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Aslain

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Everything posted by Aslain

  1. Changed it from "format": "{{py:mul({{py:reloadVehicle('{{name}}')}}, 0.924)%.01f~s}}" to "format": "{{py:mul({{py:reloadVehicle('{{name}}')?{{py:reloadVehicle('{{name}}')}}|0}}, 0.924)%.01f~s}}" and error is gone, also changed 0,924 back to 0.924 and all is working again. Why I see no reload value from bots? Anyway I ended up with this, so I don't see 0 from bots: "format": "{{py:mul({{py:reloadVehicle('{{name}}')?{{py:reloadVehicle('{{name}}')}}|}}, 0.924)%.01f~s}}" Thanks.
  2. Works like a charm, thank you for the fix! Have you had a chance to check that bug in collection.py ?
  3. collection.py doesn't work for me in WoT 1.23.0 https://kr.cm/f/t/37259/c/538570/
  4. from WG 1.23.0 (tested on XVM 10.8.0_0097) python.log python.log 2023-11-21 18:32:18.664: INFO: ============================= 2023-11-21 18:32:18.664: INFO: 2023-11-21 18:32:18: [ERROR] mods/xfw_libraries/xfw/events.pyc 2023-11-21 18:32:18.664: ERROR: Traceback (most recent call last): 2023-11-21 18:32:18.664: ERROR: File "./xfw/events.py", line 57, in __event_handler 2023-11-21 18:32:18.665: ERROR: File "./xfw/events.py", line 24, in fire 2023-11-21 18:32:18.665: ERROR: File "res_mods/configs/xvm/py_macro\infoAutoAim.py", line 179, in VehicleMarkerTargetPlugin__addAutoAimMarker 2023-11-21 18:32:18.665: ERROR: setTarget(self._vehicleID) 2023-11-21 18:32:18.665: ERROR: File "res_mods/configs/xvm/py_macro\infoAutoAim.py", line 125, in setTarget 2023-11-21 18:32:18.665: ERROR: targetVehicle = target.typeDescriptor.type.shortUserString 2023-11-21 18:32:18.665: ERROR: AttributeError: 'NoneType' object has no attribute 'typeDescriptor' 2023-11-21 18:32:18.665: INFO: ============================= and xvm.log (error is gone when I removed collection.py) 2023-11-21 18:37:53: [B:007] [XFW/XfwComponent] onLibLoaded: Mod loaded: xvm_battle_classic.swf 2023-11-21 18:37:55: [ERROR] Traceback (most recent call last): File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 156, in process (func, deterministic) = __get_function(arg) File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 117, in __get_function args = ast.literal_eval(args_string) File "scripts/common/Lib/ast.py", line 49, in literal_eval File "scripts/common/Lib/ast.py", line 37, in parse File "<unknown>", line 1 (, 0.924)
  5. Updated the WG version to today's micropatch.
  6. Checked it on two replays, and got no gap like on your screenshot, attach replay from your battle. btw. if they don't want to reveal nicks, they can use anonymizer :) IMHO nobody cares about it if someone sees his name in screenshots :)
  7. Out of curiosity, why did you censor the player names? They are not sensitive data or anything like that. :) Would help if you attach your PP's config here. Since you probably hit the max width for the background, you can also reduce the player's names lenght a bit, it will prevent the panel to misalign its background.
  8. Is that XVM installed, on your screenshot? If you are using something that is not XVM, then you probably used wrong forums, to seek help, as this is XVM support forums.
  9. Crew_Auto_Return_Oldskool_1.22.1.0.zip
  10. I don't have a separate link, I received it directly from Oldskool, and it's in my modpack too.
  11. You have two options, display less items on this panel, or hide the background completly. No way around, the shadow background has limited width.
  12. There was such bug in Oldskool's Crew Return but it was fixed already few days ago, you are using outdated mod. updated WG version: - added version with Elite levels, and without - adjustments for various elements, and for the Grand Battles
  13. updated WG version - compatibility with WoT 1.22.1.0 micropatch from 26.10
  14. This collection.py collection.py works fine on WG client, the messages are visible over the minimap, unlike the one from the op. I think Kthulo has to make further fixes.
  15. 1. It's man1aq contour icons I have them in my modpack, they are also here https://wgmods.net/647/ 2. Crew Return mods there are two currently, the one in XVM which was fixed recently, and from Oldskool, both available in my modpack as well 3. Sixth sense mod is in my modpack as well, it was ported to .wotmod
  16. I have fixed my Anti-Mirror for WG, will be in my modpack and in thread on KR. Which my icons precisely? Could you show me pic? updated WG version - compatibility with WoT 1.22.1.0
  17. On your screenie I think I see broken atlas files with your custom contour icons, most likely used old client files, but yeah, the battle loading is now showing elite levels, and there is no way to turn them off just like that. You can use custom mods to hide them for now, like the one I have in modpack from Kurzdor. kurzdor.elitelevelsremover_1.1.0.wotmod
  18. updated LESTA version only, for 1.22.1.0 micropatch from 20.10 Tested: proof
  19. updated LESTA version only, for 1.22.1.0
  20. I mean it was always working fine, I press key defined to hide, and it was working, now they key is hidding it, I see the OFF message but some messages still showing up...
  21. @ktulho Something is off with hideBattleChat.py, it's not hidding the chat on WG client. I didn't notice any errors in logs. python.log xvm.log
  22. It seems that the indicator doesn't stay on screen for 12 seconds; instead, it appears to be around 6 seconds. I attempted to use the 'battleDamageIndicatorApp.swf' from the 1st post, but the game didn't load at all with that file. I also tried modifying the original SWF file by changing the frame rate from 24 to 10 using jpexes, but it doesn't appear to have made any difference. I've attached the original SWF file from the WG client if you'd like to take a look. original battleDamageIndicatorApp.zip modded battleDamageIndicatorApp_modded.zip
  23. It's a risky question here; he will downvote you and tell you to fix it yourself instead of complaining. xD
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