Spectr20 397 #74643 Posted June 23, 2013 rextimmy, when it has a function of viewing decals and labels on the tanks. 1 Quote Share this post Link to post Short link Share on other sites
Mistyque 127 #74703 Posted June 23, 2013 обязательно качать зип папку и сетап? вместе? WotTankViewer_1_0_4.zip это portable версия Quote Share this post Link to post Short link Share on other sites
lee002 304 #74925 Posted June 24, 2013 (edited) WotTankViewer_1_0_4.zip это portable версия Иконки запуска нету? Edited June 24, 2013 by lee002 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #74932 Posted June 24, 2013 rextimmy, when it has a function of viewing decals and labels on the tanks. Hopefully i get this working in the next few versions. I am currently fixing up the mesh functions internally to allow easier physics interaction which in turn will make it easier to implement the decal system. Here are the "big 3" features i am working on currently: 1) Armor testing mode 2) Full support for the bone system (i finally worked it all out chassis included) 3) Decal system Quote Share this post Link to post Short link Share on other sites
Mistyque 127 #74979 Posted June 24, 2013 Иконки запуска нету? WotTankViewer\bin_x64\WotTankViewer_x64.exe WotTankViewer\bin_x86\WotTankViewer_x86.exe Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #74988 Posted June 24, 2013 Zip file version = No windows Installer, just extract and run (ships with both 32 and 64bit ) Setup Version = Windows installer, will detect if 64 or 32bit and ONLY install binaries for that version of windows. Quote Share this post Link to post Short link Share on other sites
Spectr20 397 #75428 Posted June 25, 2013 rextimmy, the program does not support all types of Remodeling hangar with what it involves. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #75447 Posted June 25, 2013 rextimmy, the program does not support all types of Remodeling hangar with what it involves. Yeah most likely not. I have not added in all types of vertex formats supported by bigworld engine. Give me a link to the mod and i will add support for it. Quote Share this post Link to post Short link Share on other sites
Spectr20 397 #75617 Posted June 25, 2013 Yeah most likely not. I have not added in all types of vertex formats supported by bigworld engine. Give me a link to the mod and i will add support for it. I am afraid that there will be too much. Quote Share this post Link to post Short link Share on other sites
Lesic 20 #75677 Posted June 25, 2013 thinking out loud about the interface I work on the notebook screen with a maximum resolution of 1366x768. 5 tabs using the program. result: What if do so Quote Share this post Link to post Short link Share on other sites
lgdsl 0 #75733 Posted June 25, 2013 Когда запускаю программу выдается такая ошибка Я вот думаю мож это из-за пути? у меня на кириллице D:/Игры/World_of_Tanks Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #75739 Posted June 26, 2013 (edited) Когда запускаю программу выдается такая ошибка Я вот думаю мож это из-за пути? у меня на кириллице D:/Игры/World_of_Tanks Yeah sorry the app currently does not handle Cyrillic very well at all :-( ...I'll try and improve this next version. Try placing the game into a non Cyrillic type name like D:\games for now. thinking out loud about the interface I work on the notebook screen with a maximum resolution of 1366x768. 5 tabs using the program. result: What if do so Yeah sorry the floating widgets don't support that feature in Qt (to the best of my knowledge anyway). 4 Tab's is the limit before you start seeing what you took a screenshot. My only suggestion would be to play around and make maybe 2 different tabs area's like in attached pic (layout can be saved via window menu) or even have some floating. The best way i think is to know the keyboard shortcuts http://rextimmy.com/forum/index.php?topic=55.0 and only display the dock widgets you use all the time, for e.g do you use scene settings and camo every single time you load a tank? If not than get rid of them and either use the keyboard shortcut's or use the toolbar to display/hide them when required. The Dock Widgets are pretty flexible but yeah sorry there are some limitations. Oh yeah i forgot to mention can always add a tick box in the preferences to allow vertical tabs like below if you like, quick and easy to implement actually. Oh yeah i forgot to mention can always add a tick box in the preferences to allow vertical tabs like below (pic on right) if you like, quick and easy to implement actually. Edited June 26, 2013 by rextimmy 3 Quote Share this post Link to post Short link Share on other sites
Lesic 20 #75772 Posted June 26, 2013 Yeah sorry the app currently does not handle Cyrillic very well at all :-( ...I'll try and improve this next version. Try placing the game into a non Cyrillic type name like D:\games for now. Yeah sorry the floating widgets don't support that feature in Qt (to the best of my knowledge anyway). 4 Tab's is the limit before you start seeing what you took a screenshot. My only suggestion would be to play around and make maybe 2 different tabs area's like in attached pic (layout can be saved via window menu) or even have some floating. The best way i think is to know the keyboard shortcuts http://rextimmy.com/forum/index.php?topic=55.0 and only display the dock widgets you use all the time, for e.g do you use scene settings and camo every single time you load a tank? If not than get rid of them and either use the keyboard shortcut's or use the toolbar to display/hide them when required. The Dock Widgets are pretty flexible but yeah sorry there are some limitations. Oh yeah i forgot to mention can always add a tick box in the preferences to allow vertical tabs like below if you like, quick and easy to implement actually. Oh yeah i forgot to mention can always add a tick box in the preferences to allow vertical tabs like below (pic on right) if you like, quick and easy to implement actually. thank you very much, right screen - solution Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #75923 Posted June 26, 2013 thank you very much, right screen - solution I'll add it into 1.0.5 Quote Share this post Link to post Short link Share on other sites
Spectr20 397 #75933 Posted June 26, 2013 rextimmy, you can add speed controller auto-rotation. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #75968 Posted June 26, 2013 rextimmy, you can add speed controller auto-rotation. You mean the auto camera rotation? If so you can control the speed by how fast you drag in the direction you want to rotate. Quote Share this post Link to post Short link Share on other sites
Spectr20 397 #75982 Posted June 26, 2013 Yes! Quote Share this post Link to post Short link Share on other sites
StranikS_Scan 4,210 #76045 Posted June 26, 2013 In the light of 255 green color on the body of the tank visible as green+yellow color. In older versions, this was not. Quote Share this post Link to post Short link Share on other sites
Ganjalezz 438 #76217 Posted June 26, 2013 In the light of 255 green color on the body of the tank visible as green+yellow color. In older versions, this was not. А если переключатель "Lighting" вместо Enabled поставить Disabled, отключить дополнительное освещение короче?) Quote Share this post Link to post Short link Share on other sites
StranikS_Scan 4,210 #76315 Posted June 27, 2013 А если переключатель "Lighting" вместо Enabled поставить Disabled, отключить дополнительное освещение короче?) Тогда будет темно. Однако мне надо чтобы было светло при этом зеленый цвет должен быть зеленым цветом, а не желтым. Вот картинки внизу сделаны в старых версиях программы, здесь освещение 255 и зеленый цвет остается зеленым цветом. Quote Share this post Link to post Short link Share on other sites