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CBARoughneck

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Everything posted by CBARoughneck

  1. can we disable a lot of the cfgs in here to run just whats needed for carousel? what is exactly needed for JUST CAROUSEL? i dont need expert panel hotkeys squad etc etc loading of even downloaded. if i use xvm i get errors in my python log take xvm out they go away and if xvm is in and i crash i cant get back into game without removing xvm in 9.14 has happened to others as well in my clan so i know its a xvm issue Thanks for the help example shutting off below // Ingame crits panel by "expert" skill. // Внутриигровая панель критов от навыка "эксперт". //"expertPanel": ${"battle.xc":"expertPanel"}, // Special XVM hotkeys. // Специальные горячие клавиши XVM. //"hotkeys": ${"hotkeys.xc":"hotkeys"}, // Parameters for squad window. // Параметры окна взвода. // "squad": ${"squad.xc":"squad"}, // Parameters of the Battle Loading screen. // Параметры экрана загрузки боя. "battleLoading": ${"battleLoading.xc":"battleLoading"}, // Parameters for the alternative view of the Battle Loading screen. // Параметры альтернативного представления экрана загрузки боя. //"battleLoadingTips": ${"battleLoadingTips.xc":"battleLoadingTips"}, // Parameters of the Battle Statistics form. // Параметры окна статистики по клавише Tab. //"statisticForm": ${"statisticForm.xc":"statisticForm"},
  2. would xvm team make just tank carousel nothing more no stats nothing just options and filters? If your answer is no can you tell me what parts of your source code is needed for carousel to work right now so maybe we can look at it and try to make just a stand alone carousel? This is a long waited for mod again and not everyone wants stats or all of xvm files. lets bring it back
  3. i get this error all the time any build, take xvm out error goes away.
  4. thanks for sharing spoter great stuff to learn from. other open source as well HERE
  5. lol i dont sell the GUI mod for profit Its FREE!!!! get your facts straight I offer 1 mod for sell. I will give credit to the original owner / owners on 9.12 release.
  6. I didnt take your source poliroid, Who ever you gave your source to leaked it. there is a difference you should be more careful. Everything i have i bought from a certain admin on 4cheat and i bet he doesnt have permission to sell the sources either
  7. i have screenshots and pm's of every mod i have out and paypal transactions for everything i have bought i give credit to the owners, you just take, i have stole nothing unlike you you yourself told me you take code and release thats what you do. what adler does is his business. I defend myself
  8. LSDMAX why hide behind this name? your a thief of peoples mods/code and release as your own. At least i buy the source the code from the coders. What a punk
  9. im trying to get vtype icons to work and i get nothing showing up, what am i doing wrong name of icons TD HT MT LT SPG markers alive "alpha": "100" "color": null, "format": "<img src = 'cfg: // Aslains2 / icons / {{vtype}} .png' width = '27 'height = '17'>", "name": "tank icon", "shadow": {"alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 1, "strength": 300} "visible": true, "x": 0 "y": -20 text "texts": { "vtype": { // Text for light tanks / Text for light tanks. "LT": "{{l10n: LT}}", // Text for medium tanks / Text for medium tanks. "MT": "{{l10n: MT}}", // Text for heavy tanks / Text for heavy tanks. "HT": "{{l10n: HT}}", // Text for arty / text for the arts. "SPG": "{{l10n: SPG}}", // Text for tank destroyers / text to the PT. "TD": "{{l10n: TD}}" } what im trying to do
  10. build 4865 error keeps repeating itself ERROR: [EXCEPTION] (scripts / common / Event.py, 34): Traceback (most recent call last): File "scripts / common / Event.py", line 32, in __call__ File "scripts / client / gui / Scaleform /Minimap.py ", line 1438, in __resetCamera File" mods / xfw / python / xfw / events.py ", line 62, in <lambda> File" xvm_battle / minimap.py ", line 42, in Minimap__callEntryFlash File" scripts /client/gui/Scaleform/Minimap.py ", line 1336, in __callEntryFlash Exception: invokePy2As - Failed to invoke method. xvm.log
  11. since patch and update i get this error over and over dint have it till today when i updated xvm RROR: [EXCEPTION] (scripts / common / Event.py, 34): Traceback (most recent call last): File "scripts / common / Event.py", line 32, in __call__ File "scripts / client / gui / Scaleform /Minimap.py ", line 1438, in __resetCamera File" mods / xfw / python / xfw / events.py ", line 62, in <lambda> File" xvm_battle / minimap.py ", line 42, in Minimap__callEntryFlash File" scripts /client/gui/Scaleform/Minimap.py ", line 1336, in __callEntryFlash Exception: invokePy2As - Failed to invoke method. xvm.log
  12. im getting this over and over in python RROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ File "scripts/client/gui/Scaleform/Minimap.py", line 1438, in __resetCamera File "mods/xfw/python/xfw/events.py", line 62, in <lambda> File "xvm_battle/minimap.py", line 42, in Minimap__callEntryFlash File "scripts/client/gui/Scaleform/Minimap.py", line 1336, in __callEntryFlash Exception: invokePy2As - Failed to invoke method. didnt have it till i updated xvm today
  13. ok ill look for it again, thanks, maybe remove the links? lol thanks man
  14. topic says Wg league 9.10 your league pack for NA new says 9.6 version 1.97 new when downloaded and opened
  15. why does all the downloads have res_mods 9.6? but says updated
  16. The text isnt changing color heres how i have it, am i doing something wrong
  17. running latest nightly been getting a lot of fps drops after a few battles, anyways i go to uninstall xvm, i take out everything out of the 0.9.10 folders, scripts, flash, and scaleform that has to do with xvm. so i go into battle and crash on load up so i take the mods.pyc and put it back into its folder scripts / client / gui / mods to see if that works and it does i get to battle loading screen and i see stats and everything lined up, but i have none of the xvm flash or pyc files in my res _mods except this mods.pyc my xvm cfgs and mods folder are still in res_mods. why would this work perfectly for battle loading with none of the files installed but when xvm is installed the battle loading is all out of place. note nothing else worked except battleloading stats and pinging of servers in hanger not sure if this helps but i found it odd i was getting stats xvm.log
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