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v.1.7 stucks on battleloading screen 

Can you post your config?

I check if your config is ok, before posting a ticket to developers..

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форум вроде русскоязычный. хотя бы перевод прилагайте. а то тоже интересно.

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They say 23.09)

Dunno, it might be that it doesnt work in 9.3CT, but I have posted your Python.log and a description to developers, so we can prepare for 9.3..

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it might be that it doesnt work in 9.3CT

i think one log is not indicative. Need to ask others to test:

Ребят, ZeesuS хочет уточнить работает ли мод на 093 и может передать разрабам мода сведения о работоспособности.

У меня на 093 хитлог застрял на экране загрузки боя.

Если хотите помочь подготовить мод к новому патчу, можете потестить мод на чистом 093-ст и кинуть питон.лог из корневой папки игры

Edited by leecher88
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i think one log is not indicative. Need to ask others to test:

Ребят, ZeesuS хочет уточнить работает ли мод на 093 и может передать разрабам мода сведения о работоспособности.

У меня на 093 хитлог застрял на экране загрузки боя.

Если хотите помочь подготовить мод к новому патчу, можете потестить мод на чистом 093-ст и кинуть питон.лог из корневой папки игры

Thank you.. All python.log files will help..

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@ZeesuS, method "colour" for object "GUI.Text()" does not work in 9.3. Now all the labels are white.

Can you post your Python.log when this happened?

It would give some good information..

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Can you post your Python.log when this happened?

It would give some good information..

I do not run this mod. Anyway the python.log contains nothing about this problem.

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All python.log files will help..

Something from log:

LoadMod: MultiHitLog
type object 'BattleChannelView' has no attribute 'setJoined'
Perhaps this change will help (I'm not sure):

"original code"

def new_setJoined(self):
    old_setJoined(self)
    if self._receiver == BATTLE_CHANNEL.SQUAD[1]:
        g_instance.channels.squadChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.TEAM[1]:
        g_instance.channels.teamChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.COMMON[1]:
        g_instance.channels.commonChannelId = self._channelID
    g_instance.channels.onChannelsListReceived(g_instance.channels(), g_instance.channels.squadChannelId, g_instance.channels.teamChannelId, g_instance.channels.commonChannelId)
from messenger.gui.Scaleform.view.BattleChannelView import BattleChannelView
old_setJoined = BattleChannelView.setJoined
BattleChannelView.setJoined = new_setJoined

"changed code"

def new_sRTV(self, clientID, controller):
    old_sRTV(self, clientID, controller)
    if self._receiver == BATTLE_CHANNEL.SQUAD[1]:
        g_instance.channels.squadChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.TEAM[1]:
        g_instance.channels.teamChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.COMMON[1]:
        g_instance.channels.commonChannelId = self._channelID
    g_instance.channels.onChannelsListReceived(g_instance.channels(), g_instance.channels.squadChannelId, g_instance.channels.teamChannelId, g_instance.channels.commonChannelId)
from messenger.gui.Scaleform.view.BattleChannelView import BattleChannelView
old_sRTV = BattleChannelView._BattleChannelView__setReceiverToView
BattleChannelView._BattleChannelView__setReceiverToView = new_sRTV

battlechannelview093.zip

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Something from log:

LoadMod: MultiHitLog
type object 'BattleChannelView' has no attribute 'setJoined'
Perhaps this change will help (I'm not sure):

"original code"

def new_setJoined(self):
    old_setJoined(self)
    if self._receiver == BATTLE_CHANNEL.SQUAD[1]:
        g_instance.channels.squadChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.TEAM[1]:
        g_instance.channels.teamChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.COMMON[1]:
        g_instance.channels.commonChannelId = self._channelID
    g_instance.channels.onChannelsListReceived(g_instance.channels(), g_instance.channels.squadChannelId, g_instance.channels.teamChannelId, g_instance.channels.commonChannelId)
from messenger.gui.Scaleform.view.BattleChannelView import BattleChannelView
old_setJoined = BattleChannelView.setJoined
BattleChannelView.setJoined = new_setJoined

"changed code"

def new_sRTV(self, clientID, controller):
    old_sRTV(self, clientID, controller)
    if self._receiver == BATTLE_CHANNEL.SQUAD[1]:
        g_instance.channels.squadChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.TEAM[1]:
        g_instance.channels.teamChannelId = self._channelID
    elif self._receiver == BATTLE_CHANNEL.COMMON[1]:
        g_instance.channels.commonChannelId = self._channelID
    g_instance.channels.onChannelsListReceived(g_instance.channels(), g_instance.channels.squadChannelId, g_instance.channels.teamChannelId, g_instance.channels.commonChannelId)
from messenger.gui.Scaleform.view.BattleChannelView import BattleChannelView
old_sRTV = BattleChannelView._BattleChannelView__setReceiverToView
BattleChannelView._BattleChannelView__setReceiverToView = new_sRTV

 

Thanks.. Posted it to developers!

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будит ли обновлено под 9.3

 

 

Наверное, после обновления в EU-регионе.

 

As noted by MakcT40, Mod will be updated once EU servers gets the 9.3 update, and developer comes online.. PiJey77 wife made him do something for their home..

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Что новая ,что старая версия работают ,и подтверждаю слова tratatank не подхватывает цвета,все в белом варианте.Будем ждать адаптации.
Уважаемый ZeesuS передайте автору,что поклонники его мода с RU региона ,с нетерпением ждут когда он решит вопрос с супругой ,и вернется в работу;)

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