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Automatyk

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Posts posted by Automatyk


  1. I would like to create a mod (probably based on externalmusicsources.bnk) that will play music in battle (and maybe in hangar too). I have lets say 10 mp3 with some soundtrack. I need something like a wwise project for latest externalmusicsources.bnk. Something that let me create such mod fast, without too much time spending on clicking on "1000's" wwise options. Could someone share a wwise project for this bank with me? Alternatively I can give my mp3's to such person, and he can create it on its own.

    All what you need is in the first post or in my thread on the polish website


  2.  

    There was an inaccuracy in the initial instruction with invalid keys in audio_mods.xml. I've updated the first post and included the English translation of revised instruction. Please feel free to share it with English-speaking community of mod makers. :)

     

    Thank you very much for reply and fix problem :) I will try in my free time.

     

    Thanks a lot.


  3. Hi, sorry for english

     

    I tried creating voice mod a new method "sound_mods.xml" like in tutorial in first post but nothing doesn't work. I spent a lot of time and I tried and tried, changing some settings but nothing doesn't work. Old method using "engine_config.xml" works very fine. Can someone tell me why? Does it work for someone?

     

    Best regards
    Automatyk


  4. Andre_V, I have all like you on the screenshots and I am using only names of events in file of "voiceover.bnk" like you. I do not use the file "sounds_notification.xml," but it still did not work. I do not know why.

    If the sound does not change in patch 9.17, why my sound does not want to play (only lightbulb and sight_enemy...)? In patch 9.16 everything was fine.

    Rhetorical question ... I am still looking for solution.

    All WG ..

    Greetings
    Automatyk

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