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Korean Random


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  1. I have been using it in 1.12 without issue. For the 1.12.1 common test, i do not know.
  2. I saw that, but that modifies the 2d "floor". I mean to modify the 3d "wall".
  3. Can I use this to modify the borders of a map? They are similar files, so maybe it's possible?
  4. Will this be updated to 8.6.1? Or, is it no longer needed (included in xvm by default)?
  5. @DrWeb7_1 im not sure if my translate software is taking out the link, but maybe you should put a download section to wgmods on the first post?
  6. I have the NA client with the updated files. Do you want me to send them to you, or will you wait until the RU server is updated?
  7. Here's another thought. I've been told that the launcher as of this update defaults to starting the 64bit version of the game. Does this problem happen in 64bit only? Can you try 32bit?
  8. Is this mod still maintained? I think I've found a bug, but I'm still trying to figure out if it's XVM, this, or a combination. Here's the python log (attached) For some reason, it *only* happens in battles where it ends with you surviving, and i think in a victory. Very hard to track, I know. But as it happens I can post more logs here. I don't run many other script mods, just this, xvm, safeshot, arty splash penetration indicator. EDIT: here's 2 pictures of what happends at the end. Loading into the garage after the battle is blocked. It shows a list of vehicles in the battle, maybe there's one specific that's having issues? python.log
  9. I have not experienced this issue in 1.6. Perhaps it has disappeared. @night_dragon_on go ahead and close this. If it happens again on 1.6 I'll open a new one. Thanks for your time.
  10. Sorry, it was not clear to me from google translate. The bug does not happen often but I will try to catch it (with only xvm) and reply here. Separate question. what is the policy for if it is a mod conflict?
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