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herhor67

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Posts posted by herhor67


  1. Hello Dankers,

    Maybe a bit of backstory first... more than two years ago I released first version of my MoE image generator. It has become (and still is) the most popular thing on my website, so few months ago I decided to make a big update for it.

     

    Now, after A LOT of testing, everything seems to work fine, so I thought I would share with you.
    > Tank panels redesigned, to resemble the in-game tank carousel
    > Increased generation speed (special sorting method)
    > Migration from .png to .webp (shorter saving and loading times, reduced transfer usage)

     

    Example:
    DheHqqC.png

     

    Generator is free to use, but there are some additional features for Patrons: they can choose an account which will have the image hosted and updated automatically every day; they can also change size, tiers, minimum marks, etc. I also developed a Twitch extension, which can display Patrons' images. You can see some screenshots and full explaination here.
    If you are a popular (>50k followers for ENG/RU | >10k followers for other langs) WoT streamer or Community Contributor, feel free to contact me for free ID.

     

    The whole thing is available at herhor.net/wot/moe.

     

    Thank you for your attention!

    If anyone is willing to translate this post to Russian, I will be forever thankful.

    • Upvote 4

  2. Dear XVM devs,

    I hope I can ask here. Also sorry for any mistakes.

     

    Recently I'm trying to design new player rating method, but I need statistics of "all" players for that.

    WN8 per tank per player would be enough, but I can calculate it myself from battle stats too.

    Even a list of all existing players' IDs would be a good start, so I can download their stats from WG API.

    Right now I'm interested only in EU server.

    Is there any way I can download that data from XVM database or get access by some API?

     

    Thanks in advance.


  3. This was quite strange.

    When I used {{hp-max}} XVM threw error about letter H, looks like { are OK... But still bars were working normally, every had default 70px.

    When I used "{{hp-max}}" the bar was empty (I could see the number, but not background or bar).

     

    I will try tomorrow if it works with "70", if no, then just need to convert string to number, if yes, then I will ask dev about it.


  4. Hello,

    Is this possible to make one tank's hp bar wider than another's?

    I thought about something like

    backgroundWidth = maxHP/(2*vehicleLevel)

    so eg. Maus would have 3200/20 = 160px, churchill1 would have 700/10 = 70px and T1 would have 115/2 = 58px.

     

    Of course current hp would be: width = HP/(2*vehicleLevel)

     

    Is this possible?

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