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Heliomalt

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Everything posted by Heliomalt

  1. @BadStreamer I have not really much expierience in CPU streaming, sorry.
  2. Switch to Nvidia for streaming, because AMD has poor quality. I have the same problem, I use a Radeon VII, great for gaming, bad for streaming. If you read on AMD forum, you will find a lot of user who had the same problem, but there is no solution from AMD.
  3. Serious, last Nightly work fine, playing CW last night, 100% winrate, go for it. Download
  4. @night_dragon_on strange thing, because in sight.xc is working with ON_COLOR_CHANGED see post, but I changed this also. Thank you again. Edit: I made these changes for color blind players, does the script work with all of these files, or in other words, can the script be used across the configuration without any restrictions? The point of the thing would be to completely automate the entire XVM configuration. Would be extremely comfortable for color blind players. (like my son e.g.) colorblind.zip
  5. @night_dragon_on I'm trying to expand the correlation bar but the automatic change doesn't work. This is how the code used to work: "fragCorBarEnemy": { "enabled": true, "updateEvent": "ON_VEHICLE_DESTROYED", "x": 240, "y": 38, "width": 400, "height": 30, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 3, "strength": 2 }, "textFormat": {"align": "left", "size": 23 }, "alpha": "{{battletype-key=epic_battle?0|100}}", "format": "<font color='#FF0000'>{{py:fcb.enemyVehicleAlive}}<font>" }, Automatic version, does not work: "fragCorBarEnemy": { "enabled": true, "updateEvent": "ON_VEHICLE_DESTROYED, ON_COLOR_CHANGED", "x": 240, "y": 38, "width": 400, "height": 30, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 3, "strength": 2 }, "textFormat": {"align": "left", "size": 23 }, "alpha": "{{battletype-key=epic_battle?0|100}}", "format": "<font color='{{py:isColorBlind?#6060FF|#E82929}}'>{{py:fcb.enemyVehicleAlive}}<font>" }, Doesn't work either: "format": "<font color={{py:isColorBlind?#6060FF|#E82929}}>{{py:fcb.enemyVehicleAlive}}<font>" "format": "<font color='{{py:isColorBlind?#6060FF|#E82929}}'>{{py:fcb.enemyVehicleAlive}}}}<font>" Either the color does not change or the frag correlation bar disappears entirely. Any hint? Thanks.
  6. file: marksOnGunExtended.json change line 65 "font": to "font": "$FieldFont",
  7. Is there a non obfuscated version of the gunmark mod? Because the one from Oldskool is now protected.
  8. @night_dragon_on "c_piercingChance": { "updateEvent": "ON_COLOR_CHANGED", "not_pierced": "{{py:isColorBlind?#00FF00|#E82929}}", "little_pierced": "{{py:isColorBlind?#A0CFFF|#E1C300}}", "great_pierced": "{{py:isColorBlind?#D042F3|#2ED12F}}" Works. Thanks.
  9. try to use this in sight.xc // ({{py:sight.c_piercingChance}}) "c_piercingChance": { "not_pierced": "{{py:isColorBlind?#E82929|#00FF00}}", "little_pierced": "{{py:isColorBlind?#E1C300|#A0CFFF}}", "great_pierced": "{{py:isColorBlind?#2ED12F|#D042F3}}" try also "not_pierced": "format": "{{py:isColorBlind?<#E82929>|<#00FF00>}}", but no changes in the color, shows always the first color codes.
  10. I'm looking for something similar, a mod that automates the following: A name is on the clipboard, I copy the name into a search field, the mod searches for the name, opens a chat window and sends a text with the name integrated in the text to the player. The mod should make it easier for the clan to write new players. Is this possible or is it blocked by WG because of the risk of spam?
  11. in the file battleLabelsTemplates.xc change the value in line 14 file is located in this folder: \res_mods\configs\xvm\default edit the xc files with notepad++, NOT with the Windows standard editor.
  12. follow his instruction, and it will work, for sure.
  13. but use the zip from @HEKPOMAHT this is just an example for automatic position, if you use the config on different screen resolution. you really need the script and all the other stuff in the zip file, otherwise is not working.
  14. battleLabelsTemplates.xc "sixthSenseTimer": { "enabled": true, //sixthSenseTimer eingeschaltet "updateEvent": "PY(ON_SIXTH_SENSE_SHOW)", "x": 0, "y": "{{py:sub(-{{py:div({{py:xvm.screenHeight}}, 4)}}, 14)}}", "width": 60, "height": 50, "screenHAlign": "center", "screenVAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": {"align": "center", "size": 40 }, "format": "{{py:xvm.sixthSenseTimer(10)}}" },
  15. I made the latest changes/addition to the german language file, but translation server is still down. Can I send the file to someone from the dev team?
  16. As hard as it sounds, the easiest way to understand XVM is to try it yourself. Look at various configurations here in the forum, take individual lines of code, change them to your taste, learn from the mistakes you make at the beginning. The easiest way is to change the line "autoReloadConfig": false, in the file @ xvm.xc to "autoReloadConfig": true, and then start a replay. Every time you change and save something in the configuration, you will see it immediately in the replay without having to start the game again and again. If you make mistakes, you will see it immediately. Learing by doing. btw, when you're done, change the line back to false as above.
  17. Game crash at client start, before hangar is loaded. Attached the python.log, xvm.log is empty. Clean install, no other mods. python.log
  18. Is something possible with XVM? http://forum.worldoftanks.eu/index.php?/topic/717770-17112019-12-10-vehicle-parameters-on-single-list-by-rajcel/
  19. For a long time now, after the battle in the hangar, I only see the WoT standard popup for the battle result. The battle result is displayed correctly in the notification center, the pop-up in the battle that shows the result of the last battle also works. Is there a solution? config.json mod_stat.py
  20. I get this error in python.log 2020-02-02 15:05:47.727: INFO: ============================= 2020-02-02 15:05:47.727: INFO: 2020-02-02 15:05:47: [ERROR] mods/xfw_libraries/xfw/events.pyc 2020-02-02 15:05:47.727: ERROR: Traceback (most recent call last): 2020-02-02 15:05:47.727: ERROR: File "./xfw/events.py", line 57, in __event_handler 2020-02-02 15:05:47.727: ERROR: File "./xfw/events.py", line 24, in fire 2020-02-02 15:05:47.727: ERROR: File "res_mods/configs/xvm/py_macro\safeShot.py", line 66, in handleKeyEvent 2020-02-02 15:05:47.728: ERROR: if not (safeShotConfig['enabled'] and player().isVehicleAlive and not isEventBattle and (safeShotConfig['disableKey'] == event.key) and not event.isRepeatedEvent() and not MessengerEntry.g_instance.gui.isFocused()): 2020-02-02 15:05:47.728: ERROR: AttributeError: 'PlayerAccount' object has no attribute 'isVehicleAlive' 2020-02-02 15:05:47.728: INFO: ============================= The old script work without error. Changed line 67 from last version: if not (safeShotConfig['enabled'] and not isEventBattle and (safeShotConfig['disableKey'] == event.key) and not event.isRepeatedEvent() and not MessengerEntry.g_instance.gui.isFocused()): Works without error in log, but not tested in game.
  21. @HEKPOMAHT watched the replay, chancePenetration.py is working as it should or I am blind. I have seen that you have deliberately swung back and forth towards the target, but the display of the values for armor and penetration has always disappeared if you have not aimed at the tank. Or do I get something wrong here?
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