night_dragon_on Posted February 22, 2017 Author Share Posted February 22, 2017 (edited) может банки стали несовместимы. 200% именно из-за этого, движок обновили, банк новый нужен. Пошаговый процесс создания описан в параллельной теме по Wwise-су. Ссылка в подписи. Edited February 23, 2017 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
0kosmo Posted February 22, 2017 Share Posted February 22, 2017 Кидаю на арте сплешом - информации о сбитии гусли нет. Только накрыл. 2017-02-23 00:04:25.735: INFO: [PY_DEBUG] Checking ./res_mods/0.9.17.1: mods found2017-02-23 00:04:25.735: INFO: [PY_DEBUG] Checking ./mods/0.9.17.1: mods not found2017-02-23 00:04:31.725: WARNING: [WARNING] (scripts/common/quest_cache_helpers.py, 48): scripts/item_defs/clubs_quests/ladder_quests_RU.xml ('No quests of type clubsQuest were found in scripts/item_defs/clubs_quests/ladder_quests_RU.xml.',)2017-02-23 00:04:31.901: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 3 was selected.2017-02-23 00:04:31.901: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 3 was selected.2017-02-23 00:04:33.372: INFO: [XFW] Version: 4.0.02017-02-23 00:04:33.372: INFO: [XFW] Working dir: I:\World_of_Tanks\WoT_0.9.17.1\res_mods\mods2017-02-23 00:04:33.772: INFO: [XFW] Loading mod: xvm_main 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.779: INFO: [XFW] Loading mod: xvm_autologin 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.892: INFO: [XFW] Loading mod: xvm_battle 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.895: INFO: [XFW] Loading mod: xvm_battleresults 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.908: INFO: [XFW] Loading mod: xvm_contacts 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.912: INFO: [XFW] Loading mod: xvm_crew 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.915: INFO: [XFW] Loading mod: xvm_equip 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.917: INFO: [XFW] Loading mod: xvm_export 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.921: INFO: [XFW] Loading mod: xvm_hangar 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.923: INFO: [XFW] Loading mod: xvm_hotfix 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.925: INFO: [XFW] Loading mod: xvm_integrity 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.947: INFO: [XFW] Loading mod: xvm_limits 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.950: INFO: [XFW] Loading mod: xvm_online 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.954: INFO: [XFW] Loading mod: xvm_ping 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.956: INFO: [XFW] Loading mod: xvm_profile 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.957: INFO: [XFW] Loading mod: xvm_profiler 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.960: INFO: [XFW] Loading mod: xvm_quests 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.968: INFO: [XFW] Loading mod: xvm_sounds 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.974: INFO: [XFW] Loading mod: xvm_squad 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.985: INFO: [XFW] Loading mod: xvm_tankcarousel 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.987: INFO: [XFW] Loading mod: xvm_techtree 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:33.990: INFO: [XFW] Loading mod: xvm_tooltips 0.9.17.1 (http://www.modxvm.com/) 2017-02-23 00:04:34.032: INFO: Battle Assistant: v1.3.92017-02-23 00:04:34.273: INFO: [NOTE] package loaded: mod_GunConstraints2017-02-23 00:04:34.444: INFO: [NOTE] Loading mod: minimap_tankview2017-02-23 00:04:34.444: INFO: [minimap_tankview]: [minimap_tankview by Ekspoint]2017-02-23 00:04:34.444: INFO: -------------------------------------------------------------------------2017-02-23 00:04:34.446: INFO: [minimap_tankview]: Конфиг файл [mod_minimap_tankview.json] Успешно загрузился2017-02-23 00:04:34.446: INFO: -------------------------------------------------------------------------2017-02-23 00:04:36.692: INFO: [TimeSpent] TimeSpent mod (http://bb-t.ru/bbmods/timespent.html) ver:0.9.17.0 #3.22 sdk:1.11 by ShuraBB, successfully loaded 2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.2017-02-23 00:04:40.008: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name2017-02-23 00:04:40.010: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.018: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.019: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.019: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.020: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.020: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.037: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 544): Player's team not found.2017-02-23 00:04:40.037: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 550): Player's vehicle ID not found.2017-02-23 00:04:40.037: NOTICE: [NOTE] (scripts/client/gui/battle_control/arena_info/arena_dp.py, 554): Uses slow player search by name2017-02-23 00:04:40.039: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.039: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.039: ERROR: [ERROR] (scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py, 1103): dataSection is not found!2017-02-23 00:04:40.091: NOTICE: [NOTE] (scripts/client/game.py, 459): [sPACE] Loading space: spaces/02_malinovka2017-02-23 00:04:43.061: WARNING: [WARNING] (scripts/client/gui/Scaleform/framework/entities/BaseDAAPIComponent.py, 62): Class with alias `teamBasesPanel` already registered in object . It will be rewritten.2017-02-23 00:06:32.721: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 152017-02-23 00:07:22.526: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 152017-02-23 00:08:10.708: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 152017-02-23 00:08:14.212: INFO: [sOUND_ERROR] Sound fail: 2166136261 - ErrorCode: 152017-02-23 00:08:19.126: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 220): HANGAR LOADING STATE: CONNECTED - 234.5939941412017-02-23 00:08:20.108: INFO: PostProcessing.Phases.fini()2017-02-23 00:08:20.108: INFO: [TimeSpent] version 0.9.17.0 #3.22 unloaded successfully @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) Кидаю на арте сплешом - информации о сбитии гусли нет. Только накрыл. Ставил: SM_crit_damaged [ Повреждение модуля (гусеница, орудие) противника ] Прикрепи конфиг: sounds.xc Дополнительный лог: xvm.log Реплей этого боя, если на нем воспроизводится. Edited February 23, 2017 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
mikesds Posted February 23, 2017 Share Posted February 23, 2017 привет! всех с праздником! night_dragon_on я может поторюсь с предыдущим постом...но.... вот ты мне сделал ранее стандартную озвучку voiceover.bnk от вг, без скриптов и т.п. , только громче...ща она перестала работать , тишина и все... можно ли тебя попросить так же сделать под этот патч...???? @ Quote Link to comment Short link Share on other sites More sharing options...
Dyke_Dastardly Posted February 23, 2017 Share Posted February 23, 2017 Ich benutze Google Translate, da ich kein Russisch spreche, nur Englisch. Ich bin nicht in python oder Programmierung vertraut und musste deine Guides und Dateien benutzen, um diese Arbeit zu haben. Als WoT war 9.17.03 Ich hatte SM_sixthSense.BNk arbeiten und verwendet "The Sixth Sense" (T-34-85-Rudy, Blend-Timer als meine sechste Sense Sound Wahl. Jetzt ist es 9.17.1 Ich kann nicht "The Sixth Sense" (T-34-85-Rudy, Blend-Timer) arbeiten - wenn der sechste Sinn aktiviert ist, spielt er "The Sixth Sense" (Blendungstimer) !! Was ich nicht gewählt habe Meine sounds.xc datei ist hier: { "Geräusche": { "Aktiviert": wahr, "SoundBanks": { "Halle": "", "Schlacht": ["xvm: //audioww/SM_sixthSense.bnk"] }, "LogSoundEvents": falsch, "SoundMapping": { "die Glühbirne": "", "Lightbulb_02": "", "sechster Sinn": "", "Xvm_sixthSense": "SM_sixthSense_timer", "xvm_sixthSense": "SM_sixthSense_timer", "Xvm_enemySighted": "", "Xvm_fireAlert": "", "Xvm_ammoBay": "", "Xvm_battleEnd_5_min": "", "Xvm_battleEnd_3_min": "", "Xvm_battleEnd_2_min": "", "Xvm_battleEnd_1_min": "", "Xvm_battleEnd_30_sec": "", "Xvm_battleEnd_5_sec": "" Aufrechtzuerhalten. Aufrechtzuerhalten.Aufrechtzuerhalten. Mein audioww-Ordner hat nur SM_sixthSense.bnk darin. Jede Idee, warum die Python spielt den falschen Ton aus dem SM_sixthSense.bnk? English Version I am not conversant in python or programming and have had to use your guides and files to previously have this working. When WoT was 9.17.03 I had SM_sixthSense.BNk working and used "The Sixth Sense" (T-34-85-Rudy, glare-timer as my sixth sense sound choice. Now it is 9.17.1 I can not get "The Sixth Sense" (T-34-85-Rudy, glare-timer) working - when sixth sense activates, it plays "The Sixth Sense" (glare timer) !! which is not what I have chosen my sounds.xc file is here: { "sounds": { "enabled": true, "soundBanks": { "hangar": "", "battle": ["xvm://audioww/SM_sixthSense.bnk"] }, "logSoundEvents": false, "soundMapping": { "lightbulb": "", "lightbulb_02": "", "sixthSense": "", "Xvm_sixthSense": "SM_sixthSense_timer","xvm_sixthSense" : "SM_sixthSense_timer" , "xvm_enemySighted": "", "xvm_fireAlert": "", "xvm_ammoBay": "", "xvm_battleEnd_5_min": "", "xvm_battleEnd_3_min": "", "xvm_battleEnd_2_min": "", "xvm_battleEnd_1_min": "", "xvm_battleEnd_30_sec": "", "xvm_battleEnd_5_sec": "" } }} My audioww folder only has SM_sixthSense.bnk in it. Any idea why the python plays the wrong sound from within the SM_sixthSense.bnk ?? @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) можно ли тебя попросить так же сделать под этот патч...???? voiceover.bnk Now it is 9.17.1 I can not get "The Sixth Sense" (T-34-85-Rudy, glare-timer) working - when sixth sense activates, it plays "The Sixth Sense" (glare timer) !! which is not what I have chosen "Xvm_sixthSense": "SM_sixthSense_timer", "xvm_sixthSense" : "SM_sixthSense_timer" , "xvm_sixthSense": "SM_sixthSense_timer", "xvm_sixthSenseRudy": "SM_sixthSenseRudy_timer", Edited February 23, 2017 by night_dragon_on 2 @ Quote Link to comment Short link Share on other sites More sharing options...
mikesds Posted February 23, 2017 Share Posted February 23, 2017 (edited) voiceover.bnk спасибо добрый человек...С праздником еще раз!!!! вот тока вопрос куда его пихать ...??? там так много всего поменялось...пути и расположения...папок Edited February 23, 2017 by mikesds @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) {WOT-Client}/res_mods/0.9.17.1/audiowwили {WOT-Client}/mods/audio_mod.wotmod/res/audioww Edited February 23, 2017 by night_dragon_on 1 @ Quote Link to comment Short link Share on other sites More sharing options...
mikesds Posted February 23, 2017 Share Posted February 23, 2017 (edited) ага спс... ................ а случайно нет ни у кого SM_enemySighted голосом под 9.17.1 ???? Edited February 23, 2017 by mikesds @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) А тот что в шапке не подходит? Там все примеры под новый патч перепакованы. Edited February 23, 2017 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
mikesds Posted February 23, 2017 Share Posted February 23, 2017 хз поставил тишина в игре @ Quote Link to comment Short link Share on other sites More sharing options...
Dyke_Dastardly Posted February 23, 2017 Share Posted February 23, 2017 (edited) I changed the file you sounds.xc sggested to: { "Sounds": { "Enable": true, "Soundbanks": { "Hangar": "", "Fight": [ "XVM: //audioww/SM_sixthSense.bnk"] }, "logSoundEvents": false, " SoundMapping ": { " light ":" ", " Lightbulb_02 ":" ", " sixth sense ":" ", " Xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ", " Xvm_enemySighted ":" ", " Xvm_fireAlert ":" ", " Xvm_ammoBay ":" ", " Xvm_battleEnd_5_min ":" ", " Xvm_battleEnd_3_min ":" ", " Xvm_battleEnd_2_min ":" ", " Xvm_battleEnd_1_min ":" ", " Xvm_battleEnd_30_sec ":" ", " Xvm_battleEnd_5_sec ":" " } } } When activated sixth sense, he does not play "The Sixth Sense" (T-34-85-Rudy, anti-glare timer) as I want and as python code above. Upon activation, it plays "The Sixth Sense" (bright light timer), which is wrong. if an error is possible in your coding SM_sixthSense.bnk source file? Please, you can try it yourself YA izmenil fayl sounds.xc kak vy sggested k : { "ZVUKI": { "Vklyuchen": pravda, "Soundbanks": { "Angar": "", "Boy": [ "XVM: //audioww/SM_sixthSense.bnk"] }, "logSoundEvents": lozhnyye, " SoundMapping ": { " lampochka ":" ", " Lightbulb_02 ":" ", " shestoye chuvstvo ":" ", " Xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ", " Xvm_enemySighted ":" ", " Xvm_fireAlert ":" ", " Xvm_ammoBay ":" ", " Xvm_battleEnd_5_min ":" ", " Xvm_battleEnd_3_min ":" ", " Xvm_battleEnd_2_min ":" ", " Xvm_battleEnd_1_min ":" ", " Xvm_battleEnd_30_sec ":" ", " Xvm_battleEnd_5_sec ":" " } } } Kogda shestoye chuvstvo aktivirovan, on ne igrayet "Shestoye chuvstvo" (T-34-85-Rudy, antiblikovyy taymer), kak ya khochu, i kak kod pitona vyshe. Posle aktivatsii on igrayet "Shestoye chuvstvo" (yarkiy svet taymer), kotoryy yavlyayetsya nepravil'nym. vozmozhno li oshibka lezhit v vashem kodirovanii iskhodnogo fayla SM_sixthSense.bnk? pozhaluysta, vy mozhete poprobovat 'eto samostoyatel'no ENGLISH I changed the sounds.xc file as you sggested to: { "Sounds": { "the enabled": to true, "Soundbanks": { "hangar": "", "battle": [ "xvm: //audioww/SM_sixthSense.bnk"] }, "logSoundEvents": to false, " soundMapping ": { " lightbulb ":" ", " lightbulb_02 ":" ", " sixthSense ":" ", " xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ", " xvm_enemySighted ":" ", " xvm_fireAlert ":" ", " xvm_ammoBay ":" ", " xvm_battleEnd_5_min ":" ", " xvm_battleEnd_3_min ":" ", " xvm_battleEnd_2_min ":" ", " xvm_battleEnd_1_min ":" ", " xvm_battleEnd_30_sec ":" ", " xvm_battleEnd_5_sec " "" } } } When sixth sense is activated it does NOT play "The Sixth Sense" (T-34-85-Rudy, glare-timer) as I want and as the python code above. After activation it plays "The Sixth Sense" (glare timer) which is wrong. is it possible the error lies in your coding of the original SM_sixthSense.bnk file? please can you try it yourself Edited February 23, 2017 by Dyke_Dastardly @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) А да, блин забыл про некое ограничение ВГ, подменой событий средствами XVM-ма мы не сможем добраться до эвента "enemy_sighted_for_team" и заменить его, патча три уже такая ситуация. Его мы сможем заменить только прямой заменой в банке (либо новым файликом audio_mods.xml). @Dyke_Dastardly, объемный текст и код размещаем под спойлером (hide your text into spoiler). Edited February 23, 2017 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
mikesds Posted February 23, 2017 Share Posted February 23, 2017 (edited) я не хвм ставлю... а банкой и скриптом если просто звук то он работает....а вот голосом нет Edited February 23, 2017 by mikesds @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) У меня все в норме, касательно звука в банке, правда я заменял XVM-ом и событие использовал его внутреннее "xvm_enemySighted" для воспроизведения. Про работу банка на других скриптах ничего сказать не могу, не я их делал. Edited February 23, 2017 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
mikesds Posted February 23, 2017 Share Posted February 23, 2017 (edited) да в общем раньше было так...банка SM_enemySighted.bnk... чтоб голосом прописываешь в скрипте так <enemy_sighted_for_team> <fx> <wwsound>SM_enemySightedVoice</wwsound> <playRules> 2 </playRules> <shouldBindToPlayer>False</shouldBindToPlayer> </fx> </enemy_sighted_for_team> а звуком SM_enemySighted и все дела... ток ща не пашет..че то Edited February 23, 2017 by mikesds @ Quote Link to comment Short link Share on other sites More sharing options...
Kapany3uk Posted February 23, 2017 Share Posted February 23, 2017 (edited) У меня все в норме... а у меня проблема: скачал 5995 из шапки и открыл свой старый проект (с предыдущей версии wwise) - почему-то не могу в проекте прослушать ни один звук, не нахожу звуковые файлы... где они? ЧЯДНТ? парни, дайте ссылку на лицензию - может из-за этого ничего не могу прослушать? Edited February 23, 2017 by Kapany3uk @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) не нахожу звуковые файлы... где они? project/Originals/SFX/ Файл лицензии в шапке темы по Wwise-су. Edited February 24, 2017 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted February 24, 2017 Author Share Posted February 24, 2017 (edited) чтоб голосом прописываешь в скрипте так Без понятия что и где ты там пытаешься прописать, все работает стабильно, пробуй: Пример №1: SM_enemySighted.zip Пример №2: SM_enemySighted.zip is it possible the error lies in your coding of the original SM_sixthSense.bnk file? please can you try it yourself No, what you did wrong. Example work audio mod. Edited February 24, 2017 by night_dragon_on 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Kapany3uk Posted February 24, 2017 Share Posted February 24, 2017 проблема: скачал 5995 из шапки и открыл свой старый проект (с предыдущей версии wwise) - почему-то не могу в проекте прослушать ни один звук пришлось полностью переписать проект: в закладке аудио пересохранил (удалил и снова вписал) все звуки, заново импортировал файлы (подтверждая замену при импорте), перепривязал звуки к эвентам и только после этого банк зазвучал в игре (подключил через хвм) - вот такая проблемка при обновлении проекта до актуальной версии wwise... @ Quote Link to comment Short link Share on other sites More sharing options...
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