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Willster419

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Everything posted by Willster419

  1. Sure thing, as a developer I understand how helpful log files, screenshots, etc. can be. They are the keys to debugging. I still have the second test installed, when I get home I'll run it again with the debug setting and report back. ---message two (for some reason, the website "merges" replies)--- as promised, I ran the two tests again with the debug setting on. Here's what happened: Test with debug models and spotlight - crash Test with debug only - no crash. The files - same idea as last time, but I also included some pictures from during the battle, in case they help. I really hope you can fix this mod, it is one of my favorite, and one of the popular ones in the modpack ;) mods_setup_only_debug.zip mods_setup_spotlight_debug.zip
  2. I agree, it was interesting. I ran two tests: Test one: only the base mod. It worked, no crash to desktop. Test two: with the spotlight again, it did not work, crashed to desktop at the end of the battle. I have provided two zip files for each test. They have: -My mods and res_mods folders exact files used during the test -The screenshot before pressing battle of the mods settings page, showing loaded configs, models, etc. -The python.log for each session. I also noticed a models debug file, if you would like, I can run the tests again with it enabled to help you debug. Just tell me what else you need to fix it, and I can help as quick as I can :) mods_setup_no_models.zip mods_setup_only_spotlight.zip
  3. Sorry, I have been busy with college life recently, along with my modpack that I run. The 1.0 update kept me busy. I am a fan of this mod but don't have as much free time as I used to. Don't jump to conclusions... After lots of testing, we found that the bug may be dependent on the hardware configuration of the computer itself. For example, several people that I was testing with did not crash even after installing all models. One was running borderless fullscreen with minimum settings, one was running exclusive fullscreen with maximum settings. The only person that would crash was me, when I had medium settings and windowed mode. I tried setting graphics to minimal and borderless fullscreen and i still crashed. Beyond that, I don't know what the issue is. I will keep exploring as much as I can. For reference, I have Nvidia GeForce 940MX EDIT: I tried running the mod with only the base json file, and the json file for "spotlight on selected tank", and it still crashed. I will try it again with only the act of having the mod installed (no models) and report what happends
  4. hello. Your thread title says it is for 1.0.0, but there is a bug. It causes a crash to desktop. Here is how to cause the bug. I made a training room with someone. We ended the battle (cap, kill, etc.) and it crashes to desktop when loading the garage. Here is python log: when first loading the game... 2018-03-26 01:48:25.025: INFO: Current PYmodsCore version: 2.4.1.1 (23.03.2018) 2018-03-26 01:48:25.093: INFO: LampLights: config modelDebug.json is disabled. 2018-03-26 01:48:28.316: INFO: [NOTE] package loaded: vxSettingsApi v.1.7.6 #4 by PolarFox (WoT 1.0.0) 2018-03-26 01:48:28.361: INFO: LampLights v.2.2.3 (20.03.2018) by Polyacov_Yury: initialised. 2018-03-26 01:48:28.361: INFO: [SL_PRO] Executed Script: mod_lamplights.pyc later, when battle ending... 2018-03-26 01:52:28.652: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 213): HANGAR LOADING STATE: CONNECTED - 270.740997314 2018-03-26 01:52:28.814: INFO: LampLights: Destroy at Avatar.vehicle_onLeaveWorld then crash to desktop. Not even the end line of standard application quit (\------------------------------------------------------------------------------------------/) I tried installing just your mod, and it causes the crash. Can you please fix this? I along with many others love this mod!
  5. Hello. I have tested it and found some issues with sniper mode: 2018-03-24 19:15:07.232: ERROR: Traceback (most recent call last): 2018-03-24 19:15:07.232: ERROR: File "scripts/client/game.py", line 612, in handleMouseEvent 2018-03-24 19:15:07.232: ERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 376, in handleMouseEvent 2018-03-24 19:15:07.232: ERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 788, in handleMouseEvent 2018-03-24 19:15:07.232: ERROR: File "scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py", line 494, in update 2018-03-24 19:15:07.232: ERROR: File "scripts/client/AvatarInputHandler/DynamicCameras/ArcadeCamera.py", line 581, in __update 2018-03-24 19:15:07.232: ERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 802, in onChangeControlModeByScroll 2018-03-24 19:15:07.232: ERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 864, in __activateAlternateMode 2018-03-24 19:15:07.233: ERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 792, in onControlModeChanged 2018-03-24 19:15:07.233: ERROR: File "mod_BalCalcMod", line 231, in hook_meth 2018-03-24 19:15:07.233: ERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 1235, in enable 2018-03-24 19:15:07.233: ERROR: File "scripts/client/AvatarInputHandler/DynamicCameras/SniperCamera.py", line 161, in enable 2018-03-24 19:15:07.233: ERROR: File "scripts/client/AvatarInputHandler/DynamicCameras/SniperCamera.py", line 403, in __cameraUpdate 2018-03-24 19:15:07.233: ERROR: ValueError: Matrix could not be inverted can you please fix this? since you are working on it, can you put it into wotmod format? EDIT: nevermind, it was dynamic camera setting...
  6. ah, i am a C++/C# dev, python is slightly different. I would guess that that function takes the larger of the two. Very neat.
  7. Also while you are fixing it, could you also fix the flickering of the mod between 0 and -0.1? It's a simple fix. If(0 > aimTime) aimTime=0;
  8. 9.20.1.1 errors. it does not work. 2017-10-26 16:18:23.192: ERROR: [EXCEPTION] (scripts/common/Event.py, 46): Traceback (most recent call last): File "scripts/common/Event.py", line 44, in __call__ File "scripts/client/Avatar.py", line 3526, in __onArenaPeriodChange File "scripts/client/Avatar.py", line 3280, in __setIsOnArena File "scripts/client/VehicleGunRotator.py", line 183, in start File "scripts/client/VehicleGunRotator.py", line 791, in __updateGunMarker File "scripts/client/AvatarInputHandler/__init__.py", line 466, in updateGunMarker TypeError: newupdateMarkerPos() takes exactly 7 arguments (8 given) sorry, but it still does not work in 9.20.1.1, tried latest update from today: 2017-10-26 20:36:57.159: ERROR: [EXCEPTION] (scripts/common/Event.py, 46): Traceback (most recent call last): File "scripts/common/Event.py", line 44, in __call__ File "scripts/client/Avatar.py", line 3526, in __onArenaPeriodChange File "scripts/client/Avatar.py", line 3280, in __setIsOnArena File "scripts/client/VehicleGunRotator.py", line 183, in start File "scripts/client/VehicleGunRotator.py", line 791, in __updateGunMarker File "scripts/client/AvatarInputHandler/__init__.py", line 466, in updateGunMarker File "mod_extraAimInfo", line 303, in newupdateMarkerPos ValueError: need more than 1 value to unpack and 2017-10-26 20:41:24.914: ERROR: Traceback (most recent call last): 2017-10-26 20:41:24.914: ERROR: File "scripts/client/Avatar.py", line 1869, in updateGunMarker 2017-10-26 20:41:24.914: ERROR: File "scripts/client/VehicleGunRotator.py", line 324, in setShotPosition 2017-10-26 20:41:24.914: ERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 473, in updateGunMarker2 2017-10-26 20:41:24.914: ERROR: File "mod_extraAimInfo", line 303, in newupdateMarkerPos 2017-10-26 20:41:24.914: ERROR: ValueError: need more than 1 value to unpack
  9. Can you please make this mod work in the new SPG trajectory view? (when you press G) The flickering is slightly annoying as well. there is no python log info so i can't post it.
  10. I second this. Can you please make this mod work in the new SPG trajectory view? (when you press G) The flickering is slightly annoying as well. there is no python log info so i can't post it.
  11. some of the xml files are several thousand lines long. Would you like to copy and paste over 30 times for one file out of 20? Again, nothing against posting and releasing the source files, but if they are going to release this in English like the guide, they need to release the whole project in English as well :)
  12. That will not work because google translator only allows up to 5000 characters. the project xml files with the russian comments are over 5000 characters, and are spread out throughout different xml nodes.
  13. @ribbed, Thank you for the project zip file, but all of the "notes" in the project files are in russian. can you please post one in an english version? Also, technical question. I know that you use the languages in wwise to specify which languages are spoken in the game. Is it possible to make a mod that will occupy an unused language in wwise and the game, and add it in main_sound_modes.xml? So then the user in game can specify to use the crew sound mod or not by selecting the language for it. my guess is that it would not work since the event id's are different, but i can still ask :)
  14. I do not think he is stupid for not doing it, I was not aware that WG was responsible. Please, I did not mean any offense towards him or his ability as a python developer. Just trying to be helpful is all. :)
  15. Oh, ok. I was not aware of those statements. Unless the translation was poor from google, it isn't mentioned in your documentation (as far as I know) and I would highly recommend you add it. When someone goes to python log and sees exceptions, their first thought is that the mod is broken. And just have a note about the maps having different lighting settings. Yes, I have, and it opens and says something like "mods list", and it is blank. Later tonight (US EST) I can screenshot the button and send it to you. P.S. I would tell the developer of the api mod to consider adding an "if file exists" statement to prevent the exception :)
  16. Thank you for the quick replies. I can try it later tonight (US EST). However, in the archive, I don't see the file "vxSettingsApi/data/PYmodsGUI.db", which is what the mod was the exception in the log file. Is it not needed? Also, to clarify, the "light modification" of your mod works fine. The problem is that I don't see any configuration windows like in your original post, so all changes must be made manually in the config file before starting the game. Further, the sun control does not go as dark as in your pictures in your original post. I can post screenshots for better representation. If you need any other log files or anything to diagnose the problem, let me know. I would offer live skype chat as well but I don't think our time zones line up. To replicate the problem I am having, I am installing your base script mod, then the car pack (with renaming the 0.9.x directory when needed)
  17. It is still giving the same error. Especially since 0.9.17.1 just went live, i would recommend contacting the creator for a new version. Please reply with results?
  18. Any fix the the error: 2017-02-22 21:25:48.550: ERROR: [EXCEPTION] (scripts/client/PYmodsCore.py, 561): Traceback (most recent call last): File "scripts/client/PYmodsCore.py", line 555, in do_config File "__init__", line 1, in addContainer File "__init__", line 1, in __init__ File "__init__", line 1, in __configSave IOError: [Errno 2] No such file or directory: './res_mods/0.9.17.0.3/scripts/client/gui/mods/vxSettingsApi/data/PYmodsGUI.db'
  19. I am having a problem with the vxSettingsApi mod. It's missing a database file, and i don't know where it is? 2017-02-22 21:25:48.550: ERROR: [EXCEPTION] (scripts/client/PYmodsCore.py, 561): Traceback (most recent call last): File "scripts/client/PYmodsCore.py", line 555, in do_config File "__init__", line 1, in addContainer File "__init__", line 1, in __init__ File "__init__", line 1, in __configSave IOError: [Errno 2] No such file or directory: './res_mods/0.9.17.0.3/scripts/client/gui/mods/vxSettingsApi/data/PYmodsGUI.db' any help?
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