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Everything posted by PzSniper
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No sound with Sixth Sense
PzSniper replied to Antagonizer's topic in XVM: English Support and Discussions
Same here, with latest update 1.6.1 and build Build 8.1.0_102 for WoT 1.6.1.0 NO SOUND ON SIGHT SENSE... working before update -
Last tank position in the map? How to enable?
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
ok thanx -
XVM service record stats missing?
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
anyone? -
so the XTE is the valid measure per vehicle?
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Mod's name ?
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So your best guess, aka the best formula in your opinion, is?
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HI, Since latest XVM updates on 1.5 service record Vehicles stats are missing. Why? I cleaned cache, installed XVM nightly 9023, and using default config... THIS WAY I SAW IT BEFORE:
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up still not clear to me, only wanna see wn8 per tank as in stats site. is it possible?
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I suspect it's related to your mod and posting my logs here. Running WOT 1.4.0.1 with xvm 8784 official, NO nightlybuild
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hello? plz
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I thought was sufficient use the {{v.wn8effd}} │ X │ X │ WN8 effective tank damage (avgdmg / expected_dmg) but seems it's not possible coz it show only "1" for all tanks in carousel. My goal was to show UP my actual per-ehicle WN8 and DOWN the Expected Wn8 i actually used in carouselNormal.xc this 2 formulasd: { "x": 158, "y": 15, "align": "right", "format": "<b><font face='$FieldFont' size='12' color='{{v.c_wn8effd|#C8C8B5}}'>WN8:{{py:math.mul({{v.wn8effd}},1000)%-4d|--}}</font></b>", "shadow": ${ "def.textFieldShadow" } }, { "x": 158, "y": 29, "align": "right", "format": "<b><font face='$FieldFont' size='12' color='{{v.c_wn8effd|#C8C8B5}}' alpha='#B2'>WN8Exp:{{v.wn8expd%-4d}}</font></b>", "shadow": ${ "def.textFieldShadow" } }, Is that any good?
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How to edit vehicle list stats?
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
ok... -
Hi, Happy new year everyone! How do i edit xTE on my personal stats and in particular inside the vehicle listing? Wanted to ADD a row (if possible) to see my per- vehicle WN8 Thanx
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Edit Avg Damage and High Caliber bar
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
@H_E_K_P_O_M_A_H_T_ thanx mate -
Edit Avg Damage and High Caliber bar
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
ok... but what's High caliber? -
Edit Avg Damage and High Caliber bar
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
ok thanx but what they means? -
Edit Avg Damage and High Caliber bar
PzSniper posted a topic in XVM: English Support and Discussions
How can i edit this top fiellds on xvm config? What Avg Damage and High Caliber means? See screenshot https://prnt.sc/i0bxvp Thanx -
damageTextSquadman deprecated?
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
Ok i fixed it, just forgot a comma after "null," How here's my color scheme: "damage": { // Format: src_dst_type. // Src: ally, squadman, enemy, unknown, player. // Dst: ally, squadman, allytk, enemytk, enemy. // Type: hit, kill, blowup. // ---- // Формат: источник_получатель_тип. // Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок. // Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер. // Тип: hit - попадание, kill - убийство, blowup - боеукладка. "ally_ally_hit": "0x00CCFF", "ally_ally_kill": "0x00CCFF", "ally_ally_blowup": "0x00CCFF", "ally_squadman_hit": "0x00CCFF", "ally_squadman_kill": "0x00CCFF", "ally_squadman_blowup": "0x00CCFF", "ally_enemy_hit": "0x36AD00", "ally_enemy_kill": "0x36AD00", "ally_enemy_blowup": "0x36AD00", "ally_allytk_hit": "0x00CCFF", "ally_allytk_kill": "0x00CCFF", "ally_allytk_blowup": "0x00CCFF", "ally_enemytk_hit": "0x36AD00", "ally_enemytk_kill": "0x36AD00", "ally_enemytk_blowup": "0x36AD00", "enemy_ally_hit": "0xFF0000", "enemy_ally_kill": "0xFF0000", "enemy_ally_blowup": "0xFF0000", "enemy_squadman_hit": "0xFF0000", "enemy_squadman_kill": "0xFF0000", "enemy_squadman_blowup": "0xFF0000", "enemy_enemy_hit": "0x36AD00", "enemy_enemy_kill": "0x36AD00", "enemy_enemy_blowup": "0x36AD00", "enemy_allytk_hit": "0xFF0000", "enemy_allytk_kill": "0xFF0000", "enemy_allytk_blowup": "0xFF0000", "enemy_enemytk_hit": "0x36AD00", "enemy_enemytk_kill": "0x36AD00", "enemy_enemytk_blowup": "0x36AD00", "unknown_ally_hit": "0xFF0000", "unknown_ally_kill": "0xFF0000", "unknown_ally_blowup": "0xFF0000", "unknown_squadman_hit": "0xFF0000", "unknown_squadman_kill": "0xFF0000", "unknown_squadman_blowup": "0xFF0000", "unknown_enemy_hit": "0xFF0000", "unknown_enemy_kill": "0xFF0000", "unknown_enemy_blowup": "0xFF0000", "unknown_allytk_hit": "0xFF0000", "unknown_allytk_kill": "0xFF0000", "unknown_allytk_blowup": "0xFF0000", "unknown_enemytk_hit": "0xFF0000", "unknown_enemytk_kill": "0xFF0000", "unknown_enemytk_blowup": "0xFF0000", "squadman_ally_hit": "0x00CCFF", "squadman_ally_kill": "0x00CCFF", "squadman_ally_blowup": "0x00CCFF", "squadman_squadman_hit": "0x00CCFF", "squadman_squadman_kill": "0x00CCFF", "squadman_squadman_blowup": "0x00CCFF", "squadman_enemy_hit": "0x36AD00", "squadman_enemy_kill": "0x36AD00", "squadman_enemy_blowup": "0x36AD00", "squadman_allytk_hit": "0x00CCFF", "squadman_allytk_kill": "0x00CCFF", "squadman_allytk_blowup": "0x00CCFF", "squadman_enemytk_hit": "0x36AD00", "squadman_enemytk_kill": "0x36AD00", "squadman_enemytk_blowup": "0x36AD00", "player_ally_hit": "0xFFFF00", "player_ally_kill": "0xFFFF00", "player_ally_blowup": "0xFFFF00", "player_squadman_hit": "0xFFFF00", "player_squadman_kill": "0xFFFF00", "player_squadman_blowup": "0xFFFF00", "player_enemy_hit": "0xFF00FF", "player_enemy_kill": "0xFF00FF", "player_enemy_blowup": "0xFF00FF", "player_allytk_hit": "0xFFFF00", "player_allytk_kill": "0xFFFF00", "player_allytk_blowup": "0xFFFF00", "player_enemytk_hit": "0xFF00FF", "player_enemytk_kill": "0xFF00FF", "player_enemytk_blowup": "0xFF00FF" }, I chose to set player enemy hits with a different color, what do u think Demon? -
damageTextSquadman deprecated?
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
Thanx demon i edited this section following your files: "damage": { // Format: src_dst_type. // Src: ally, squadman, enemy, unknown, player. // Dst: ally, squadman, allytk, enemytk, enemy. // Type: hit, kill, blowup. // ---- // Формат: источник_получатель_тип. // Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок. // Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер. // Тип: hit - попадание, kill - убийство, blowup - боеукладка. "ally_ally_hit": "0x00CCFF", "ally_ally_kill": "0x00CCFF", "ally_ally_blowup": "0x00CCFF", "ally_squadman_hit": "0x00CCFF", "ally_squadman_kill": "0x00CCFF", "ally_squadman_blowup": "0x00CCFF", "ally_enemy_hit": "0x36AD00", "ally_enemy_kill": "0x36AD00", "ally_enemy_blowup": "0x36AD00", "ally_allytk_hit": ${"def.tk"}, "ally_allytk_kill": ${"def.tk"}, "ally_allytk_blowup": ${"def.tk"}, "ally_enemytk_hit": ${"def.en"}, "ally_enemytk_kill": ${"def.en"}, "ally_enemytk_blowup": ${"def.en"}, "enemy_ally_hit": ${"def.al"}, "enemy_ally_kill": ${"def.al"}, "enemy_ally_blowup": ${"def.al"}, "enemy_squadman_hit": ${"def.al"}, "enemy_squadman_kill": ${"def.al"}, "enemy_squadman_blowup": ${"def.al"}, "enemy_enemy_hit": ${"def.en"}, "enemy_enemy_kill": ${"def.en"}, "enemy_enemy_blowup": ${"def.en"}, "enemy_allytk_hit": ${"def.al"}, "enemy_allytk_kill": ${"def.al"}, "enemy_allytk_blowup": ${"def.al"}, "enemy_enemytk_hit": ${"def.en"}, "enemy_enemytk_kill": ${"def.en"}, "enemy_enemytk_blowup": ${"def.en"}, "unknown_ally_hit": ${"def.al"}, "unknown_ally_kill": ${"def.al"}, "unknown_ally_blowup": ${"def.al"}, "unknown_squadman_hit": ${"def.al"}, "unknown_squadman_kill": ${"def.al"}, "unknown_squadman_blowup": ${"def.al"}, "unknown_enemy_hit": ${"def.en"}, "unknown_enemy_kill": ${"def.en"}, "unknown_enemy_blowup": ${"def.en"}, "unknown_allytk_hit": ${"def.al"}, "unknown_allytk_kill": ${"def.al"}, "unknown_allytk_blowup": ${"def.al"}, "unknown_enemytk_hit": ${"def.en"}, "unknown_enemytk_kill": ${"def.en"}, "unknown_enemytk_blowup": ${"def.en"}, "squadman_ally_hit": ${"def.sq"}, "squadman_ally_kill": ${"def.sq"}, "squadman_ally_blowup": ${"def.sq"}, "squadman_squadman_hit": ${"def.sq"}, "squadman_squadman_kill": ${"def.sq"}, "squadman_squadman_blowup": ${"def.sq"}, "squadman_enemy_hit": ${"def.sq"}, "squadman_enemy_kill": ${"def.sq"}, "squadman_enemy_blowup": ${"def.sq"}, "squadman_allytk_hit": ${"def.sq"}, "squadman_allytk_kill": ${"def.sq"}, "squadman_allytk_blowup": ${"def.sq"}, "squadman_enemytk_hit": ${"def.sq"}, "squadman_enemytk_kill": ${"def.sq"}, "squadman_enemytk_blowup": ${"def.sq"}, "player_ally_hit": ${"def.pl"}, "player_ally_kill": ${"def.pl"}, "player_ally_blowup": ${"def.pl"}, "player_squadman_hit": ${"def.pl"}, "player_squadman_kill": ${"def.pl"}, "player_squadman_blowup": ${"def.pl"}, "player_enemy_hit": ${"def.pl"}, "player_enemy_kill": ${"def.pl"}, "player_enemy_blowup": ${"def.pl"}, "player_allytk_hit": ${"def.pl"}, "player_allytk_kill": ${"def.pl"}, "player_allytk_blowup": ${"def.pl"}, "player_enemytk_hit": ${"def.pl"}, "player_enemytk_kill": ${"def.pl"}, "player_enemytk_blowup": ${"def.pl"} }, But i still see ONLY red damaged numbers, what's wrong? "damageText": { // false - disable / не отображать. "visible": true, // Axis field coordinates // Положение поля по осям "x": 0, "y": -65, // Opacity (dynamic transparency allowed, see readme-en.txt). // Прозрачность (допускается использование динамической прозрачности, см. readme-ru.txt) "alpha": 100, // Color (dynamic colors allowed, see readme-en.txt). // Цвет (допускается использование динамического цвета, см. readme-ru.txt) "color": null, // Параметры шрифта. "font": { "name": "$FieldFont", // Font name / Название "size": 15, // Font size / Размер "align": "center", // Text alignment (left, center, right) / Выравнивание текста (left, center, right) "bold": false, // True - bold / Жирный. "italic": false // True - italic / Курсив. }, // Параметры тени. "shadow": { "alpha": 100, // Opacity / Прозрачность. "color": "0x000000", // Цвет. "angle": 0, // Offset angle / Угол смещения. "distance": 0, // Offset distance / Дистанция смещения. "size": 2, // Размер. "strength": 1000 // Intensity / Интенсивность. }, // Rising speed of displayed damage (float up speed). // Время отображения отлетающего урона. "speed": 2, // Maximum distance of target for which damage rises. // Расстояние, на которое отлетает урон. "maxRange": 60, // Text for normal damage (see description of macros in the readme-en.txt). // Текст при обычном уроне (см. описание макросов в readme-ru.txt). "damageMessage": "-{{dmg}}", // Text for ammo rack explosion (see description of macros in the readme-en.txt). // Текст при взрыве боеукладки (см. описание макросов в readme-ru.txt). "blowupMessage": "{{l10n:blownUp}}\n{{dmg}}" }, -
damageTextSquadman deprecated?
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
I add that code and then edit these path "damageTextPlayer": { "$ref": { "path":"damageText" } }, "damageTextSquadman": { "$ref": { "path":"damageText" } to point at them? OK. BUT the question is... what's the fastest and clean way to color ally damage dealt to GREEN and enemy damage received to RED? Renaming damageText to "damageEnemy" ...and pointing it from "ally" code sections with this? Same edit for "enemy" code section of course... "damageText": { "$ref": { "path":"damageEnemy" } }, please it's first time i work with xvm code.. try to be clear :) -
damageTextSquadman deprecated?
PzSniper replied to PzSniper's topic in XVM: English Support and Discussions
Mhh... in a clean markersAliveNormal.xc ehere can i add this? "damageTextPlayer": { "alpha": 100, "blowupMessage": "Alleato Distrutto!", "color": "0xFF0000", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": true, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 84, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, "damageTextSquadman": { "alpha": 100, "blowupMessage": "Alleato Distrutto!", "color": "0xFF0000", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, or... is there any other way to set GREEN damage when ally hit enemy, and RED damage when enemy hit ally? I had a colored number popping out from damaged tank in previous config.xc.. it was different not unique. Here's enemy code: "damageTextPlayer": { "alpha": 100, "blowupMessage": "Nemico Distrutto!", "color": "0x00FF00", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, "damageTextSquadman": { "alpha": 100, "blowupMessage": "Nemico Distrutto!", "color": "0x00FF00", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, Should i just edit these lines maybe? "damageText": { "$ref": { "path":"damageText" } }, "damageTextPlayer": { "$ref": { "path":"damageText" } }, "damageTextSquadman": { "$ref": { "path":"damageText" } Please help me step by step i don't wanna "break" my file... 2 days i work on this config porting