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Everything posted by Willster419

  1. Here's another thought. I've been told that the launcher as of this update defaults to starting the 64bit version of the game. Does this problem happen in 64bit only? Can you try 32bit?
  2. Is this mod still maintained? I think I've found a bug, but I'm still trying to figure out if it's XVM, this, or a combination. Here's the python log (attached) For some reason, it *only* happens in battles where it ends with you surviving, and i think in a victory. Very hard to track, I know. But as it happens I can post more logs here. I don't run many other script mods, just this, xvm, safeshot, arty splash penetration indicator. EDIT: here's 2 pictures of what happends at the end. Loading into the garage after the battle is blocked. It shows a list of vehicles in the battle, maybe there's one specific that's having issues? python.log
  3. I have not experienced this issue in 1.6. Perhaps it has disappeared. @night_dragon_on go ahead and close this. If it happens again on 1.6 I'll open a new one. Thanks for your time.
  4. Sorry, it was not clear to me from google translate. The bug does not happen often but I will try to catch it (with only xvm) and reply here. Separate question. what is the policy for if it is a mod conflict?
  5. The end result is that I am stuck in the garage, but with the battle UI overlay (minimap, crosshair, etc.). I have to end the game process from task manager. Running build 9263 on the NA server with Windows 7 64bit. The xvm.log file was blank, i assume not saved during the crash. Unfortunately, the game was in a crashed state so i could not get a screenshot either. I have attached my xvm configuration I was using at the time. The file also contains a python logs folder, containing the error happening on two days. It also has clipped versions of the log to try to help isolate the stack trace. If you need any other files or information, let me know I can try to provide best I can. Thank you for your work on this mod! :) xvm_config.zip
  6. I am glad that we are not taking this to a personal level. I want to offer an alternative view on the idea of a modpack developer, in hopes that we can find even ground. I can't change your opinion of modpacks, but I can offer you some facts. I can't speak on behalf of the RU server, but for the NA and EU servers, especially when it comes to modpacks, this statement is not true. Many larger modpacks, (specifically ones that allow for selection), are based on features, not developers. Here's an example from my modpack: Take note, that users can select different developers. Let's say, for example, PROTanki no longer allowed me to host his mod. OK, people move to the version by OldSkool. They don't go the PROtanki's website to download his version. This contradicts the idea of a modpack - "a collection of mods that can be quickley downloaded and installed together". Users of modpacks use them to literally not have to download from the developer's site. Here is another example that does not have to do with modpacks. http://forum.worldoftanks.eu/index.php?/topic/562735-1401-1500-spotmessanger-v144-13-1222019/page__st__60__pid__15193564#entry15193564 (If you want more examples, i can probably find a few more) I am surprised that you would not want your mod hosted in a modpack. A modpack, for a developer, is a form of "earned media". https://contentmarketo.com/earned-media/ Think of it like "free promotions". A modpack is like a videogame label or distributor, like EA or Steam. By having your mod in a modpack, you are getting free exposure to tens of thousands of users that would else have not heard about your mod. Is this what you think of when you accuse modpacks of "stealing your fame?" (I am asking it in a genuine way, not to be rude). Again, I can't speak for all modpackers, but we don't do it for the fame, and certainly not for the money. We do it for the benefit of the community. I took over OMC and founded it on the idea of making mods available to all users who: A) - are not computer smart and can't install mods easily B) - do not want to spend hours and hours finding mods and trying to install and configure them "just right" Hosting a modpack is expensive, over 100+ USD a year. We have to pay for keeping a domain, pay for a file hosting server, pay for licensing of the server control panel software, and for SSL and code signing certificates. That's not including other miscellaneous expenses. And that's in money alone, not including the hundreds of hours that myself and my team put into maintaining the database and fixing bugs. In doing this with only having donations from users, it is simply not profitable. I don't do this as a job, but as a hobby. I personally have always though of modpacks and mod devs to have the agreement of "I the modpacker give you more users, and a link in the modpack that users can click to read more or donate. In exchange, you the developer allow me to host your mod, and you will keep it free of malware and ads." But, if you are trying to develop your mods "for profit", then I can 100% understand that you would be upset, and consider us to be "stealing your revenue". (But as a side note, this is a very small group of developers, most agree with the above). In summary, running a modpack is not a profitable business model. I don't do it for money. I do it because I want to, and I find it fun. It is a benefit for the community and give you, the developer, lots of exposure to new users. If you don't agree with this, then I'm sorry because I assumed you would see it as most other developers on the NA and EU servers. If you would like to bring another point to this discussion, then please do, I would love to hear it :) Willster419
  7. Funny seeing how I have given donations to @ShuraBB for his work. Maybe you should try to be more like him. in that case you will be happy to know it was removed from Aslain's and my modpack. Probably Buddyx69 too. @The Illusion he does have a point. He at least partly owns the mod as intellectual property. While I don't want to comment on the legalities with 100% accuracy, he does have a say in what happens with his mod and where it can be distributed. When I took over OMC modpack and rebranded it as Relhax, I took over the existing agreements set forth by the original modpack developers. If the original OMC team never contacted you to get your mod added, then I'm sorry, but i would not have known. Anyways, the mod and all references of it have been removed. If you decide to later revert to your original distribution method, then I will ask permission to add your mod. Best of luck with your mods
  8. I don't see an entry in the log for balcalc saying it's started. Seems like it was not installed properly? When loading into the garage, you should see a notification, "balcalc mod 9.19.x started"
  9. Asking if it works and saying it does not work after modifying the configuration are two different scenarios. I suggest you download and install it with the default configuration first, then try to modify it. Edit: Google translate seems to be shortening my message. If the above does not make sense let me know
  10. Hi @spoter, I have found a problem with marks on gun extended. Open the client, and launch a training room. You will see lots of python log spam: 2018-09-03 13: 44: 38.448: ERROR: Traceback (most recent last call last): 2018-09-03 13: 44: 38.448 : ERROR: File "scripts / client / game.py", line 564, in handleKeyEvent 2018-09-03 13: 44: 38.449: ERROR: File "scripts / client / gui / InputHandler.py", line 30, in handleKeyEvent 2018-09-03 13: 44: 38.449: ERROR: File "scripts / common / Event.py", line 44, in call 2018-09-03 13: 44: 38.449: ERROR: File "hru-hru", line 809, in ĒĒ "ퟬ 薨 ܍ 2018-09-03 13: 44: 38.449: ERROR: File" hru-hru ", line 1089, in setupSize 2018-09-03 13: 44: 38.449: ERROR: File" hru-hru ", line 1032, in updateObject 2018-09-03 13: 44: 38.449:ERROR: KeyError: 'Panel' 2018-09-03 13: 44: 38.652: ERROR: [EXCEPTION] (scripts / common / Event.py, 46): Traceback (most recent call last): File "scripts / common / Event.py", line 44, in call File "hru-hru", line 797, in ĒĒ "ퟬ 薨 ܍ File" hru-hru ", line 1089, in setupSize File" hru-hru ", line 1032, in updateObject KeyError: 'Panel' Can you please verify and fix this? Thank you!
  11. for all those interested: The author confirms he put adware into the mod on purpose, and he does not plan to remove it.
  12. It's a shame that this mod has been infected with adware and malware, many people liked it: I'd love to use it again when you remove the viruses.
  13. Thank you! I did not know that this existed; a single place to download all your mods. This is a gold mine! I do have one question, however: What exactly does PYSupport do? I saw this post: but i think some of the translation is wrong. All that I understood from the message is: -You want to get some money for your work, which is understandable. -It is an optional separate file. -You promise it is not a virus/malware/etc. -It will make a spot in the python log file. But unfortunately it only says that it "makes" 200kb of network traffic. What traffic does it make? Where does it connect? I am not accusing you of anything, I just want to know. I have been using your mods for years and wish to support you, but I would like to know what I am installing :)
  14. Hello, I see you have added a new file: PYSupport.wotmod, which only contains 1 python file. Can you explain what this file is? I tried to find it on your github but was unable to find any information. EDIT: Yes, it has the word "support" in it, so I have an idea, but can I get more detail? :) EDIT2: what is "AppreciationBadges.wotmod"?
  15. Sorry, but I asked for a mod similar to "ExtraAimInfo" not the exact mod of "ExtraAimInfo". It was by another developer.
  16. Hello all, I am looking for a mod similar to this one: I remember seeing it about a year ago, on an old thread here for ExtraAimInfo, but the thread author deleted it. Does anyone know of the mod posted on that thread? Or any mods similar to this one? The only one i have been able to find that is similar is this: http://pavel3333.ru/мод_время_сведения/ Any help would be appreciated, thanks :)
  17. Does his latest version still download ads? Haven't tested it myself yet. I don't want to ban his mods, but I will if i have to.
  18. @Ekspoint Can you please remove the ads from (I assume) are ekspoint core? ads like this: and this: also, many users are finding a bitcoin miner? is this you? or is it a certain "someone else" again not to mention the ads for "real sport capital" are promoting the violation of the WoT EULA.
  19. I can confirm that the fix works here as well. Tried different configurations, and they all worked without issues. On behalf of everyone in the modpack who uses this, big thanks!
  20. Oh, I thought I was the only one with the issue. It must be very rare then. When I tested with a few people, we went into a training room and ended the room with kill/cap, to bring up the "Victory!" sign. I can't speak for the other 5 or 6 people, but they said they tested in training rooms and did the same thing. What I have found additionally is that the graphics settings do not have any affect, it still crashed. If it helps, I can ask the testers for the graphics card type, or other info if you wish. There must be a common hardware type or software that causes this issue. It's the same setup as last test, so i assume you don't need the whole res-mods folder setup, picture, etc. let me know if that is not the case. python.log
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