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DJexpert

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  • Nick
    AGProductionsCz
  1. I have few question: Can i use this format? 1. {{l10n:enemyBaseCapture}} / {{l10n:allyBaseCapture}} -> <img src='xvm://res/............../{{enemyBaseCapture}}.png'> / <img src='xvm://res/............../{{allyBaseCapture}}.png'> 2. {{cap.tanks}} -> <img src='xvm://res/............../{{cap.tanks}}.png'> 3. {{cap.time}} -> <img src='xvm://res/............../{{cap.time}}.png'> and how format is this? 1:30 = 90 or 1:30 in PNG style? for example 90.png or 1:30png 4. {{cap.points}} -> <img src='xvm://res/............../{{cap.points}}.png'> All in PNG format. Here is template: (Its not complete) 100% capture 50% Capture PSD: captureBarTemplate.psd
  2. "damageMessage": "<img src='xvm://res/AGProductionsCz/Markers/DamageKind/{{c:dmg}}_{{c:dmg-kind}}.png' width='24' height='24' vspace='-6'> <font color='{{c:dmg}}'>-{{dmg}}</font> <font face='XVMSymbol' color='0xFFFFFF' size='20'>R</font> <font face='$FieldFont' size='18' color='{{c:vtype}}' vspace='-12'>{{vehicle}}</font>", "damageMessage": "-{{dmg}}", -> When the shot is done, all the damage counts together. Any PY macro? Like a classic client.
  3. "damageMessage": "<img src='xvm://res/AGProductionsCz/Markers/DamageKind/{{c:dmg}}_{{c:dmg-kind}}.png' width='24' height='24' vspace='-6'> <font color='{{c:dmg}}'>-{{dmg}}</font> <font face='XVMSymbol' color='0xFFFFFF' size='20'>R</font> <font face='$FieldFont' size='18' color='{{c:vtype}}' vspace='-12'>{{vehicle}}</font>", "damageMessage": "-{{dmg}}", -> When the shot is done, all the damage counts together. Any PY macro? Like a classic client.
  4. Nice thank you so much :). Work for all code from my is: "format": "<b><font color='#CCCCCC' size='14'>{{v.xpToElite?{{py:sum({{v.earnedXP}},{{v.freeXP}})}}</font> <font color='#999999' size='14'>({{v.xpToElite%'d}})</font>}}<b>",
  5. Hi everyone: how to sum these values -> {{v.earnedXP}} + {{v.freeXP}} { "x": 61, "y": 44, "alpha": 100, "format": "{{v.xpToElite?{{v.earnedXP%'d}} ({{v.xpToElite%'d}})}}", HOW TO SUM?? "shadow": { "alpha": 100, "color": "0x000000", "angle": 0, "blur": 1, "distance":0, "strength": 6 } }, "format": "{{v.xpToElite?{{v.earnedXP%'d}}({{v.xpToElite%'d}})}}" this command looks like this for example i have now Conqueror 62 003 (286 000) without freeXP, with freeXP -> 102 296 (286 000) (i need this)
  6. I have question. When two players hit to make the damage count into one at some time. +- 2-3sec
  7. I know but squad and teamkiller silhouette not work "system": { "ally_alive": "0x0000FF", -> work "enemy_alive": "0xFFFF00", -> work "squadman_alive": "0x00FF00", -> not work -> work as ally_alive "teamKiller_alive": „0xFF00AF ", -> not work },
  8. Pls add code squad + teamkiller :). "ally_alive" "enemy_alive" "squad_alive" "teamkiller_alive" "ally_dead" "enemy_dead" "squad_dead" "teamkiller_dead"
  9. Minimap is ready for code as PNG format:
  10. Nice and minimap vehicle icons and base? :) i try CCAtlas. Work good. Screen: Normal Games: Big Battles:
  11. Ye i know in default not. But in colors.txt are rows: "system": { "ally_alive": "0x0000FF", "ally_blowedup": "0x000066", "ally_dead": "0x00FFFF", "enemy_alive": "0xFFFF00", "enemy_blowedup": "0x660000", "enemy_dead": "0xFF5000", "squadman_alive": "0x00FF00", "squadman_blowedup": "0x003300", "squadman_dead": "0x009900", "teamKiller_alive": "0xFF00AF", "teamKiller_blowedup": "0x660046", "teamKiller_dead": "0xFF99DF", This rows: "ally_base": "0x0000FF", (BLUE) "enemy_base": 0xFFFF00 (YELLOW) }, it does not work. I do not know how to make it work.
  12. Hi i have little request :). Base + vtype colors on minimap :). For example: Ally base flag + vehicle icons are blue and enemy have pink, as before old XVM customization.
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