This is based on a post I made on the WN8 developers thread over on WotLabs. The XVM '100 point scale' WN6 variant and a possible update for WN8 was being discussed and seriych posted:
. This was my response, lightly edited: . Just to say that I like this - with one reservation and a couple of comments. . As you can see from my stats I'm a mid-tier player. I found the standard Performance Descriptor (can I suggest this, in the absence of any other term, as a name for the the 'Bad to Super Unicum' scale) data wasn't helping me much, in that it lumped most of the players in the games I was playing into a few categories and carefully distinguished between players who, to me, were lumped into the 'ScaryGood' category. However I was noticing significant differences in play style and skill level within all those 'Bad' players. Not having access to a detailed set of data I devised my own scale based on the EU player base, without any prior filtering. I also added two more categories. In play I have found it very useful, with clear divisions between players at all tiers played so far and identifiable skill differences between the Descriptors - for example, keep Very Bad players the other side of the map, expect Low Average players to be basically competent but to make lots of errors. . Getting to the point, the scale is based on the proportion of players with a score below a given level. The point is my personal scale works very like the XVM 100 point scale so I have considered the related issues. . Firstly, I understand (no evidence except people postings) that the play style differs between the servers and the proportion of skillful players to ordinary players also differs, with, for example, proportionately more 'Purple' players on the NA server. I got a (admittedly) subjective feeling that this was so when I tried using the, RU based, 100 point scale. So I would suggest a scale for each group of servers, EU-100, NA-100, RU-100, EA-100. . Secondly, as a personal comment, I would find it useful if the XX-100 scales were available, as an option, with the figures rounded to 2, rather than 0, decimal places as this would help me with my personal scale where the top two classifications are Expert - 1 in 1000 players and Ace, 1 in 10,000 players. Ideally XVM would do this (BTW - Python Programmer, amongst many other things, here - hopefully if the official XVM doesn't do this the new API system will allow me to write an add-on that does.) . Thirdly, I strongly agree that as much of the active player base as possible (the issue is who counts as 'active') should be included - otherwise the XX-100 scale risks becoming a 'Good Players only' thing. It should be useful to players at all levels, both for assessing teams in game and for monitoring your own development.