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У меня работает. Только нужно AdvancedAimingSystem.pyc, AdvancedAimingSystem.xml перенести в res_mods\0.9.17.1\scripts\client\gui\mods с переименованием в mod_AdvancedAimingSystem.pyc, mod_AdvancedAimingSystem.xml.

там больше чем два файла, подскажите какие файлы конкретно куда закинуть (игра вылетает)

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'python.log'

/------------------------------------------------------------------------------------------\
worldoftanks 0.9.17.1 (compiled at 16:02:11 Jan 19 2017) starting on Sun Mar 12 00:52:48 2017

2017-03-12 00:52:48.567: INFO: [Config] Command line: C:/Не удаляй!/worldoftanks.exe wot_wait_for_mutex
2017-03-12 00:52:49.817: INFO: [Config] Default encoding set to utf-8
2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Release Client - Content Type: sd

2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Checking ./res_mods/0.9.17.1: mods found
2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/_aaa_banksloader_audiomods.wotmod' loaded
2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/gunconstraints.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/modslistapi.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/modssettingsapi.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pmod.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pymods/banksloader.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pymods/pymodscore.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pymods/ut_announcer.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/vxbattleflash.wotmod' loaded
2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/vxsettingsapi.wotmod' loaded
2017-03-12 00:52:56.804: WARNING: [WARNING] (scripts/common/quest_cache_helpers.py, 48): scripts/item_defs/clubs_quests/ladder_quests_RU.xml ('No quests of type clubsQuest were found in scripts/item_defs/clubs_quests/ladder_quests_RU.xml.',)
2017-03-12 00:52:57.051: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 3 was selected.
2017-03-12 00:52:57.051: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 4 was selected.
2017-03-12 00:52:58.333: INFO: [AdvancedAimingSystem] Config file was found. Trying to load it.
2017-03-12 00:52:58.340: ERROR: [EXCEPTION] (scripts/client/game.py, 187):
Traceback (most recent call last):
File "scripts/client/game.py", line 155, in init
File "scripts/client/gui/shared/personality.py", line 334, in init
File "scripts/client/gui/mods/__init__.py", line 17, in init
File "scripts/client/gui/mods/__init__.py", line 64, in _findValidMODs
File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module
File "AdvancedAimingSystem.py", line 1801, in
File "AdvancedAimingSystem.py", line 1789, in initApplicationPlugins
File "scripts/common/Lib/zipfile.py", line 756, in __init__
IOError: [Errno 2] No such file or directory: '../\xd0\x9d\xd0\xb5 \xd1\x83\xd0\xb4\xd0\xb0\xd0\xbb\xd1\x8f\xd0\xb9!/res_mods/0.9.17.1/scripts/client/gui/mods/mod_AdvancedAimingSystem.pyc'

2017-03-12 00:52:59.244: ERROR: [EXCEPTION] (scripts/common/Event.py, 46):
Traceback (most recent call last):
File "scripts/common/Event.py", line 44, in __call__
File "scripts/client/gui/sounds/ambients.py", line 661, in __onGUISpaceEntered
File "scripts/client/gui/sounds/ambients.py", line 628, in _restartSounds
File "scripts/client/gui/sounds/ambients.py", line 180, in start
File "scripts/client/gui/sounds/ambients.py", line 184, in stop
AttributeError: 'NoneType' object has no attribute 'stopMusic'

2017-03-12 00:53:01.463: ERROR: Traceback (most recent call last):
2017-03-12 00:53:01.463: ERROR: File "scripts/client/game.py", line 336, in fini
2017-03-12 00:53:01.463: ERROR: File "scripts/client/messenger/MessengerEntry.py", line 61, in fini
2017-03-12 00:53:01.463: ERROR: File "scripts/client/messenger/proto/__init__.py", line 68, in clear
2017-03-12 00:53:01.463: ERROR: File "scripts/client/messenger/proto/xmpp/plugin.py", line 74, in clear
2017-03-12 00:53:01.463: ERROR: AttributeError: 'NoneType' object has no attribute 'clear'

фейлится на шаге когда загружается сама игра (полосочка набегает до 50 % и всё вылет без сообщений об ошибке)

 

python.log

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'python.log'

/------------------------------------------------------------------------------------------\

worldoftanks 0.9.17.1 (compiled at 16:02:11 Jan 19 2017) starting on Sun Mar 12 00:52:48 2017

 

2017-03-12 00:52:48.567: INFO: [Config] Command line: C:/Не удаляй!/worldoftanks.exe wot_wait_for_mutex

2017-03-12 00:52:49.817: INFO: [Config] Default encoding set to utf-8

2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Release Client - Content Type: sd

 

2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Checking ./res_mods/0.9.17.1: mods found

2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/_aaa_banksloader_audiomods.wotmod' loaded

2017-03-12 00:52:49.855: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/gunconstraints.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/modslistapi.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/modssettingsapi.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pmod.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pymods/banksloader.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pymods/pymodscore.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/pymods/ut_announcer.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/vxbattleflash.wotmod' loaded

2017-03-12 00:52:49.856: INFO: [PY_DEBUG] Mod file 'mods/0.9.17.1/vxsettingsapi.wotmod' loaded

2017-03-12 00:52:56.804: WARNING: [WARNING] (scripts/common/quest_cache_helpers.py, 48): scripts/item_defs/clubs_quests/ladder_quests_RU.xml ('No quests of type clubsQuest were found in scripts/item_defs/clubs_quests/ladder_quests_RU.xml.',)

2017-03-12 00:52:57.051: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 3 was selected.

2017-03-12 00:52:57.051: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 4 was selected.

2017-03-12 00:52:58.333: INFO: [AdvancedAimingSystem] Config file was found. Trying to load it.

2017-03-12 00:52:58.340: ERROR: [EXCEPTION] (scripts/client/game.py, 187):

Traceback (most recent call last):

File "scripts/client/game.py", line 155, in init

File "scripts/client/gui/shared/personality.py", line 334, in init

File "scripts/client/gui/mods/__init__.py", line 17, in init

File "scripts/client/gui/mods/__init__.py", line 64, in _findValidMODs

File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module

File "AdvancedAimingSystem.py", line 1801, in

File "AdvancedAimingSystem.py", line 1789, in initApplicationPlugins

File "scripts/common/Lib/zipfile.py", line 756, in __init__

IOError: [Errno 2] No such file or directory: '../\xd0\x9d\xd0\xb5 \xd1\x83\xd0\xb4\xd0\xb0\xd0\xbb\xd1\x8f\xd0\xb9!/res_mods/0.9.17.1/scripts/client/gui/mods/mod_AdvancedAimingSystem.pyc'

 

2017-03-12 00:52:59.244: ERROR: [EXCEPTION] (scripts/common/Event.py, 46):

Traceback (most recent call last):

File "scripts/common/Event.py", line 44, in __call__

File "scripts/client/gui/sounds/ambients.py", line 661, in __onGUISpaceEntered

File "scripts/client/gui/sounds/ambients.py", line 628, in _restartSounds

File "scripts/client/gui/sounds/ambients.py", line 180, in start

File "scripts/client/gui/sounds/ambients.py", line 184, in stop

AttributeError: 'NoneType' object has no attribute 'stopMusic'

 

2017-03-12 00:53:01.463: ERROR: Traceback (most recent call last):

2017-03-12 00:53:01.463: ERROR: File "scripts/client/game.py", line 336, in fini

2017-03-12 00:53:01.463: ERROR: File "scripts/client/messenger/MessengerEntry.py", line 61, in fini

2017-03-12 00:53:01.463: ERROR: File "scripts/client/messenger/proto/__init__.py", line 68, in clear

2017-03-12 00:53:01.463: ERROR: File "scripts/client/messenger/proto/xmpp/plugin.py", line 74, in clear

2017-03-12 00:53:01.463: ERROR: AttributeError: 'NoneType' object has no attribute 'clear'

фейлится на шаге когда загружается сама игра (полосочка набегает до 50 % и всё вылет без сообщений об ошибке)

C:/Не удаляй!/worldoftanks.exe   Не удаляй! напиши английскими буквами!

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Мод работает,но с ним перестаёт работать Aimbot от Sae.

Ну так пиши Sae,  почему Aimbot не работает с Advanced Aiming System  :heh:

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Подскажите плиз, что-то я совсем отупел, как отключить захват танка в автоприцел за препятствиями, но чтобы роза команд и дальномер и все остальное работало?

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Подскажите плиз, что-то я совсем отупел, как отключить захват танка в автоприцел за препятствиями, но чтобы роза команд и дальномер и все остальное работало?

Так сейчас автоприцел за препятствиями не захватывает.

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как отключить захват танка в автоприцел за препятствиями, но чтобы роза команд и дальномер и все остальное работало?

Так там две отдельные секции. Для розы (RadialMenu) и для автоприцела (AutoAim).
  • Upvote 1

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Так там две отдельные секции. Для розы (RadialMenu) и для автоприцела (AutoAim).

Благодарю!

Еще вопросик, а то я уже многое позабыл

<!-- Enables normal target to be accounted. -->

   <!-- Разрешает использование обычного режима сканирования. -->

   <useNormalMode>True</useNormalMode>

обычный режим - это стандартный картохин?

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обычный режим - это стандартный картохин?

Угу.
  • Upvote 1

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Напиши в шапке название файла конфигурации, под спойлером напиши что в нём содержится и как настроить бинды, потому как мод у меня установился, но в шапке даже не указано какие кнопки нажимать, как добавить информационную панельку и как её двигать. Сделай красиво пожалуйста.

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Напиши в шапке название файла конфигурации, под спойлером напиши что в нём содержится и как настроить бинды, потому как мод у меня установился, но в шапке даже не указано какие кнопки нажимать, как добавить информационную панельку и как её двигать. Сделай красиво пожалуйста.

Рад бы сделать, но времени с трудом на сам мод хватает, не говоря уже про мануалы.

Тем более что благодаря стараниям картохи, и не только, периодически что-нибудь меняется.

В файлах конфигурации есть комментарии. Ничего кроме как в конфиге не настраивается, пока по крайней мере.

Содержание файлов конфигурации вполне понятно из их названия. Common - общие параметры (которые не относятся к конкретной СП или вообще не связаны с СП), arcade, sniper, strategic - применительно к указанным СП, root - корневой конфиг, там находятся параметры запуска и загрузки, gui - все что касается графического интерфейса.

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vasbelous, on 15 Mar 2017 - 06:50, said: обычный режим - это стандартный картохин? Угу.

 

Если отключить обычный режим сканирования и оставить только BoundingBox или BoundingEllipse.

На что повлияет.?

 

ПС

не понятна закономерность, при отсутствии на экране информации о танке в прицеле,

наводим прицел на танк, но автозахват происходит за танк находящийся в другой стороне

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Если отключить обычный режим сканирования и оставить только BoundingBox или BoundingEllipse. На что повлияет.?

Логика выбора целей основана на том, что прямые методы (common & xray) могут переопределять цель при наведении на нее, непрямые (bounding) могут только поддерживать, или захватывать, если текущей цели нет.

В таком раскладе будет проблематично определять цели, система просто не будет "хватать", пока не сбросится предыдущая цель.

не понятна закономерность, при отсутствии на экране информации о танке в прицеле,

Панель информации никак не управляет самим процессом захвата. Она лишь отображает текущее состояние, помогая ориентироваться в происходящем.

наводим прицел на танк, но автозахват происходит за танк находящийся в другой стороне

Все зависит от того, что и как ты настроил.

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Common.xml

 

<!-- Target scanner. -->
<!-- Сканер цели. -->
<targetScanner>
  <enabled>True</enabled>
  <!-- Target scan mode. -->
  <!-- Режим сканирования. -->
  <scanMode>
   <!-- Enables normal target to be accounted. -->
   <!-- Разрешает использование обычного режима сканирования. -->
   <useNormalMode>True</useNormalMode>
   <!-- Enables XRay target scan module to be used. -->
   <!-- Разрешает использование рентгена для поиска целей. -->
   <useXRayMode>False</useXRayMode>
   <!-- Enables BoundingBox target scan module to be used. -->
   <!-- Разрешает использование BoundingBox сканера для поиска целей. -->
   <useBBoxMode>True</useBBoxMode>
   <!-- Enables BoundingEllipse target scan module to be used. -->
   <!-- Разрешает использование BoundingEllipse сканера для поиска целей. -->
   <useBEpsMode>False</useBEpsMode>
   <!-- Maximum target distance. Not affects on Normal scanner. -->
   <!-- Максимальная дистанция сканирования. Не влияет на обычный режим сканирования. -->
   <maxDistance>720.0</maxDistance>
   <!-- Bounds multiplier for Bounding scanners. -->
   <!-- Множитель размера для Bounding сканеров. -->
   <boundsScalar>2.0</boundsScalar>
   <!-- Target auto scan interval. -->
   <!-- Интервал автоматического сканирования цели. -->
   <autoScanInterval>0.04</autoScanInterval>
   <!-- When this time passes since target last time under crosshairs, target (auto scanned) is deprecated. -->
   <!-- Время устаревания цели с момента ее последнего попадания в прицел (для автоматического сканера). -->
   <autoScanExpiryTime>2.0</autoScanExpiryTime>
  </scanMode>
  <!-- Automatic scanner settings. -->
  <!-- Настройки автоматического сканера. -->
  <autoScan>
   <enabled>True</enabled>
   <activated>True</activated>
   <shortcut>
    <sequence>KEY_LCONTROL+KEY_X</sequence>
    <switch>True</switch>
    <invert>False</invert>
   </shortcut>
   <message>
    <onActivate>#AdvancedAimingSystem:targetScanner/autoScan/onActivate;</onActivate>
    <onDeactivate>#AdvancedAimingSystem:targetScanner/autoScan/onDeactivate;</onDeactivate>
   </message>
  </autoScan>
  <!-- Manual target override. It will never be deprecated and could be changed or dropped only by player. -->
  <!-- Ручная перегрузка цели. Цель не устаревает и может быть изменена или сброшена только игроком. -->
  <manualOverride>
   <enabled>False</enabled>
   <shortcut>KEY_T</shortcut>
  </manualOverride>
</targetScanner>
<!-- Sniper mode for artillery. -->
<!-- Снайперский режим для артиллерии. -->
<sniperModeSPG>
  <enabled>True</enabled>
  <shortcut>KEY_O</shortcut>
</sniperModeSPG>
<!-- Automatic aim settings. -->
<!-- Настройки автоприцела. -->
<autoAim>
  <!-- Enables real time scanning result substitution while locking on target. -->
  <!-- Разрешает подстановку результата сканирования в реальном времени при захвате цели. -->
  <useTargetScan>True</useTargetScan>
  <!-- Enables TargetInfo substitution while locking on target. -->
  <!-- Разрешает подстановку TargetInfo при захвате цели. -->
  <useTargetInfo>True</useTargetInfo>
</autoAim>
<!-- Radial menu settings. -->
<!-- Настройки радиального меню. -->
<radialMenu>
  <!-- Enables real time scanning result substitution while entering radial menu. -->
  <!-- Разрешает подстановку результата сканирования в реальном времени при входе радиальном меню. -->
  <useTargetScan>False</useTargetScan>
  <!-- Enables TargetInfo substitution while entering radial menu. -->
  <!-- Разрешает подстановку TargetInfo при входе радиальном меню. -->
  <useTargetInfo>False</useTargetInfo>
</radialMenu>
<!-- Expert perk settings. -->
<!-- Настройки перка "Эксперт". -->
<expertPerk>
  <enabled>False</enabled>

 

При автозахвате попадаие в ствол частые.

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Hey, GPCracker....  Want to run something by you.

 

When your mod for a long time first came out, it was simple, just fixing the "bouncing/dropping" Reticle automatically.  It worked perfectly, no longer had to use the BalCalcMod.

However, for about 2 years or more now, really since you added all the "extras" to your mod, your mod has never worked right like it used to.  It would slightly reduce the bouncing, but not very much, the problem was still there even using your mod.  It has always been an irritation for me, and actually one of the reasons I've asked you many times to just provide for us your original mod only, and have your "Extras" one separate from it, not simply because your mod was often buggy because of the other features.

 

So, I could never fix the problem, just lived with it.

I've been mostly gone from the game for the last year, so I just stopped worrying about it.

However, I've been playing a lot the last few weeks, using your mod again, and then I went and tried the .18 Test Server, of course, we can't use really any mods on it.

I realized playing the Test Server, there's absolutely ZERO bouncing/dropping Reticle it seems, and I'm like WHAT....???  I mean, it literally doesn't seem to occur AT ALL!

 

So, I think about it, and wonder if the Zoom Mods are causing the problem, so I remove PMOD from the .17 client and played a few games, with your mod and others still on the client.

I didn't have "almost" any bounce....  though I did notice that there WAS a small dropping/bouncing when I pointed at a hill, and then pointed at the sky and back at the hill.  But, it wasn't even as great as it was with the zoom mods installed, and it didn't seem to occur at any other time.  Note, it didn't even seem this occurred AT ALL with the .18 Test Server, so I'm actually wondering if your mod is even needed anymore???

 

Anyway, so I then thought, what if the problem is actually the "Server Reticle".... so I put back PMOD and then disabled the Server Reticle.

Now, to be clear, I have ALWAYS used the Server Reticle and Zoom mods playing this game, even back with your original mod and it was working perfectly.

So, I then played a few games with just the Server Reticle disabled on .17, and your mod installed and other mods still, and same results..... no bouncing/dropping of the reticle save maybe slightly when looking at the horizon over a hill like I mentioned, but again, not bad like before.

 

So, in conclusion, it seems all this time the last 2-3 years I've had problems with your mod, it's been because of the Server Reticle.

At some point after your mod came out, from memory it seems the exact same time period you added the lot's more features to your mod, the bouncing started occurring, when it NEVER used to occur before, because like I said I've always used the Server Reticle.

 

The other issue is, have they actually fixed the Bouncing/Dropping Reticle problem with .18 Test Server, or even partially previous?  Like I said, there is only a tiny bounce with .17, but I don't even think I had any bounce with the .18 Test Server.  Not 100% sure on that, may not have had the right maps to test, think I was playing more city type maps.  Nevertheless, on either .17 or .18 the "bouncing/dropping" issue isn't even occurring like it used to, except when the Server Reticle is used.  Then it's big, and I didn't realize how bad it is, just been being used to it the past couple of years, though I didn't want to be.

 

Thoughts?

 

I will try to test .18 more to see if I can get the tiny horizon bounce/drop like I get with .17....  But it seems the real major problem is just with the Server Reticle doing most of the bouncing/dropping in all kinds of situations when going on and off, tanks, horizons etc., though it IS slightly reduced with your mod, yet not even like it used to be fixed with your original mod.  Your original mod used to work perfect, no bounce/dropping basically at ANY time.

Edited by leeuniverse

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Hey, GPCracker....

 

Okay, so I've done further testing on .18 Test Server, no mods, and it seems the "bouncing/dropping" problem is completely gone.

I've done like 30 games now, and I haven't seen it occur even ONCE....

 

There is still "one" scenario that I haven't been able to try, and that's shooting at a tank that is driving horizontal and just his turret is sticking up over the hill.

But, since I haven't seen any reticle movement in ANY other situation, I doubt it will occur then also.

 

I'm also wondering if the problem is still occurring with .17?  Wondering if maybe your mod is causing the "tiny" drop over the horizon/hill?

 

However, with .17 it seems the "Server Reticle" is entirely causing the bouncing/dropping issue.  And I'm guessing it will still be occurring when .18 comes out.

I mean, I'm seriously amazed how perfectly the reticle and rounds are working with .18.

I'm entirely shooting where I Aim, no longer shooting "high" like I would with your mod and the Server Reticle and there was no tank in the spot I was shooting.  The round goes exactly where I was aiming.

 

So, is it possible for you to FIX your mod so the bouncing/dropping problem no longer occurs with the Server Reticle, like your mod used to fix it when it first came out?

Edited by leeuniverse

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your mod has never worked right like it used to

Basic functional still works the old way. Only minor changes and optimizations was performed to implement new features the right way, not by creating crazy crunches or inventing bicycles.

Manual distance locking still uses the old algorithm, target locking also working like the old times, only target search algorithm was improved, not correction. All extra functional could be disabled in config.

because your mod was often buggy because of the other features.

Before executing a block of code in hook, enable parameter is being checked, or other collateral parameter to determine if feature is disabled to miss a code block execution. Most parameters, if they are glitchy, could be disabled in config... or now unreliable parts are stored in plugins, which could be easily removed or added by a user using archive tool, like 7-zip.

It would slightly reduce the bouncing

It looks like you don't completely understand the reason of "bouncing". The gun marker, or reticle, as you call it, is a projection of 3D-point on your screen plane. This point is an intersection of expected shell ballistic trajectory (dispersion is not used in these calculations, only main trajectory) with a ballistic valuable object (an object that causes shell explosion on contact), this object could be a tank, wall, ground or skybox.

So, when correction is applied (or released), distance suffers a significant change, so in first time gun still aim at the old point, but gun marker already started to use a new distance for calculations. So it takes time for gun to move, and after that gun marker and crosshairs will match againg. This transition process is known as dropping/bouncing when correction is engaged or disengaged. However, if gun marker is not corrected, in aim distance correction mode it will fall down (in most cases) by a significant height, making aiming in correction mode a little annoying. But without a correction it moves slightly without instant drops or jumps.

The first (the really firsts) didn't have this gun marker correction, but the fact of its requirement was a community decision, as long as this correction allows the gun marker match the crosshairs in correction mode (instead of constant and significant dropping while correction is applied, that was really to high in large zoom modes, even sometimes gun marker exited the screen), but adds a transition process when correction is applied or released.

I mean, it literally doesn't seem to occur AT ALL!

The problem of "bouncing", as I said before, is a collateral effect of a distance correction with applied gun marker patch. Without any mod there, of course, will be no bouncing, but you will still have a problem while shooting at invisible or high speed tanks.

It is also known as shell overpass (overflying/passing above) problem that mod was designed to solve.

If you are wondering if WG has solved a distance problem - I have no information about that and I am really skeptical if they would ever solve it, because due to some developer's comments some of them don't even consider this a problem. This attitude of developers to people and their own project is already a funny mem, but they really don't give a damn fuck to a problem unless they have got this reports in flood-like quantity.

Server Reticle

A server gun marker has an update delay, so transition process will be more visible.

So, is it possible for you to FIX your mod so the bouncing/dropping problem no longer occurs with the Server Reticle, like your mod used to fix it when it first came out?

As i mentioned before, I didn't apply significant changes in aiming correction algorithm since the first release, but a lot of changes were made by WG in the gun marker in last few patches. I also have no data about realization of server gun marker by side developers.

However, maybe I have just missed some situations while developing a plugin-patch after these changes in gun marker, or skipped a valuable segment of calculations in WG code during analysis, etc. Should be checked when I have more time for that.

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Ya GPCracker, I don't know what to tell you.....  I'm not a math/code geek, just a user of your mod.

 

All I know is when 8.11 came out, I noticed the game became really hard to shoot tanks because of the constant bouncing/dropping in various situations, I had always used the Server Reticle.

So, I guess about the same time someone created the BalCalcMod, and then I had at least a "partial" fix, then later your mod came out, and I was in HEAVEN because it was fixed automatically.

I could now shoot EXACT where I aimed, and no more "bouncing/dropping"...

 

Then, somewhere around the time you added the new features, your mod broke, started bouncing/dropping....  Of course, don't know if they had anything to do with it, just mentioning it.  You mentioned some sort of "community decision" with some change as a possible issue, I don't know, all I know is it stopped working nicely like it used to.  Didn't matter how you shot, it shot where you were aiming, didn't see any issues that might make the community change how the mod worked so you couldn't do that like before, i.e. it just shooting where you aimed, no bouncing.

 

BTW, I have been playing .17 without your mod, and the bouncing is definitely there to a degree, yet for .18 it doesn't seem to be.

Though, I am still using zoom mods, though no Server Reticle, so maybe that's causing it the issue still. I'll removed the zoom mods totally, and see if the issue is still there.  But, I seem to recall the bouncing still there when I first started playing .17 again, which is why I started using your mod again.  So, don't know if .18 has fixed some of the issue or not, seems maybe so?  Of course, don't know yet if the Server Reticle will still have the issue with .18.

 

Anyway, all I can do is report what I've been experiencing as a user.....

You mod worked perfect when it originally came out, no problems at all with it, anything I noticed anyway, and I'm sensitive to flaws, and I had always been using Server Reticle, but sometime after that it no longer aimed where shot, the bounce/dropping started which causes missed shots sometimes, it was like your mod didn't even exist anymore "almost".

 

Anyway, I guess we will see how it pans out, and I hope if the problem is still there with the server reticle you can fix it again like it used to work.

Edited by leeuniverse

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