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Everything posted by olix_vameshu
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space.bin (CompiledSpace) - packer/unpacker
olix_vameshu replied to SkepticalFox's topic in Textures and 3D Models
Hi, i'm using this xml editor https://github.com/mikeoverbay/XML_Editor This tool is made by @Coffee_. -
space.bin (CompiledSpace) - packer/unpacker
olix_vameshu replied to SkepticalFox's topic in Textures and 3D Models
Hey @SkepticalFox i found that the outland terrain is messed a little by your unpacker, instead of addind line max to bounding box(i guess this is it), is adding again min. if you don't understand it i prepare some screen shoots: with this config terrain will appear only 25 %. and with this terrain and outland will appear correctly Can you check where is the issue when is compile the space.setting? Also global probe(main probe of lighting) and sh_grid is not compyled by you tool and water.xml . Thank you. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Nope. Only by xml. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Wow, i know this hangar for a while, for a WIP is just perfect <3 when you have time teach me some small things for animations. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
You're welcome. :) i can't wait to see your hangar, or at least screen shots wit him in WIP stage. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
I use the colissionplane.model from hangar_v3. Like this no tracks will no pass under other model, that also keep camera not to get throught.also you can use that setting inside the .visual file from colissionplane. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
You cannot load maps, because old maps are reworked into the new ones, so either you use @SkepticalFox tool to decompyle a map you will get only the terrain and not the object possitions. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Done. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
I'm working on it :) Drag and drop it from external folder, Asset browser does not allows you to use it. Assets also working only if you change the view list fo grid. Only then you can add directly from assets. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Man, I am crying :(, working 2 times for 1 hangar... lost time twice....ehh i don't have anything else to do so i will rescale everything and reposition all(models,particles,lights,shadows probes,decals.etc and etc end etc). Anyway thanks for people who keep supporting me. -
Go to gun.visual_processed, open it with a xml editor, find section That is only a quick fix. Also watch your language.
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Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Don't ruin my dreams :(((( that means rescale hole hangar. and not only tank position. That is not the same issue. Here we talking about hangars, not skinned guns. So wrong topic. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
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Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Hello, I don't know if this is the correct topic or not, but I kinda need some help. I just converted Hangar Igr(aka bat cave) I used the original chunk files, thing is that the models have the scale 1.0 in original one and the tank has 0.5.but after adding the tank position and scale, the scale parameter is not working anymore in actual version of WOT. So, since i used original 3d models of the hangar scale is 1.0, tank should have scale size 0.5., in editor everything is ok but in game is not working. The game ignore the parameters from space.bin(the scale ones) and load the model at 1.0 scale. Can anybody help me keep the size in game that i added in editor? -
How do I import a custom hangar to Unified Editor
olix_vameshu replied to Cola's topic in Textures and 3D Models
I tried to add models in UE 1.8.0.0 from asset browser but the models are blocked. So, i'm using WE lite 1.7.0 to add and create models and UE for conversion. How to open a space with UE? Well, only working way is to copy the files that you used for your previous hangar to UE res folder, then go to spaces folder, search the space.setting file and click right/open with/ and search the exe for UE. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
I don't say that is not working, is not compyle spotlights and omnilights, lights inside of a building. for exterior hangars like Hangar v3 we can use SUN light. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Any update for 1.8.0 ? -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
No more tank position in hangar button No hide everything button No more create duplicate space or at least save as button. :( Can this be fixed? At least at the next update. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Thank youuuu Sir!!! Can't wait to get home to check it 😍❤ -
space.bin (CompiledSpace) - packer/unpacker
olix_vameshu replied to SkepticalFox's topic in Textures and 3D Models
@SkepticalFox will you update this tool? I want to convert the ny hangar 2020 but without all festive atmosfere. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
I discovered something, to bad that i discovered now, it's about viewing the particles in game once you added in We. You need to work your hangar in WE 1.2.2(but delete particles from folder resources_wg and copy the particles folder from WE 1.7.0), when you work in WE 1.2.2 you will be able to see the particles and even work with it(position the tank in hangar is not working so do it in 1.7.0), then after you worked the hangar, go in space folder copy your hangar in WE 1.7.0 open it and save it once, then exit and compile it. After that you need to search particles(i reffer at old hangars, some of the new ones are still in game) that you used in your garage and put it in your mod. Clear? I mean it helps you? -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Good, because actual version of WE lite works with the new update. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
@Mixaill how much will be delayed? The WE lite work ok for version 1.7.1.0 CT, i guess there is no worry yet. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Ohh sounds good. -
Hello everybody, Can someone help me with conversion of some textures(.dds format from dxt3 to dxt5) and conversion from old version 0.9.22.1 to actual engine. It is about decals_pbs.Some of them are allready converted, i need others to complete the hangars.