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Everything posted by Aergeris
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[1.24.1, 1.25] ◄ HEKPOMAHT ►
Aergeris replied to HEKPOMAHT's topic in Ready-to-use XVM configurations
Nice. It's working again -
[1.24.1, 1.25] ◄ HEKPOMAHT ►
Aergeris replied to HEKPOMAHT's topic in Ready-to-use XVM configurations
Yaeh, when setting a non existent iconset it falls back to the "ingame" icons (or a mod if installed) -
[1.24.1, 1.25] ◄ HEKPOMAHT ►
Aergeris replied to HEKPOMAHT's topic in Ready-to-use XVM configurations
Thanks. A little pain in the butt for updates, but it is what it is for the moment. It would be nice if it works again in a future update -
[1.24.1, 1.25] ◄ HEKPOMAHT ►
Aergeris replied to HEKPOMAHT's topic in Ready-to-use XVM configurations
Hi, since last update i'm not able to get own iconset to work. Previosly it worked when setting to "other" to show the icons from a different mod, but it's not working anymore. -
No Rectile and Gun movement
Aergeris replied to Aergeris's topic in XVM: English Support and Discussions
I'm using as a base and modified to my needs. Had to update aiming.py and reloading.py, maybe mor to come. quantityShells.py seem also to be buggy and needs a update. Edit: Credits to Aslain for helping me out with the problem -
No Rectile and Gun movement
Aergeris replied to Aergeris's topic in XVM: English Support and Discussions
Edit: Found the problem, there are some extra files from custom cinfig. Deleted them and will stick to default until update. -
Hi, with the latest update i have no rectile and i can't move the gun. WG, XVM 10.6.0_0034
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[1.24.1, 1.25] ◄ HEKPOMAHT ►
Aergeris replied to HEKPOMAHT's topic in Ready-to-use XVM configurations
After deleting and reinstalling xvm and config (did that before) it works as intended. Thanks for replay anyway and keep up this nice config. -
[1.24.1, 1.25] ◄ HEKPOMAHT ►
Aergeris replied to HEKPOMAHT's topic in Ready-to-use XVM configurations
Hi, sadly the config is not working anymore with latest ( 9.2.2_0001) build of xvm. I always get a red square in the uppe left corner. reverting back to 9.2.1_0003 fix it for now. Any idea what's causing the problem? -
Thanks.
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I've tried latest l10n, but still some entries wrong: "No data": "Keine Daten", "Not ready": "Nicht bereit", "": "Neue Version verfügbar", "": "Angriff", "": "diclovit", "": "Status: <font color='#00FF00'>Aktiv</font>", "": "Verbleibende Tage:<tab/><font color='#eeeeee'>{0}</font>", "": "Verbleibende Stunden:<tab/><font color='#ffff00'>{0}</font>", "": "Abrufe:<tab/><font color='#eeeeee'>{0}</font>" } } Every time when hitlog is empty and defaultheader is set "", it'll write Abrufe:<tab/><font color='#eeeeee'>{0}</font> instead of nothing. Edit: Just looked into other translations and it's in all files i've looked so far. the only exception is the orginal english file.
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Hi, in german Translation file are some Errors like missing entries and some blank translated entries. Since i don't know if there is a website where all translations go, i'll post a correct version for 5.3.5 here. de.xc
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GunMarks Macro not returning correct Number
Aergeris replied to Aergeris's topic in XVM: English Support and Discussions
Yes, it was enabled. I've changed $FieldFont to Arial and made it a seperat textfield and now it's working.... hopefully. (didn't see a 2+ gunmark player since then). Anyway, thanks for help and quick respond. sadly, that's not possible. " must be XVMSymbol font, but i don't the like look of numbers of that font -
Hi, when i declare GunMarks Macro with "gunMarks": { "_0": "", "_1": "1", "_2": "2", "_3": "3" } and use it in markersalivenormal.xc with "format": ""<font face='$FieldFont'> {{gun-marks}}</font>" it should write nothing/1/2 or 3 next to the " symbol, right? But in real it only shows squares and no numbers.
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Thx, working like a sharm.
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Hi, first of all, great Mod! I cloudn't find the de.xc translationfile for XVM and so i translated it so that you and the others can use it. Also the %DATE% dosn't work . de.xc