Jump to content
Korean Random

Mindstorm38

User
  • Content Count

    9
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Mindstorm38


  1. I've made a lot of progress on network protocol, I can achieve a full login process and redirect the client to the base app server. I'm now working on authentication to the base app server, and only then it will be possible to work on garage synchronization. Also made a bit of reverse engineering and DLL injection to easily dump unencrypted packet, also thanks to a recent GitHub repository of a 2014 version of Open Source BigWorld (https://github.com/v2v3v4/BigWorld-Engine-14.4.1).

    • Upvote 3

  2. Hi! I've been working for a while now on a Rust (lang) crate that provides many codecs for WG's resources. The project is split in two projects, the library and the CLI (which is new and currently not complete at all).


    The library contains a "net" (network) module (feature-gated) which partially implement the backbone of the network protocol, which I have partially reverse engineered as of this writing. The module currently fully support the login app and is planned to support client/base/cell apps in the future. In order to support client/base/cell apps, all entities will be defined and imported from entities.xml and their configuration.

     

    Repo: https://github.com/mindstorm38/wg-toolkit-rs

    Branch for network development: https://github.com/mindstorm38/wg-toolkit-rs/tree/improve-network

     

    This project was inspired in the first place by SkepticalFox's work on compiled spaces.

     

    Thanks for reading!

    • Upvote 7

  3. Thank you @yepev for the link.

     

    I also found https://github.com/v2v3v4/BigWorld-Engine-2.0.1, which is really old (2012, when WG acquired the engine) and likely not the same at all today. But the protocol core principle could be the same today (edit: fully obsolete). I will try to play with the login process later to guess how much the protocol have changed, I'll also compare it with the disassembled '.exe'.

     

    EDIT1: I first thought these sources were obsolete, but I can actually find some structure looking like "LogOnParams" or "ServerConnection" (src/lib/connection) from my disassembly of WoT 1.14.

×
×
  • Create New...