rextimmy 237 #178034 Posted April 27, 2014 (edited) It's ok with the lighting problems, no need to report any problems as i am currently re-writing the entire shader/material/lighting system for version 1.1 That HD texture is it the standard one? or something different? @Paladin_Tank How do those tanks look in game (the T34 and a few similar tanks), those few tanks have inverted normals. I suspect this is a WG error. Also the 64bit version has a bug with the grid checkbox toggling. 32bit version is ok. Edited April 27, 2014 by rextimmy Quote Share this post Link to post Short link Share on other sites
Mendur 0 #178268 Posted April 27, 2014 whether you are planning to create a similar program for other games in the series? (wowp/wob)планируете ли вы создать подобную программу для остальных игр серии? (wowp/wob) Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #178336 Posted April 27, 2014 whether you are planning to create a similar program for other games in the series? (wowp/wob) планируете ли вы создать подобную программу для остальных игр серии? (wowp/wob) This is something i have actually though about, once i'm finished updating the current client i might start a crowd funding to create a wowp version. I'm just not sure at this stage. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #178645 Posted April 28, 2014 good example of the pbs system, it's going to look even better when i get around to using hdr lighting. 4 Quote Share this post Link to post Short link Share on other sites
StranikS_Scan 4,210 #178654 Posted April 28, 2014 (edited) @rextimmy, please see what the problem - the gun crash visual files of G98_Waffentrager_E100 linked on a Waffentrager_E100_AM.dds. I replaced the records Waffentrager_E100_AM.dds on a Waffentrager_E100_crash_AM.dds in the <diffuseMap> tags, but then gun is no visible. Аа-а-а, I forgot to replace the commas on the point, I doodle :))) Edited April 28, 2014 by StranikS_Scan Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #179379 Posted April 29, 2014 Just so everyone knows i have created a new very basic web page for the viewer, the page is purposely made with no images (apart from the gallery). I wanted to keep it simple and fast. The site has multiple download locations for the viewer or you can just continue getting it from the first page of this thread. https://sites.google.com/site/wottankviewer/ 1 Quote Share this post Link to post Short link Share on other sites
StranikS_Scan 4,210 #179386 Posted April 30, 2014 https://sites.google.com/site/wottankviewer/ 1 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #179388 Posted April 30, 2014 (edited) Just some bug updates with 1.0.14: Grid toggle is behaving strangely at random times On new pbs based tanks, the gun textures are extracted to the wrong location when "extracting all textures" (only some nations) Camo baking option not working. Edited April 30, 2014 by rextimmy Quote Share this post Link to post Short link Share on other sites
Gorod 20 #179399 Posted April 30, 2014 Доброго времени суток. Подскажите пожалуйста как включить сцену ангар: Заранее спасибо за ответ. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #179402 Posted April 30, 2014 Доброго времени суток. Подскажите пожалуйста как включить сцену ангар: Заранее спасибо за ответ. It has been disabled until further notice. Quote Share this post Link to post Short link Share on other sites
Ganjalezz 438 #179461 Posted April 30, 2014 @rextimmy, верно ли то,что прозрачность (Альфа) в текстурах пока ещё не отображается корректно? @rextimmy, is it true that the transparency (alpha) in the textures are not yet displayed correctly? Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #179481 Posted April 30, 2014 @rextimmy, верно ли то,что прозрачность (Альфа) в текстурах пока ещё не отображается корректно? @rextimmy, is it true that the transparency (alpha) in the textures are not yet displayed correctly? Do you mean on some of the tracks? Quote Share this post Link to post Short link Share on other sites
Ganjalezz 438 #179534 Posted April 30, 2014 Do you mean on some of the tracks? Так точно! So exactly! Quote Share this post Link to post Short link Share on other sites
StranikS_Scan 4,210 #179547 Posted April 30, 2014 @rextimmy, I found that the program shows the arrangement of the modules in the tank E-50M. How can this be? 1 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #179597 Posted April 30, 2014 Great pick up @StranikS_Scan ... It's 100% the modules lol ...WG have stuffed up and shipped the server side hitbox for the E-50m with the client Wireframe confirms: Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #179798 Posted May 1, 2014 (edited) Так точно! So exactly! It's ok the alpha channel has been found, it is hiding in the red channel of the normal map now for all the new tanks. Will fix this up next version. Screenshot of it fixed: Edited May 1, 2014 by rextimmy 1 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #180481 Posted May 3, 2014 With version 1.0.15 i am only going to have time to fix up one of the following (Both will obviously be fixed in coming versions): A) UV Map B) Camo bake Preferences anyone?? So far the change log is Version 1.0.15:* Fixed camo problem where it was not loading guns exclusion map/tiling (if any).* Fixed track/chassis alpha problem.* Fixed bug where grid would not show even though it was enabled. Just some random information: For anyone who hasn't played with the new detail maps they work like so: They are only designed to give extra detail to the roughness component (so the green channel of the metallic gloss map) and the power is controlled by a new field in the visual file called g_detailPower. The current one just adds a scratch like detail to the affected area. There is another new field called g_MaskBias, i haven't played with so i'm not sure what it does yet. 4 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #181127 Posted May 5, 2014 I have completely re-written the UV map generator and it's working far better. It now supports SVG format, allows you to create a UV map upto 4x the original texture. It also allows you to save them all at once (you can close the tab for any you don't want). 3 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #181583 Posted May 6, 2014 I posted this on the WoT forums and i thought it may help people so i'll post it here too, not sure how well this will translate to russian though? Camo on the Chassis (both HD and old tank models): If you look at the tanks configuration file in res\scripts\item_defs\vehicles\nation\tank.xml you will see all the different parts that make up the tank. At the highlest level in the XML node structure you will see a <camouflage> tag. This is the default camouflage tag meaning if any tank part (chassis,hull,turret,gun) does not list a camouflage tag it will resort to this highest level camo tag (the parent if you will). With the HD tanks what they have done is leave the <exclusion> tag (which is a child of the <camouflage> tag) blank which means when the chassis is applying the camo it has no camo tag so it checks the parent tag (default one mentioned above) and since it has no exclusion map it is disabled. So if you want camo on the new HD chassis you have two ways. 1) Set the tiling and exclusion mask at the highest level and this will force the game to use this with any chassis that doesn't have it's own <camouflage>2) Create a new <camouflage> tag for each chassis object (if there are multiple chassis) and set the tiling and exclusion mask. Obviously you have to create a new exclusion mask(CM) for the chassis (the new UV map generator will greatly help in this area). I think option 1 is easiest. One thing i really should do is add in a tank configuration editor much like the current visual file editor the viewer has, just to make it easier to modify this stuff. Just randomly i noticed another bug with the texture extraction feature, it is not extracting all the exclusion masks for the new HD tanks, i will fix this up. 1 Quote Share this post Link to post Short link Share on other sites
Sniper013 0 #181602 Posted May 7, 2014 Подскажите пожалуста скачал программу WotTankViewer_1_0_14.zip, при запуске выдает LoadLibrary failed with error 126: Не найден указанный модуль. Что надо сделать? Quote Share this post Link to post Short link Share on other sites