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night_dragon_on

[Замена звуков / Sound changing] Звуки на различные события

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может банки стали несовместимы.

200% именно из-за этого, движок обновили, банк новый нужен.

Пошаговый процесс создания описан в параллельной теме по Wwise-су. Ссылка в подписи.

Edited by night_dragon_on

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Кидаю на арте сплешом - информации о сбитии гусли нет. Только накрыл. 

 

2017-02-23 00:04:25.735: INFO: [PY_DEBUG] Checking ./res_mods/0.9.17.1: mods found
2017-02-23 00:04:25.735: INFO: [PY_DEBUG] Checking ./mods/0.9.17.1: mods not found
2017-02-23 00:04:31.725: WARNING: [WARNING] (scripts/common/quest_cache_helpers.py, 48): scripts/item_defs/clubs_quests/ladder_quests_RU.xml ('No quests of type clubsQuest were found in scripts/item_defs/clubs_quests/ladder_quests_RU.xml.',)
2017-02-23 00:04:31.901: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 3 was selected.
2017-02-23 00:04:31.901: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 3 was selected.
2017-02-23 00:04:33.372: INFO: [XFW] Version: 4.0.0
2017-02-23 00:04:33.372: INFO: [XFW] Working dir: I:\World_of_Tanks\WoT_0.9.17.1\res_mods\mods
2017-02-23 00:04:33.772: INFO: [XFW] Loading mod: xvm_main 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.779: INFO: [XFW] Loading mod: xvm_autologin 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.892: INFO: [XFW] Loading mod: xvm_battle 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.895: INFO: [XFW] Loading mod: xvm_battleresults 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.908: INFO: [XFW] Loading mod: xvm_contacts 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.912: INFO: [XFW] Loading mod: xvm_crew 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.915: INFO: [XFW] Loading mod: xvm_equip 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.917: INFO: [XFW] Loading mod: xvm_export 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.921: INFO: [XFW] Loading mod: xvm_hangar 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.923: INFO: [XFW] Loading mod: xvm_hotfix 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.925: INFO: [XFW] Loading mod: xvm_integrity 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.947: INFO: [XFW] Loading mod: xvm_limits 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.950: INFO: [XFW] Loading mod: xvm_online 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.954: INFO: [XFW] Loading mod: xvm_ping 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.956: INFO: [XFW] Loading mod: xvm_profile 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.957: INFO: [XFW] Loading mod: xvm_profiler 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.960: INFO: [XFW] Loading mod: xvm_quests 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.968: INFO: [XFW] Loading mod: xvm_sounds 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.974: INFO: [XFW] Loading mod: xvm_squad 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.985: INFO: [XFW] Loading mod: xvm_tankcarousel 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.987: INFO: [XFW] Loading mod: xvm_techtree 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:33.990: INFO: [XFW] Loading mod: xvm_tooltips 0.9.17.1 (http://www.modxvm.com/)
2017-02-23 00:04:34.032: INFO: Battle Assistant: v1.3.9
2017-02-23 00:04:34.273: INFO: [NOTE] package loaded: mod_GunConstraints
2017-02-23 00:04:34.444: INFO: [NOTE] Loading mod: minimap_tankview
2017-02-23 00:04:34.444: INFO: [minimap_tankview]: [minimap_tankview by Ekspoint]
2017-02-23 00:04:34.444: INFO: -------------------------------------------------------------------------
2017-02-23 00:04:34.446: INFO: [minimap_tankview]: Конфиг файл [mod_minimap_tankview.json] Успешно загрузился
2017-02-23 00:04:34.446: INFO: -------------------------------------------------------------------------
2017-02-23 00:04:36.692: INFO: [TimeSpent] TimeSpent mod (http://bb-t.ru/bbmods/timespent.html) ver:0.9.17.0 #3.22 sdk:1.11 by ShuraBB, successfully loaded
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.
2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name
2017-02-23 00:04:40.010: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.018: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.019: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.019: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.020: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.020: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.037: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.
2017-02-23 00:04:40.037: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.
2017-02-23 00:04:40.037: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name
2017-02-23 00:04:40.039: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.039: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.039: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!
2017-02-23 00:04:40.091: NOTICE: [NOTE] (scripts/client/game.py, 459): [sPACE] Loading space: spaces/02_malinovka
2017-02-23 00:04:43.061: WARNING: [WARNING] (scripts/client/gui/Scaleform/framework/entities/BaseDAAPIComponent.py, 62): Class with alias `teamBasesPanel` already registered in object . It will be rewritten.
2017-02-23 00:06:32.721: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 15
2017-02-23 00:07:22.526: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 15
2017-02-23 00:08:10.708: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 15
2017-02-23 00:08:14.212: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 15
2017-02-23 00:08:19.126: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 220): HANGAR LOADING STATE: CONNECTED - 234.593994141
2017-02-23 00:08:20.108: INFO: PostProcessing.Phases.fini()
2017-02-23 00:08:20.108: INFO: [TimeSpent] version 0.9.17.0 #3.22 unloaded successfully

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Кидаю на арте сплешом - информации о сбитии гусли нет. Только накрыл.

 

Ставил: SM_crit_damaged [ Повреждение модуля (гусеница, орудие) противника ]

 

Прикрепи конфиг: sounds.xc

Дополнительный лог: xvm.log

Реплей этого боя, если на нем воспроизводится.

Edited by night_dragon_on

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привет! всех с праздником!

 

night_dragon_on  я может поторюсь с предыдущим постом...но.... вот ты мне сделал ранее стандартную озвучку voiceover.bnk от вг, без скриптов и т.п. , только громче...ща она перестала работать , тишина и все...

 можно ли тебя попросить так же сделать под этот патч...????

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Ich benutze Google Translate, da ich kein Russisch spreche, nur Englisch.

Ich bin nicht in python oder Programmierung vertraut und musste deine Guides und Dateien benutzen, um diese Arbeit zu haben.

Als WoT war 9.17.03 Ich hatte SM_sixthSense.BNk arbeiten und verwendet "The Sixth Sense" (T-34-85-Rudy, Blend-Timer als meine sechste Sense Sound Wahl.

Jetzt ist es 9.17.1 Ich kann nicht "The Sixth Sense" (T-34-85-Rudy, Blend-Timer) arbeiten - wenn der sechste Sinn aktiviert ist, spielt er "The Sixth Sense" (Blendungstimer) !! Was ich nicht gewählt habe

Meine sounds.xc datei ist hier:

{
  "Geräusche": {
    "Aktiviert": wahr,
    "SoundBanks": {
      "Halle": "",
      "Schlacht": ["xvm: //audioww/SM_sixthSense.bnk"]
    },
      "LogSoundEvents": falsch,
      "SoundMapping": {
      "die Glühbirne": "",
      "Lightbulb_02": "",
      "sechster Sinn": "",
      "Xvm_sixthSense": "SM_sixthSense_timer", "xvm_sixthSense": "SM_sixthSense_timer",
      "Xvm_enemySighted": "",
      "Xvm_fireAlert": "",
      "Xvm_ammoBay": "",
      "Xvm_battleEnd_5_min": "",
      "Xvm_battleEnd_3_min": "",
      "Xvm_battleEnd_2_min": "",
      "Xvm_battleEnd_1_min": "",
      "Xvm_battleEnd_30_sec": "",
      "Xvm_battleEnd_5_sec": ""
    Aufrechtzuerhalten.
  Aufrechtzuerhalten.
Aufrechtzuerhalten.

Mein audioww-Ordner hat nur SM_sixthSense.bnk darin.

Jede Idee, warum die Python spielt den falschen Ton aus dem SM_sixthSense.bnk?

 

English Version

 

I am not conversant in python or programming and have had to use your guides and files to previously have this working.

When WoT was 9.17.03 I had SM_sixthSense.BNk working and used "The Sixth Sense" (T-34-85-Rudy, glare-timer as my sixth sense sound choice.

Now it is 9.17.1 I can not get "The Sixth Sense" (T-34-85-Rudy, glare-timer) working - when sixth sense activates, it plays "The Sixth Sense" (glare timer) !! which is not what I have chosen

my sounds.xc file is here:

{
  "sounds": {
    "enabled": true,
    "soundBanks": {
      "hangar": "",
      "battle": ["xvm://audioww/SM_sixthSense.bnk"]
    },
      "logSoundEvents": false,
      "soundMapping": {
      "lightbulb": "",
      "lightbulb_02": "",
      "sixthSense": "",
      "Xvm_sixthSense": "SM_sixthSense_timer","xvm_sixthSense" : "SM_sixthSense_timer" ,
      "xvm_enemySighted": "",
      "xvm_fireAlert": "",
      "xvm_ammoBay": "",
      "xvm_battleEnd_5_min": "",
      "xvm_battleEnd_3_min": "",
      "xvm_battleEnd_2_min": "",
      "xvm_battleEnd_1_min": "",
      "xvm_battleEnd_30_sec": "",
      "xvm_battleEnd_5_sec": ""
    }
  }
}

My audioww folder only has SM_sixthSense.bnk in it.

Any idea why the python plays the wrong sound from within the SM_sixthSense.bnk ??

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можно ли тебя попросить так же сделать под этот патч...????

 

voiceover.bnk

 

Now it is 9.17.1 I can not get "The Sixth Sense" (T-34-85-Rudy, glare-timer) working - when sixth sense activates, it plays "The Sixth Sense" (glare timer) !! which is not what I have chosen

 

"Xvm_sixthSense": "SM_sixthSense_timer",

"xvm_sixthSense" : "SM_sixthSense_timer" ,

"xvm_sixthSense": "SM_sixthSense_timer",
"xvm_sixthSenseRudy": "SM_sixthSenseRudy_timer",
Edited by night_dragon_on
  • Upvote 2

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спасибо  добрый человек...С праздником еще раз!!!!

вот тока вопрос куда его пихать ...??? там так много всего поменялось...пути и расположения...папок

Edited by mikesds

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{WOT-Client}/res_mods/0.9.17.1/audioww
или

{WOT-Client}/mods/audio_mod.wotmod/res/audioww
Edited by night_dragon_on
  • Upvote 1

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ага спс... 

................

а случайно нет ни у кого  SM_enemySighted  голосом под 9.17.1 ????

Edited by mikesds

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А тот что в шапке не подходит?

Там все примеры под новый патч перепакованы.

Edited by night_dragon_on

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I changed the file you sounds.xc sggested to:

{
  "Sounds": {
    "Enable": true,
    "Soundbanks": {
      "Hangar": "",
      "Fight": [ "XVM: //audioww/SM_sixthSense.bnk"]
    },
      "logSoundEvents": false,
      " SoundMapping ": {
      " light ":" ",
      " Lightbulb_02 ":" ",
      " sixth sense ":" ",
      " Xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ",
      " Xvm_enemySighted ":" ",
      " Xvm_fireAlert ":" ",
      " Xvm_ammoBay ":" ",
      " Xvm_battleEnd_5_min ":" ",
      " Xvm_battleEnd_3_min ":" ",
      " Xvm_battleEnd_2_min ":" ",
      " Xvm_battleEnd_1_min ":" ",
      " Xvm_battleEnd_30_sec ":" ",
      " Xvm_battleEnd_5_sec ":" "
    }
  }
}

When activated sixth sense, he does not play "The Sixth Sense" (T-34-85-Rudy, anti-glare timer) as I want and as python code above.

Upon activation, it plays "The Sixth Sense" (bright light timer), which is wrong.

if an error is possible in your coding SM_sixthSense.bnk source file?

Please, you can try it yourself
YA izmenil fayl sounds.xc kak vy sggested k :

{
  "ZVUKI": {
    "Vklyuchen": pravda,
    "Soundbanks": {
      "Angar": "",
      "Boy": [ "XVM: //audioww/SM_sixthSense.bnk"]
    },
      "logSoundEvents": lozhnyye,
      " SoundMapping ": {
      " lampochka ":" ",
      " Lightbulb_02 ":" ",
      " shestoye chuvstvo ":" ",
      " Xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ",
      " Xvm_enemySighted ":" ",
      " Xvm_fireAlert ":" ",
      " Xvm_ammoBay ":" ",
      " Xvm_battleEnd_5_min ":" ",
      " Xvm_battleEnd_3_min ":" ",
      " Xvm_battleEnd_2_min ":" ",
      " Xvm_battleEnd_1_min ":" ",
      " Xvm_battleEnd_30_sec ":" ",
      " Xvm_battleEnd_5_sec ":" "
    }
  }
}

Kogda shestoye chuvstvo aktivirovan, on ne igrayet "Shestoye chuvstvo" (T-34-85-Rudy, antiblikovyy taymer), kak ya khochu, i kak kod pitona vyshe.

Posle aktivatsii on igrayet "Shestoye chuvstvo" (yarkiy svet taymer), kotoryy yavlyayetsya nepravil'nym.

vozmozhno li oshibka lezhit v vashem kodirovanii iskhodnogo fayla SM_sixthSense.bnk?

pozhaluysta, vy mozhete poprobovat 'eto samostoyatel'no

 

ENGLISH

I changed the sounds.xc file as you sggested to:

{
  "Sounds": {
    "the enabled": to true,
    "Soundbanks": {
      "hangar": "",
      "battle": [ "xvm: //audioww/SM_sixthSense.bnk"]
    },
      "logSoundEvents": to false,
      " soundMapping ": {
      " lightbulb ":" ",
      " lightbulb_02 ":" ",
      " sixthSense ":" ",
      " xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ",
      " xvm_enemySighted ":" ",
      " xvm_fireAlert ":" ",
      " xvm_ammoBay ":" ",
      " xvm_battleEnd_5_min ":" ",
      " xvm_battleEnd_3_min ":" ",
      " xvm_battleEnd_2_min ":" ",
      " xvm_battleEnd_1_min ":" ",
      " xvm_battleEnd_30_sec ":" ",
      " xvm_battleEnd_5_sec " ""
    }
  }
}

When sixth sense is activated it does NOT play "The Sixth Sense" (T-34-85-Rudy, glare-timer) as I want and as the python code above.

After activation it plays "The Sixth Sense" (glare timer) which is wrong.

is it possible the error lies in your coding of the original SM_sixthSense.bnk file?

please can you try it yourself

Edited by Dyke_Dastardly

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А да, блин забыл про некое ограничение ВГ, подменой событий средствами XVM-ма мы не сможем добраться до эвента "enemy_sighted_for_team" и заменить его, патча три уже такая ситуация. Его мы сможем заменить только прямой заменой в банке (либо новым файликом audio_mods.xml).

 

@Dyke_Dastardly, объемный текст и код размещаем под спойлером (hide your text into spoiler).

Edited by night_dragon_on

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я не хвм ставлю... а банкой и скриптом

если просто звук то он работает....а вот голосом нет

Edited by mikesds

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У меня все в норме, касательно звука в банке, правда я заменял XVM-ом и событие использовал его внутреннее "xvm_enemySighted" для воспроизведения. Про работу банка на других скриптах ничего сказать не могу, не я их делал.

Edited by night_dragon_on

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да в общем раньше было так...банка SM_enemySighted.bnk...

чтоб голосом  прописываешь в скрипте так 

<enemy_sighted_for_team>
    <fx>
      <wwsound>SM_enemySightedVoice</wwsound>
      <playRules> 2 </playRules>
      <shouldBindToPlayer>False</shouldBindToPlayer>
    </fx>
  </enemy_sighted_for_team>

 

а звуком  SM_enemySighted

и все дела...

ток ща не пашет..че то

Edited by mikesds

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У меня все в норме...

а у меня проблема: скачал 5995 из шапки и открыл свой старый проект (с предыдущей версии wwise) - почему-то не могу в проекте прослушать ни один звук, не нахожу звуковые файлы... где они? ЧЯДНТ?

 

парни, дайте ссылку на лицензию - может из-за этого ничего не могу прослушать?

Edited by Kapany3uk

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не нахожу звуковые файлы... где они?

project/Originals/SFX/

Файл лицензии в шапке темы по Wwise-су.

Edited by night_dragon_on

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чтоб голосом  прописываешь в скрипте так

 

Без понятия что и где ты там пытаешься прописать, все работает стабильно, пробуй:

 

Пример №1: SM_enemySighted.zip

Пример №2: SM_enemySighted.zip

 

is it possible the error lies in your coding of the original SM_sixthSense.bnk file? please can you try it yourself

 

No, what you did wrong. Example work audio mod.

Edited by night_dragon_on
  • Upvote 1

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проблема: скачал 5995 из шапки и открыл свой старый проект (с предыдущей версии wwise) - почему-то не могу в проекте прослушать ни один звук
пришлось полностью переписать проект: в закладке аудио пересохранил (удалил и снова вписал) все звуки, заново импортировал файлы (подтверждая замену при импорте), перепривязал звуки к эвентам и только после этого банк зазвучал в игре (подключил через хвм) - вот такая проблемка при обновлении проекта до актуальной версии wwise...

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