Jump to content
Korean Random

Heliomalt

User
  • Posts

    265
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Heliomalt

  1. why not play in fullscreen? need less resources and doesn't look like a browser game. low screen resolutions on the other hand is another problem. @ktulho But anyway, thx for explanation.
  2. crew is visible, as I wrote on wednesday, with 3 rows, normal size, don't know, why so many peoples also in the EU board complain about this, just update to the latest nightly and it works.
  3. clock and date working as usual, you break something with your editor, check encoding settings.
  4. How do I get the old shape back from the minimap ping, by that I mean the square that covers the entire sector and not this inverted triangle with a point?
  5. @ktulho Tested the new script in random, skirmish, advance and clan war (fog of war). No error anymore. Thank you.
  6. get this error with the new script: 2020-10-31 21:03:53.975: INFO: 2020-10-31 21:03:53: [ERROR] mods/xfw_libraries/xfw/events.pyc 2020-10-31 21:03:53.975: ERROR: Traceback (most recent call last): 2020-10-31 21:03:53.975: ERROR: File "./xfw/events.py", line 57, in __event_handler 2020-10-31 21:03:53.976: ERROR: File "./xfw/events.py", line 24, in fire 2020-10-31 21:03:53.976: ERROR: File "res_mods/configs/xvm/py_macro\fragCorrelationBar.py", line 254, in __addVehicleInfoVO 2020-10-31 21:03:53.976: ERROR: update(vInfoVO) 2020-10-31 21:03:53.976: ERROR: File "res_mods/configs/xvm/py_macro\fragCorrelationBar.py", line 155, in update 2020-10-31 21:03:53.976: ERROR: playerTeam = BigWorld.player().team 2020-10-31 21:03:53.976: ERROR: AttributeError: 'PlayerAvatar' object has no attribute 'team' Edit: return to old script, no error as usual, expect the fog of war bug.
  7. @ktulho I tested this with XVM 8.6.6 default and just this additional script, because I get this error in the log with my config with all scripts, so I did a try and error search, which script gives the error with a pure XVM. I can also copy all my scripts in the py_macro folder, some are from you, I get no error, when I remove the infoAutoAim.py.
  8. @ktulho with infoAutoAim.py I get this error in python.log 2020-10-21 17:49:02.803: INFO: ============================= 2020-10-21 17:49:02.803: INFO: 2020-10-21 17:49:02: [ERROR] mods/xfw_libraries/xfw/events.pyc 2020-10-21 17:49:02.803: ERROR: Traceback (most recent call last): 2020-10-21 17:49:02.803: ERROR: File "./xfw/events.py", line 57, in __event_handler 2020-10-21 17:49:02.803: ERROR: File "./xfw/events.py", line 24, in fire 2020-10-21 17:49:02.803: ERROR: TypeError: _hideVehicleMarker() takes exactly 2 arguments (3 given) 2020-10-21 17:49:02.803: INFO: ============================= python.log xvm.log
  9. get this error in xvm.log with 1.10.1 CT and XVM 8.6.5 0029 2020-10-17 14:29:54: [ERROR] Traceback (most recent call last): File "res_mods/mods/xfw_packages\xvm_main\python\python_macro.py", line 136, in load_macros_lib execute(code, file_name, {'xvm': XvmNamespace}) File "res_mods/mods/xfw_packages\xvm_main\python\python_macro.py", line 119, in execute raise ExecutionException("{} at file '{}' line {}: {}".format(error_name, file_name, line_number, message)) ExecutionException: ImportError at file 'res_mods/configs/xvm/py_macro\battleMessages.py' line 14: cannot import name ViewTypes
  10. Partially yes, Affirmative! and Negative! have been removed, F7 Help! still works.
  11. @Kotyarko_O Is it possible to continue to use the usual commands on F5 and F6 with this script? I tried to put the code part from spoter's mod_chatInfo 1.06 into this script, but my Python skills are not enough. Would you be so kind as to add this option? Thank you.
  12. Dude, watch the date, gravedigger
  13. I use XVM for the soundbank, since a few patches from WoT I have this info in python.log: 2020-08-07 22:59:25.640: INFO: [SOUND] Sound system memory limit exceeded. Limit: 160 Total Size: 164.732269 So far there have been no problems, but yesterday I had two cases where the gunreloaded sound didn't play. Today I reduced the soundbank, removed old events and sounds that I no longer use. Strangely enough, the sound bank is still exactly 671kb and the info still appears in the log. Can the information lead to a problem at some point, is there a solution?
×
×
  • Create New...