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^CHAMPi^

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Posts posted by ^CHAMPi^


  1. 19 hours ago, Yanek_ said:

    works. Thank you!

    shot_005.jpg

    shot_006.jpg

    UPD
    this is what happens in combat

    shot_007.jpg

    python.log 273.71 kB · 1 download

    The reason is a broken camera hook. It seems that the number of arguments are different between wg and lesta client. I'll try to fix it

    5 hours ago, Arni Ex said:

    @^CHAMPi^ what does the abbreviation RNG mean in modification Armor Calculator Pro? Could you add Russian language to mod settings?

    Based on the fact that the penetration power of an ap/apcr projectile is not only losing over distance. It's also affected by a random value. It's +/- 25% of the base penetration power.

    The mod can't know this value, but it can calculated the remaining piercing power over distance and can subtract 25% of this value. When this value is still greater as the enemy tank armor, it will for sure penetrate the armor. At least if you hit exactly the point where you're aiming at (dispersion factor).

     

    Penetration example:

    The default alpha pen for the Object 268 V4 is 293mm. This value will decrease over distance

    -25% = 219mm

    +25%= 367mm

     

    The RNG roles a value for your shot penetration between 219mm (-25% lowest) and 367mm (+25% highest) as its also shown in the tooltip

    image.png.86494789fbdc8506a781f213bbe11e0a.png

     

    Return to your main questions: RNG stands for Random Number Generator, that calculates the value.

    I can add russian language if someone will help to translate it.

     

     

    • Upvote 2

  2. Hi,

     

    @spotter: The extended tooltip for equipment usage stuff still works. It's not limited inside the flash part. Feel free to contact me at any time and i will send you the needed code changes.
     

    I also included this feature in my Little Helper Collection mod - https://wgmods.net/4457/

    example:

    image.thumb.png.0fd93cd74ba8a52828fd84c52ec55dc1.png

     

    For the artySplash:

    It still works too in all cam modes. I ported spoter's artySplash a long time ago. You can give it a try here:

    https://wot.champi.de//mods/champi.artyimpactradius_0.99.006_1.21.1.0.zip

     

     

     

    image.png

    image.png

    image.png

     

    Equipment Tooltip colored

    image.png

    • Upvote 5

  3. In the case of the issue the following happens: Every other mod that hooks into the ArcadeCamera create method and is executed before the XVM hook of Arcade camera and returns all parameters of the original method (as it always should be for every mod hook!) will cause this issue. The XVM hook is called with one more parameter as it expect and then it happens:

    TypeError: _ArcadeCamera_create() takes at most 4 arguments (5 given)

     

    orignal ArcadeCamera

    def create(self, onChangeControlMode=None, postmortemMode=False, smartPointCalculator=True):

     

    XVM hook of ArcadeCamera: (xvm-master\src\xpm\xvm_battle\camera.py)

    def _ArcadeCamera_create(base, self, onChangeControlMode = None, postmortemMode = False):

     

    Please fix this issue because there are other mods out there that also using that hook to change cam stuff. Even if you don't need the smartPointCalculator parameter for your method you need to expect it in your hook or XVM will break the hook chain.

     

    Of course you also need to change the call to the base method at the end of your method from:

    base(self, onChangeControlMode, postmortemMode)

     

    to 

    base(self, onChangeControlMode, postmortemMode, smartPointCalculator)


    btw: Please stop to recommend to install xvm alone. No one will do this :smile:

     

     

    • Upvote 2

  4. 3 hours ago, StranikS_Scan said:

     

    No.

     

    Manually change the parameters in the PjOrion.ini before the console call

     

    @StranikS_Scan:I need to change this during the compilation process. Before I overwrite the configuration each time the options are changed ... is it possible to specify the path to the configuration file for pjorion from the command line?

     

    @goofy67: That could work, i will check it out. Thanks


  5. 53 минуты назад, ЧАЙНИК сказал:

    Greetings!

    Throw in, please, a link to the updated  marksOnGunExtended .

    Sincerely.   : honoring:

     

    You can try this as alternate MoE mod ttps://wgmods.net/4322/ 

    Expected Vehicle Values: It shows marks on gun values and also inbattle WN8, expected damage for every tank and a lot more.

    The 1.10.1 update is currently in review by WG but you can get it from my developer page: https://wot.champi.de/

     

    • Upvote 1

  6. If you guys don't need the display of the MoE value in the hangar you can try this version: Expected Vehicle Values - you can get it here: https://wot.champi.de/ and here: https://wgmods.net/4322/

     

    i can display much more as just MoE. Shows expected vehicle damage, marks of excellence percentage, inbattle WN8 and post battle WN8 (at battle result window), spot-/track and block damage and many more infos in real time during the battle. Highly customizable

     

    @spoter: we all miss you - come back

    • Upvote 2

  7. 23 hours ago, Yanek_ said:

    Кто-нибудь пробовал адаптировать мод расширенных подсказок в ангаре "на полный список танков на которые установлено оборудованию и общей стоимости расходников на складе" "mod_tooltipsCountItemsLimitExtend.pyc" ?
     

    https://wot.champi.de/

    название было сокращено до Tooltip Pro, но оно делает то же самое.

    • Upvote 2

  8. 18 hours ago, yepev said:

    Открытый код тоже нуждается в адаптации когда картоха клепает патчи)
    Я его скачал и с радостью отправлю тому кто продолжит тему и тоже оставит код открытым.

     

    @^CHAMPi^ I will send you the code when I can.

    Thank you!

    As you maybe already saw there's a fixed version of the MoE mod and the needed mods_gui by Oldskool around. So you can use this version and don't have to wait any longer.

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