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Heliomalt

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Everything posted by Heliomalt

  1. @ktulho Just XVM, added both variants, true and false. xvm_set_false.log python_set_false.log python_set_true.log xvm_set_true.log
  2. Since 1.1.0.1 and 7.7.3 in carousel.xc "hideBuyTank" and "hideBuySlot" is set to true, I get errors in xvm.log and a new cell in the carousel is visible, the new Restore Tank cell. When both set to false, then it shows both cells, but the Restore Tank cell is not visible and no errors in the log. Anyone has a hint or solution? Thank you. xvm.log
  3. I added this line in carouselNormal.xc, but when in carousel.xc "hideBuyTank" and "hideBuySlot" is set to true, I get errors in xvm.log and a new cell in the carousel is visible, the new Restore Tank cell. When both set to false, then it shows both cells, but the Restore Tank cell is not visible and no errors in the log. xvm.log btw. I get the same errors, before adding this new line.
  4. I want to turn the piercingChance on and off, with the line "hotkey": { "enabled": true, "keyCode": 25, "onHold": false } it does not work, with the line "hotKeyCode": 25, "onHold": "false" it does work. But I have to turn on the piercingChance at each new battle. Is it somehow possible to save it so that it is always on or off? battleLabelSight.xc "piercingChance": { "enabled": true, "flags": [ "alive" ], "updateEvent": "PY(ON_CALC_ARMOR), PY(ON_CAMERA_MODE)", "x": 0, "y": "{{py:sight.cameraMode=arc?-49|{{py:sight.cameraMode=sn?39|44}}}}", "width": 100, "height": 26, // "borderColor": "0xFF0000", //!!! "screenHAlign": "center", "screenVAlign": "center", "alpha" : 100, "shadow": { "distance": 1, "angle": 90, "alpha": 90, "blur": 5, "strength": 3 }, "textFormat": { "align": "center", "valign": "center" }, "format": "<font color='{{py:sight.c_piercingChance}}' size='18'>{{py:sight.piercingActual}} {{py:sight.piercingActual?/|}} {{py:sight.armorActual}}</font>", "hotKeyCode": 25, "onHold": "false" },
  5. When I use the fragCorrelationBar.py everything works fine. I added this line in elements.xc to hide the vanilla icons: "fragCorrelationBar": {"visible": false, "alpha": 0}, if I use my config in battleLabelsTemplates.xc. But if I completely uninstall XVM, I will not see any icons in the vanilla client, only the Frags Counter. In order to see the icons in vanilla again, I have to change this line <showVehiclesCounter> STAKLg == </ showVehiclesCounter> to STAxCi4 = in the preferences.xml. Is there a simpler solution or is it a mistake? Can I hide the icons differently in vanilla than with the entry in element.xc?
  6. Seriously, why does it take several days for a simple mod to be published on wgmods.net? The first time almost four days, now two again. If an error appears in the mod and is fixed, then the user can wait for eternity, until he can finally download the updated version. It does not matter if you publish a mod after a patch from WoT or not, it just takes way too long.
  7. Thx for explaining, so its not a bug, it's fine for me. After adding the CRC sum to the hash_table, I get this info in xvm.log: xvm_integrity results: incorrect! hash mismatch in file: res_mods/mods/xfw_packages/xvm_sounds_addons/python/__init__.py But anyway, like you told before, its just a info.
  8. I use the fragannouncer V1, installed all the files from the xvm_sounds_addons folder, but after first start I get this error in the xvm log: xvm_integrity results: incorrect! extra file res_mods/mods/xfw_packages/xvm_sounds_addons/python/__init__.py and a additional file __init__.pyc was created inside the xvm_sounds_addons folder. The sounds are working, but where is the error? Edit: Could it be, that the macros in the xvm_sounds_addons folder are the wrong version? File __version__.py: __xvm_version__ = '7.6.9' __wot_version__ = '1.0.2.3' __revision__ = '8518' __branch__ = 'default' __node__ = '76133ff00187bc5bc3334fa4995c531b25361fd5' Would a update solve the problem?
  9. I tried again with my own project and copied the license from wwp_1.0.2.0.zip from https://bitbucket.org/AstaRom/wwise_wg_project/downloads/ Now it works. Thank you for explaining!
  10. And where, I like to understand, what I did wrong so this won't happend in the future and maybe for some other sounds.
  11. quake3.zip I tried to make a sound for battle start, after the timer is run down to 0:00.
  12. I tried already before with Wwise v2017.1.1 build 6340 and get the same error. Now installed this vrsion again, make a complete new bnk file, load the game and replay twice, but same error again. The bnk file is in C:\Games\World_of_Tanks\res_mods\mods\shared_resources\xvm\audioww and was copied after second start to C:\Games\World_of_Tanks\res_mods\1.0.2.3\audioww. xvm.log python.log
  13. I get this error in python log: RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 64 I made a soundbank with only one event with this version: Wwise v2017.2.5 build 6619 (x64) Whats going wrong, someone has a solution? Thanks. Edit: I made this with the tutorial from the first page, 1. Create a sound bank (container), * .bnk and I use the bnk in the sounds.xc
  14. Thank you, problem solved. The too much spaces comes from copy & paste, from here and google translate. Is there another py_macro or similar solution to show the session WN8 like some session statistics mods? Or is an additional mod the only way for the moment?
  15. +1 ktulho, is it possible to add this for example: {{py:xvm.wn8SessionDay}} ? At the moment I can only use {{mystat.wn8}} from the statistics, but this shows the global WN8. Would be a nice additional feature and a good replacment for some time sessions mods. Another question, I use this code to show my already mentioned WN8 and my daily winrate. It works so far, but the winrate is not colored, stay white at 100.00%, played one battle. Where is the error? XVM log is clean, show no error. "format": "<font face='$FieldFont' color='#F0F0F0' size='15'><textformat tabstops='[{{l10n:137}},219]' leading='2'></font>\t{{l10n:WN8}}: <font color='{{mystat.c_wn8}}'>{{mystat.wn8}}</font>\t{{l10n:Winrate}}: <font color='{{c:winrate}}'>{{py:xvm.winRateSessionDay%.2f~%}}</font></textformat></font>" I use your example from post # 396270: <font color = '# {{py: xvm.dynamic_color_rating (\' winrate \ ', {{py: xvm.winRateSessionDay}})}}'> {{py: xvm.winRateSessionDay% .1f}} </ font> now looks like this in my config: "format": "<font face='$FieldFont' color='#F0F0F0' size='15'><textformat tabstops='[{{l10n:137}},219]' leading='2'></font>\t{{l10n:WN8}}: <font color='{{mystat.c_wn8}}'>{{mystat.wn8}}</font>\t{{l10n:Winrate}}: <font color = '# {{py:xvm.dynamic_color_rating (\' winrate \ ',{{py:xvm.winRateSessionDay}})}}'>{{py: xvm.winRateSessionDay%.2f~%}}</font></textformat></font>" but this give me some errors and no winrate is visible. xvm.log Thanks for helping.
  16. This is my solution in the playersPanel.xc add this in the def section (I don't use an icon for nofriend) // Friend icon. "friend": { "enabled": true, //"hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "x": 70, "y": 5, "width": 12, "height": 18, "align": "center", "alpha": 100, "bindToIcon": false, "src": "xvm://res/icons/friend/{{friend?friend}}.png" }, // Ignored icon. "ignored": { "enabled": true, //"hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "x": 70, "y": 5, "width": 14, "height": 14, "align": "center", "alpha": 100, "bindToIcon": false, "src": "img://gui/maps/icons/library/{{ignored?marker_blocked}}.png" } this in the extraFields Left and Right in each panel, if you like it, I use it only at the large panel ${"def.friend"}, ${"def.ignored"} Hope this help you. Edit: I have this little problem, if a player is on my ignore list, I see also the standard icon from WG. How to remove/resolve this problem?
  17. Can you please post your solution/code for the ignored. Tried different ways, can't get it working. Thank you.
  18. Has someone a working config example for this two macos? Does this mean that an icon is displayed or the name is colored? Thanks for your help
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