alexlll Posted November 9, 2016 Share Posted November 9, 2016 Гоняю уже несколько дней и прям чувствую свою эксклюзивность :) А нельзя ли мне как нибудь самому выставить источники света там, где на моём танке находятся фары, ( сейчас есть смещение). @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted November 10, 2016 Author Share Posted November 10, 2016 нельзя ли мне Можно. Конфиги не шифрованы :) выставить источники света там, где на моём танке находятся фары Они на каждом танке в разных местах находятся. А у меня тотальная унификация. То есть только у одного танка сдвинуть источники не получится. Сразу у всех сдвиг будет.На данный момент они расположены так, чтобы Фары более-менее логично выглядели на всех танках, начиная от какого-нибудь T1E6 и заканчивая Маусом. Тут уже не обойтись без таких точечных казусов, как фары, которые светят мимо фар. А чтобы сделать на всех танках фары в историчных местах - тут уже помощь от ВГ нужна будет :) @ Quote Link to comment Short link Share on other sites More sharing options...
alexlll Posted November 10, 2016 Share Posted November 10, 2016 (edited) Так мне не надо на всех, только для одного танка, пусть на моем клиенте все сдвинется, главное чтобы на основном танке красиво было :) З.Ы. Ну нет, так нет. Все равно спасибо за твою работу. З.Ы.Ы. Если укажешь название конфига и строчку, где описано положение источников света, попробую поковыряться сам. Edited November 10, 2016 by alexlll @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted November 11, 2016 Author Share Posted November 11, 2016 Так мне не надо на всех А сдвинется на всех :) Если укажешь название конфига и строчку, где описано положение источников света Первое - там, где скачал, спойлер "Список файлов", второе - спойлер "Настройка". @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted November 24, 2016 Author Share Posted November 24, 2016 Всем перезалив. Мелкие правки кода, чтобы не ругался PyCharm Убраны несуразные \t в конфигах. .format() и прочие няшности в исходниках. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted December 13, 2016 Author Share Posted December 13, 2016 Короче, тут 9.17 вышел. В̡̣̘̜̪̣̰ͬ̔̒͊С̲͈̺̙̰̥̫̾̏̽̓̐͗ͮ̀Е̢̼̙͂͊̓͗͑ͧͣͥ͐ моды: переход на PYmodsCore 2.0 + vxSettingsApi от PolarFox + modsListApi от P0LIR0ID. Фары: исправлена временнАя "черная дыра" в функции, которая переключает состояние у светильников из "Авто-пака". @ Quote Link to comment Short link Share on other sites More sharing options...
Willster419 Posted February 23, 2017 Share Posted February 23, 2017 Any fix the the error: 2017-02-22 21:25:48.550: ERROR: [EXCEPTION] (scripts/client/PYmodsCore.py, 561):Traceback (most recent call last): File "scripts/client/PYmodsCore.py", line 555, in do_config File "__init__", line 1, in addContainer File "__init__", line 1, in __init__ File "__init__", line 1, in __configSaveIOError: [Errno 2] No such file or directory: './res_mods/0.9.17.0.3/scripts/client/gui/mods/vxSettingsApi/data/PYmodsGUI.db' @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted February 23, 2017 Author Share Posted February 23, 2017 In last archive versions I updated the vxSettingsApi mod. Try re-downloading it. If it does not get fixed - I will contact the creator of this package. @ Quote Link to comment Short link Share on other sites More sharing options...
Willster419 Posted February 23, 2017 Share Posted February 23, 2017 It is still giving the same error. Especially since 0.9.17.1 just went live, i would recommend contacting the creator for a new version. Please reply with results? @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted February 23, 2017 Author Share Posted February 23, 2017 Having him online right now, and we both are like O_o, 'cause everything is working fine on both of our clients. Try downloading the package here. @ Quote Link to comment Short link Share on other sites More sharing options...
Willster419 Posted February 24, 2017 Share Posted February 24, 2017 (edited) Thank you for the quick replies. I can try it later tonight (US EST). However, in the archive, I don't see the file "vxSettingsApi/data/PYmodsGUI.db", which is what the mod was the exception in the log file. Is it not needed? Also, to clarify, the "light modification" of your mod works fine. The problem is that I don't see any configuration windows like in your original post, so all changes must be made manually in the config file before starting the game. Further, the sun control does not go as dark as in your pictures in your original post. I can post screenshots for better representation. If you need any other log files or anything to diagnose the problem, let me know. I would offer live skype chat as well but I don't think our time zones line up. To replicate the problem I am having, I am installing your base script mod, then the car pack (with renaming the 0.9.x directory when needed) Edited February 24, 2017 by Willster419 @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted February 24, 2017 Author Share Posted February 24, 2017 in the archive, I don't see the file "vxSettingsApi/data/PYmodsGUI.db", which is what the mod was the exception in the log file. Is it not needed? Yes, it is not required. It is a storage for your settings and it gets created when you launch the mod for the first time. The problem is that I don't see any configuration windows like in your original post Have you tried pressing a little button with 2 squares in the bottom right of your screen? the sun control does not go as dark as in your pictures in your original post It acts differentl on different maps. For example, the Mannerheim Line map (or something) does not get any change in lighting at all. This is because it just sets the time on a map to 0:00, and different maps have different lighting settings for different times. Long story short - #BlameWG :D 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Willster419 Posted February 24, 2017 Share Posted February 24, 2017 (edited) Yes, it is not required. It is a storage for your settings and it gets created when you launch the mod for the first time. --- It acts differentl on different maps. For example, the Mannerheim Line map (or something) does not get any change in lighting at all. This is because it just sets the time on a map to 0:00, and different maps have different lighting settings for different times. Long story short - #BlameWG :D Oh, ok. I was not aware of those statements. Unless the translation was poor from google, it isn't mentioned in your documentation (as far as I know) and I would highly recommend you add it. When someone goes to python log and sees exceptions, their first thought is that the mod is broken. And just have a note about the maps having different lighting settings. Have you tried pressing a little button with 2 squares in the bottom right of your screen? Yes, I have, and it opens and says something like "mods list", and it is blank. Later tonight (US EST) I can screenshot the button and send it to you. P.S. I would tell the developer of the api mod to consider adding an "if file exists" statement to prevent the exception :) Edited February 24, 2017 by Willster419 @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted February 24, 2017 Author Share Posted February 24, 2017 I would tell the developer of the api mod to consider adding an "if file exists" statement to prevent the exception :) Do you think he is stupid enough not to do it, huh?) There are clearly some strange Wargaming RNG shenanigans going on. @ Quote Link to comment Short link Share on other sites More sharing options...
Willster419 Posted February 24, 2017 Share Posted February 24, 2017 I do not think he is stupid for not doing it, I was not aware that WG was responsible. Please, I did not mean any offense towards him or his ability as a python developer. Just trying to be helpful is all. :) @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted February 24, 2017 Author Share Posted February 24, 2017 Well, WG is not responsible for this either. The problem is in absence of vxSettingsApi/data folder. Еще раз перезалил архивы. Добавил свежий фикс vxSettings, который также должен был исправить откат вносимых вручную изменений настроек. One more re-upload. Added brand new version of vxSettings, which should also now fixed roll-back of manual settings editing. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Willster419 Posted February 24, 2017 Share Posted February 24, 2017 I can confirm that it now works, thank you very much for helping me. ;) @ Quote Link to comment Short link Share on other sites More sharing options...
Beliy.IV Posted February 28, 2017 Share Posted February 28, 2017 Ребят, может кто-то подобрал уже опытным путём какое время нужно выставить что бы солнце не слепило в глаз и давало max освещение. Как понимаю в конфиге есть такие варианта 00 - это автовыбор сервером времени, 24 - это подтягивание времени с ПК. если я выключаю Контроллер, то что происходит? автовыбор по серверу ? @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted February 28, 2017 Author Share Posted February 28, 2017 (edited) Если выключить его - освещение на картах будет как в обычном клиенте. Собственно, отключение мода равносильно его удалению. А вот насчет максимального освещения - попробуйте полдень. P.S. Всем намек :D Edited February 28, 2017 by Polyacov_Yury @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted March 2, 2017 Author Share Posted March 2, 2017 НИ ЗА ЧТО не догадаетесь, что произошло этим погожим четверговским вечером. Как раз после того, как дождик прошел. Все моды переехали в .wotmod-пакеты. Скачать можно по ссылкам в шапке. 2 @ Quote Link to comment Short link Share on other sites More sharing options...
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