановил мод, все-равно не работает, вот что мы имеем в логе: BigWorld Release Client (compiled at 15:29:52 Sep 3 2014) starting on Thu Oct 23 15:10:58 2014Content Type: content Checking ./res_mods/0.9.3: mods found Executing: LampLights [NOTE] (scripts/common/fortified_regions.py, 188): fortified_regions.init() [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read fractureEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read touchdownEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read fractureEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole10.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read touchdownEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole10.model [NOTE] (scripts/client/post_processing/__init__.py, 267): The quality = 4 was selected. [NOTE] (scripts/client/post_processing/__init__.py, 267): The quality = 3 was selected. [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.175000190735 [sPACE] Loading space: spaces/hangar_v2 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.31299996376 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.866000175476 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.306999921799 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.460000038147 [ERROR] (scripts/client/messenger/proto/xmpp/updaters.py, 297): XMPPClient::RosterItem, roster item no is found ([email protected],) [ERROR] (scripts/client/messenger/proto/xmpp/updaters.py, 297): XMPPClient::RosterItem, roster item no is found ([email protected],) [sPACE] Loading space: spaces/44_north_america [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful строка [NOTE] (scripts/client/mods\LampLights.py, 138): Lamps not successful повторяется очень и очень много раз(десятки, может сотни тысяч) @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 23, 2014 Author Share Posted October 23, 2014 Как я выше писал, у вас старая версия. В новой повторение этой строки убрано и исправлена работа мода. Также, после установки только что выгруженной мной на сервер версии, попробуйте после окончания предбоевого отсчёта несколько раз нажать F2. Просьба сообщить о результате. @ Quote Link to comment Short link Share on other sites More sharing options...
vault_boy633 Posted October 23, 2014 Share Posted October 23, 2014 Как я выше писал, у вас старая версия. В новой повторение этой строки убрано и исправлена работа мода. Также, после установки только что выгруженной мной на сервер версии, попробуйте после окончания предбоевого отсчёта несколько раз нажать F2. Просьба сообщить о результате. результата нет от слова совсем, все сделал, как было указано выше: новую версию скачал и после конца отсчета ф2 понажимал, ничего лог: BigWorld Release Client (compiled at 15:29:52 Sep 3 2014) starting on Thu Oct 23 17:11:24 2014Content Type: content Checking ./res_mods/0.9.3: mods found Executing: LampLights [NOTE] (scripts/common/fortified_regions.py, 188): fortified_regions.init() [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read fractureEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read touchdownEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read fractureEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole10.model [WARNING] (scripts/common/DestructiblesCache.py, 478): Failed to read touchdownEffect name in content/Environment/env414_Pole/normal/lod0/env414_Pole10.model [NOTE] (scripts/client/post_processing/__init__.py, 267): The quality = 4 was selected. [NOTE] (scripts/client/post_processing/__init__.py, 267): The quality = 3 was selected. [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.134999990463 [sPACE] Loading space: spaces/hangar_v2 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.322999954224 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.770999908447 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.106999874115 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.246000051498 [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "__run_read" takes too much time 0.46799993515 [ERROR] (scripts/client/account_helpers/CustomFilesCache.py, 210): Client couldn't read file. (EOFError(), 'NB2HI4B2F4XWGZJOO5XXE3DEN5THIYLONNZS44TVF5SGG33OOQXWG3DBNZZS6ZLNMJWGK3LTF4YTGNZTGY2C6ZLNMJWGK3K7GY2HQNRUL52GC3TLFZYG4ZY=') [ERROR] (scripts/client/account_helpers/CustomFilesCache.py, 210): Client couldn't read file. (UnpicklingError('pickle data was truncated',), 'NB2HI4B2F4XWGZJOO5XXE3DEN5THIYLONNZS44TVF5SGG33OOQXWG3DBNZZS6ZLNMJWGK3LTF4YTGNZTGY2C6ZLNMJWGK3K7GMZHQMZSFZYG4ZY=') [sPACE] Loading space: spaces/35_steppes [sPACE] Loading space: spaces/hangar_v2 PostProcessing.Phases.fini() [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 33): Method "close" takes too much time 0.430999994278 @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 24, 2014 Author Share Posted October 24, 2014 (edited) Перезалив. Исправлено неисчезновение фар при исчезновении\уничтожении танка (огромное спасибо MakcT40) Edited October 25, 2014 by Polyacov_Yury @ Quote Link to comment Short link Share on other sites More sharing options...
vault_boy633 Posted October 24, 2014 Share Posted October 24, 2014 так что? исправлено полное отсутствие фар? @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted October 24, 2014 Author Share Posted October 24, 2014 (edited) Попробуйте последний апдейт, если не поможет, тогда только прямой дебаггинг (скайп\тимвьюер) P.S. Внезапно понял, что было бы неплохо увидеть ваш LampLights.xml Edited October 24, 2014 by Polyacov_Yury @ Quote Link to comment Short link Share on other sites More sharing options...
MakcT40 Posted October 24, 2014 Share Posted October 24, 2014 Надо бы дописать в "шапке" темы, что фары работают только при "Улучшенной" графике, но не при "Стандартной". @ Quote Link to comment Short link Share on other sites More sharing options...
vault_boy633 Posted October 25, 2014 Share Posted October 25, 2014 (edited) Попробуйте последний апдейт, если не поможет, тогда только прямой дебаггинг (скайп\тимвьюер) P.S. Внезапно понял, что было бы неплохо увидеть ваш LampLights.xml Надо бы дописать в "шапке" темы, что фары работают только при "Улучшенной" графике, но не при "Стандартной". вот и решение проблемы, я пытался запустить фары на стд. графике, попробуем на улучшеной на улучшеной работает, интересует вопрос: а на стандартной такое можно реализовать? Edited October 25, 2014 by vault_boy633 @ Quote Link to comment Short link Share on other sites More sharing options...
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